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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hi guys, the first few patches focused on resolving crashes and serious game breaking issues. This patches gives multiplayer some love. We've also looked at the city spawn rate and made some changes to keep SM competitive in mid to late game. We've added chat in game, team chat, individual chat and broadcast to all. You can now trash talk your opponents whilst destroying them! We've also added the much requested turn by turn multiplayer. When setting up a game you can now select to play each team as a group and then pass the turn to the next team. This avoids any simultaneous movement. Just bear in mind there is a lot more waiting so its more suited to a 2 team game than 8 players or you will do a lot of waiting! Enjoy the changes and let us know what you think! New * Added lobby setting for simultaneous turns. If disabled, only players of the same team will act simultaneously. If a team contains human as well as AI players, the AI players will act after the human players but still before the next team. * Added multiplayer chat. * Added 3dsMax exporters and other scripts to Resources/ folder for modding support. Balance * Increased the loyalty penalty from additional cities from -3 to -6 per city. This makes large empires more costly to maintain making the Space Marines more competitive with larger empires. * Halved resource cost for Space Marines fortress of redemption. * Slightly increased influence cost of orbital scan. * Improved spreading of special features, necron tombs, artifacts and wild life. * Reverted reduction of Necron tomb density. General * Space Marines AI now always deploys in their starting area instead of potentially adjacent to allies. * Quests that spawn units now prefer unpopulated areas. * Halved the rate at which a new wave of enslavers appears in Astra Militarum quest 5. * Ambulls can no longer be awarded from Ruins of Vaul. * Tweaked tile colonization score evaluation. * Language tweaks. Bug Fixes * Fixed a crash issue caused by two fortresses of redemption being deployable on the same tile. * Fixed enemy units sometimes moving during the players turn instead of performing an overwatch attack. * A corrupted configuration file should no longer crash at startup. * Improved error logging to help track down some bugs that have been hard to find.
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