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Developers Diary, Issue #6

Discoveries menu Now, let's continue to talk about game menus. Same as in Predynastic Egypt it's called "Discoveries", but this time it will include more than just technological breakthroughs.
Before and during the construction of pyramids Egypt developed very actively, and people made a lot of new discoveries. But starting from the III dynasty the pace of development slowed down so much that during next 400 years or so there were almost no changes at all. For our game, it meant we need to find a filling for about hundreds of turns. On the other hand, there were a lot of important things happening in different spheres of Egypt. For example, Pharaoh, how always considered to be a god and couldn't be seen by mere mortals, becomes a public figure. For Egyptians, it was an extraordinary event! Or another example, in the sphere of religion a new concept of souls multiplicity was born. These and others processes were as important as technological discoveries, so we decided to unify them in one menu. There are some more examples of technologies and discoveries from the new menu: Traditional technologies: Marine expeditions
Glass treatment technology
New discoveries: Pharaoh publicity
Concept of souls multiplicity
The most difficult part of the menu development was to sort out all event from game designers' database. They had to be divided into three groups: challenges, game events and finally discoveries. Each group had to contain comparable events, so that, for example, a creation of writing wouldn't be compared to some less significant event. As a result, we selected 69 discoveries, and almost all of them already complete, except the last three. This number of discoveries allowed us to perfectly spread them from the beginning to the end of the game. After the selection was over, next step is to create a description of the discovery and then to draw an art. And when it's done, it's time to define the bonuses for each discovery. Concerning the appearance of the menu, we decided to use the same concept as it was in Predynastic Egypt because everybody seems to like it and we got many positive reviews about it. All of the discoveries are presented as a long strip divided into three rows. In Predynastic Egypt, we used papyrus as the background, as if all of the events from the menu were just a long list of Ancient Egyptians deeds. This time we decided to change the background. Memphis was a big settlement, so now all characters from the pictures are living in houses and working in workshops.

Each little picture should clearly represent the essence of discovery, and this task wasn't simple. We even had to refuse a few ideas, simply because we couldn't get the image right. In other cases, the images our artist created didn't fit the historical truth and he had to change it. This happened with the "taming of cats" discovery. As the most of us do, the artist imagined ancient Egyptian cats to be no different from the modern cats so he drew the First Version of the picture. After consulting the scientists we found out that ancient cats were still half-wild animals who only lived near humans because they found it convenient for themselves. So the Second Version of the picture present cats in the right way. Taming of cats: Ver.1
Ver.2 (historical)
On the opposite, people on our pictures are drawn in the historically accurate way, when even the size of a pictured person matters - the bigger this person pictured, the higher position in the society it has. So from our pictures, it'll be easy to understand, who is who. The new menu has one more new feature. The first three discoveries are already made for the player by default. These discoveries are "Tribe", "Permanent Settlements" and "Agriculture". We decided upon it because we wanted to let the player better understand the situation at the beginning of the game. In general, don't you think that discovery menu resembles a comic a bit? Our artist worked hard to picture various situations and characters with vivid mimic. How about we play a game? I'll give you a few images, and you try to guess which discovery they represent? They will not be the most obvious, but also not the most difficult. Let's try! Write your suggestions in the comments! Those who already know the answer, please let others guess! ;)



[ 2017-11-28 07:01:32 CET ] [ Original post ]



Egypt Old Kingdom
Clarus Victoria
  • Developer

  • Clarus Victoria
  • Publisher

  • Release

  • Strategy Simulation Singleplayer
  • Tags

  • Game News Posts 45  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (1101 reviews)


  • Review Score

  • http://clarusvictoria.com/
  • Website

  • https://store.steampowered.com/app/646500 
  • Steam Store

  • The Game includes VR Support



    Egypt Old Kingdom Linux [735.42 M]

  • Public Linux depots

  • Egypt: Old Kingdom - OST
    Egypt: Old Kingdom - Artbook
    Egypt: Old Kingdom - Master of History
  • Available DLCs

  • You are one of multitude incarnations of the great Horus, and side by side with the pharaohs, you are fighting against the mighty Seth, who unleashes numerous disasters upon the lands of Ancient Egypt. Win wars and overcome crises, discover new technologies, worship your gods and conquer neighboring tribes! Are you wise enough to help the ancient kings to unify Lower and Upper Egypt, build a stable economy and to create the Great Pyramids?

    Based on real history

    You will find yourself in Memphis, 3500-2140 years B.C., the time of the first six dynasties of pharaohs. You will unify the country and create a prosperous kingdom, which later will have to face the havoc of the First Intermediate Period.

    Construction of the pyramids

    You will lead the construction of pyramids, choose their design and materials. This process requires tremendous investments, but it is the only way to keep peace and order in the country.

    Ancient society simulator

    You will not only deal with the problems of farmers and craftsmen but also make important political decisions, which will define the future of the kingdom. Numerous challenges and events of different scale await you.

    Ancient maps

    Discover the world of the Old Kingdom: exploit new lands, send expeditions to different places, and meet different cultures. Use every opportunity to learn about your surroundings and to expand Egypt's borders.

    Difference from Predynastic Egypt

    • More diversity in the game, varied tasks in the regions, different tactics for playthroughs and unique bonuses from patron gods.
    • The game is longer now, after the main campaign there is a free-play survival mode.
    • New technologies: 3D engine and skeletal animation.
    MINIMAL SETUP
    • Processor: Intel Core 2 Duo 1.8 Ghz or AMD Athlon X2 64 2.0 GhzMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: 1024768. 1 GB VRAM
    • Storage: 2 GB available space
    RECOMMENDED SETUP
    • Processor: Intel i5 or AMD analoguesMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: 19201080. 2 GB VRAM
    • Storage: 2 GB available space
    GAMEBILLET

    [ 5949 ]

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    4.95$ (67%)
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    0.9$ (70%)
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    3.0$ (85%)
    0.75$ (92%)
    9.37$ (63%)
    6.0$ (70%)
    6.74$ (55%)
    2.1$ (74%)
    3.0$ (50%)
    7.5$ (70%)
    11.69$ (10%)
    0.51$ (83%)
    5.39$ (55%)
    3.0$ (62%)
    8.93$ (74%)
    0.79$ (89%)
    0.53$ (92%)
    8.24$ (59%)
    0.45$ (92%)
    21.24$ (15%)
    0.63$ (91%)
    31.49$ (48%)

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