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Introduction Here comes the day of the first issue of the Developers Dairies! The dairy will tell a story about the development of Egypt: Old Kingdom, and in the first issue, we will talk about the first stage of production, about the plot, and how Egypt: Old Kingdom did not become an RPG. By the beginning of the development process, we already had a decent amount of groundwork. It came from our previous experience and ideas, which wasn’t used in the Predynastic Egypt, and also from the feedback we got from the users who played the game after it was released on 10th of October 2016. Somewhere around the end of 2016, our artists Maxim and Ivan started to work on the visual part of the new game. Both of them were looking for references for new concept arts and new maps of the city of Memphis. During the Old Kingdom period, Egypt looked like a partly deserted savannah, so the best place for a reference in the modern world became the nature of the South Sudan. Natural conditions of this country are similar to the nature of Nile’s floodplain before it was inhabited and exploited by the first settlers. Flying over South Sudan Gradually the rest of our team members started to switch from the Predynastic Egypt to the new game, and around January 2017, we had the first concept of the Egypt: Old Kingdom. According to this concept, Egypt: Old Kingdom was going to be an RPG. The player would have to play the role of an Egyptian who had his own family, property, title and a certain position in the ancient society. This type of game required a lot of research in order to recreate the world of Egypt, its day-by-day life, surrounding, houses, things they used, places they visited, etc. Soon enough we realized that such research is much more time and money consuming than we could accept, so the idea of RPG was delayed and instead we decided it would be better to make a good interesting strategy about the Old Kingdom. The plot of the game covers the history of Egypt from 3500 till 2150 years B.C. and will be situated in Memphis, the ancient center of Egypt. The player will have to go all the way from the foundation of Memphis until its decay in 340 turns, meanwhile forming the domestic and foreign policy of Egypt, dealing with natural and man-made disasters and eventually fulfilling the most exciting task of building the greatest structures of all time – pyramids. The final task would be to keep the reign of kings of VIII dynasty as long as possible. Regardless the result, the player will be able to continue to play the game endlessly. The new game is planned to be much better than the previous one: improved graphic, renewed interface and new ways of interaction with the world of Egypt. At last, here is a little hint about the release time – new game approximately will be released in November or December of 2017. In the following issues of development diary, we’ll continue to introduce you the world of the Egypt: Old Kingdom and next time we’ll talk about the graphics and new maps more thoroughly. Feel free to ask us any question in the comments below; we’ll try our best to reply to you there or make a whole new issue based on your questions!
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