Too much work to get all systems up and running at current time. Focused on fixing any issues on Windows first, so that it can be tested before release. - reticle should be more visible, targeting line always on top - nuke/emp preparing is signaled visually at reticle/around Devader - weapon power ups that die, leave an energy trace that can still be picked up within 8 seconds - deity allows choosing of your nuke/turret/etc, no longer random - standard ending can be selected in highscore view - white circle under Devader (accessebility test) - background can be turned off - splatter opacity can be set - fixed game pad bug that only could happen if you had never played... great bug for new player and even better to find. Fun! - made some adjustments to level sequence + added two new waves - fixed weapon path level "bravery" - added sound-effect when a special upgrade is selected - armor/shield/turret containers start to smoke before they get destroyed - fixed continue information on main screen to show the level, not wave
[ 2019-08-24 22:40:09 CET ] [ Original post ]
🕹️ Partial Controller Support
- Devader Linux [599.54 M]
Devader has 42 waves. Every 6 waves you must fight a large boss, after which you get to upgrade your robot and a new game mechanic is added (nukes, turrets,...). There are 12 different upgrade paths that influence your robot, play style and the outcome.
- Processor: 2ghz dual coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: hardware accelerated graphics with dedicated memory
- Storage: 1 GB available space
- Processor: 3ghz quad coreMemory: 4 GB RAM
- Memory: 4 GB RAM
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