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Hi guys, the team have been busy fixing bugs and making balance changes. We continue our work on the game, continuing our balancing and polishing it further. Enjoy this long list of changes and as usual let us know your thoughts! Thanks! Changelog v1.0.7: Balance * Flyers can no longer capture or hold artefacts. * Bomb trait: bombs from aircrafts and skimmers now have set 50% accuracy and cannot target air units. * Melta bombs and tankbusta bombs now use melee instead of ranged accuracy (abstracts that they are deployed in close combat). This fixes tankbusta bombs being ineffective. * Fixed heavy bomb clusters of the Marauder Bomber having only 1 instead of the correct 8 attacks. * Increased Burna Bommer burna bomb count from 1 to 2. * Decreased Burna Bommer burna bomb cooldown from 5 to 3. * Increased Burna Bommer skorcha missile count from 1 to 2. * Increased Thunderbolt skystrike missile count from 1 to 2. * Increased Mek Gunz traktor kannon range from 2 to 3. * Reduced Fortress of Redemption influence upkeep from -3 to -2. General * When finishing production and research, any progress left over is no longer lost but preserved until the end of the turn. * Reveal map when player has no sighted tiles instead of when he is defeated. This allows fairer team play. * Don't allow sending chat messages to teams you are not part of. * Stretch basic and advanced parameters buttons to full size when chat is not there. * Don't clear chat when going from lobby to world. * Improved resolution handling. * Updated French translation. Bug Fixes * Fixed an issue with fog of war and water not covering the entire screen when the viewport size was exceeding the framebuffer size. * Fixed an issue with turns being stuck in multiplayer when a player connects or leaves the game. * Reducing world size no longer removes players if they are human. * Fixed player joined message appearing multiple times on the server. * Added missing vectored afterburners effect. * Added missing effect for signum and ammo runt.
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