I received some feedback on tigsource regarding game-feel. Additionally,I found the very well hidden information about returned products/refunds. In it there were 2 mentions of missing co-op. I guess I need to make that more obvious, or they were hoping for online multiplayer. I've not actually tried Devader with steams remote-play, my internet will probably be to bad though. There were also a few with "not fun", one of which was mentioned the starting weapon does not feel good in a short comment. This does tie into the game-feel mentioned on tigsource. I've added quite a lot of fluff to make stuff feel better. I hope this will not be too detrimental to performance. Most of it is framerate dependent, so if you have low framerates it should not add more effects. - Muzzle effects on the weapon while firing - more screenshake - slight dust particles are thrown up when the Devader or assistants move - The Devader has engine-noise - bullet grazing has a slight electrostatic noise - invincibility is audible - I've added some explanation for the power-ups + multiplayer - Explosions have a chance of spawning child-explosions -> less monotonous - Some explosions have been altered - pitch randomization reduced, reduce muddy sounds - particles for destroyed assistants - fixed a bug that prevented impact visuals to spawn when spiders attack - fixed a bug that was causing doppler-effect to fail (you likely wont notice this) - added impact explosions for touch damage on the matrix - slight change to how units are initialized, should help with performance (minor) - minor changes to balance/enemies - adjusted dynamic range compression of audio. I noticed sounds in Devader felt a bit muffled compared to Gungeon. I think it's better now. - some adjustments to the "flee". It moves faster on higher difficulties - missile cursor size can be adjusted in settings -> accessibility - increased main weapon volume Update is currently still Window only. Linux/Mac on request or with the next larger update.
[ 2020-01-22 18:02:21 CET ] [ Original post ]
🕹️ Partial Controller Support
- Devader Linux [599.54 M]
Devader has 42 waves. Every 6 waves you must fight a large boss, after which you get to upgrade your robot and a new game mechanic is added (nukes, turrets,...). There are 12 different upgrade paths that influence your robot, play style and the outcome.
- Processor: 2ghz dual coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: hardware accelerated graphics with dedicated memory
- Storage: 1 GB available space
- Processor: 3ghz quad coreMemory: 4 GB RAM
- Memory: 4 GB RAM
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