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Developers Diary, Issue #3

Gameplay When the thoughts of a game about Ancient Egypt started to form, it's not immediately that we knew it will be just a single game or a series. We had a lot of ideas, but when we started to work on Predynastic Egypt, it became more and more clear we will not be able to realize all of our plans in just one game. That's how we knew it will be a series of games, each game about its own historical period. The idea was not just to make another historical strategy, but to make the player feel the reality of that time, let him experience first-hand how did this ancient civilization work. Predynastic Egypt was the first step on the way to fulfilling this idea, and the "Egypt: Old Kingdom" will continue to develop this idea, being the result of two years long work on this series. Today we're presenting to your judgment Egypt: Old Kingdom's gameplay. The idea of workers cards received a good feedback from Predynastic Egypt Players, so we decided to keep it this way and enhance the system. As before, the player will be interacting with the map via workers cards, by placing it to any selected area. If the selected area is still uncovered, a worker will become a scout and will begin exploration of this area. It may last from 1 turn to 40-60 turns near the end of the game!

As soon as the area is uncovered, scout goes back to the worker cards deck. The player can return him back again as a worker when the knowledge of the new area becomes available after exploration. Every new area has its own features. Depending on what was found in the area, the player can give worker different tasks. For example, in case if papyrus was found, the worker can be appointed to pick up the papyrus gradually, receiving a stable growth of the resource, or he can be appointed to exterminate all of the papyrus at once. In this case, the player will at once get some bigger amount of this resource. gif (temporarily unavailable) Another example: the map can reveal several kinds of animals, let's take antelope for our example. When antelope is revealed, it might be friendly or unfriendly toward people, and depending on this player will have to decide the method of interaction with them and give a certain task: tame them, pray to them or exterminate them. Extermination will give the player one-time increase of food (in case of antelopes), praying to animals will help to improve the relationships with them, which eventually will allow the player to tame them. Tamed animals can earn resources to the player, as usual, but they also will give some culture bonus, same as from praying to gods. gif (temporarily unavailable) The same way the player will discover about 20 more different effects, which should make map revealing much more interesting. In the city, there will be other functions available. By placing the worker card in the city region, the player will be able to know more about this region - what kind of buildings are there, how much resources it consumes and provides, etc. Besides, depending on what kind of technologies were researched at the moment, a worker can be assigned a task to build several types of buildings. On a side note, it's interesting to know that one worker card represents about 250 people - not only workers but also their families, elderly people, and children. Besides described above effects, there are occasional tasks, such as plagues, fires, great personalities. They also have different ways of handling.
All of the cards are animated. We adopted skeletal animation. It made movements smoother, and characters on the cards are now more diverse, with different hairstyles and clothes. Almost every character has a background which explains his/her appearance. Here is a comparison of our old animation from the Predynastic Egypt and the new one from the Old Kingdom game.

Altogether new features made every turn last longer. In the Predynastic Egypt the player made 2-3, max 4 actions per turn, but in the Egypt: Old Kingdom it's possible to make up to 10-12 actions per turn.


[ 2017-11-28 04:49:30 CET ] [ Original post ]



Egypt Old Kingdom
Clarus Victoria
  • Developer

  • Clarus Victoria
  • Publisher

  • Release

  • Strategy Simulation Singleplayer
  • Tags

  • Game News Posts 45  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (1101 reviews)


  • Review Score

  • http://clarusvictoria.com/
  • Website

  • https://store.steampowered.com/app/646500 
  • Steam Store

  • The Game includes VR Support



    Egypt Old Kingdom Linux [735.42 M]

  • Public Linux depots

  • Egypt: Old Kingdom - OST
    Egypt: Old Kingdom - Artbook
    Egypt: Old Kingdom - Master of History
  • Available DLCs

  • You are one of multitude incarnations of the great Horus, and side by side with the pharaohs, you are fighting against the mighty Seth, who unleashes numerous disasters upon the lands of Ancient Egypt. Win wars and overcome crises, discover new technologies, worship your gods and conquer neighboring tribes! Are you wise enough to help the ancient kings to unify Lower and Upper Egypt, build a stable economy and to create the Great Pyramids?

    Based on real history

    You will find yourself in Memphis, 3500-2140 years B.C., the time of the first six dynasties of pharaohs. You will unify the country and create a prosperous kingdom, which later will have to face the havoc of the First Intermediate Period.

    Construction of the pyramids

    You will lead the construction of pyramids, choose their design and materials. This process requires tremendous investments, but it is the only way to keep peace and order in the country.

    Ancient society simulator

    You will not only deal with the problems of farmers and craftsmen but also make important political decisions, which will define the future of the kingdom. Numerous challenges and events of different scale await you.

    Ancient maps

    Discover the world of the Old Kingdom: exploit new lands, send expeditions to different places, and meet different cultures. Use every opportunity to learn about your surroundings and to expand Egypt's borders.

    Difference from Predynastic Egypt

    • More diversity in the game, varied tasks in the regions, different tactics for playthroughs and unique bonuses from patron gods.
    • The game is longer now, after the main campaign there is a free-play survival mode.
    • New technologies: 3D engine and skeletal animation.
    MINIMAL SETUP
    • Processor: Intel Core 2 Duo 1.8 Ghz or AMD Athlon X2 64 2.0 GhzMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: 1024768. 1 GB VRAM
    • Storage: 2 GB available space
    RECOMMENDED SETUP
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    • Memory: 8 GB RAM
    • Graphics: 19201080. 2 GB VRAM
    • Storage: 2 GB available space
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