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Warhammer 40,000: Gladius - Relics of War
Proxy Studios Developer
Slitherine Ltd. Publisher
Coming soon! Release
GameBillet: 33.17 €
Game News Posts: 136
🎹🖱️Keyboard + Mouse
Very Positive (7229 reviews)
The Game includes VR Support
Public Linux Depots:
  • Warhammer 40,000: Gladius - Relics of War - Linux [1.5 G]
Available DLCs:
  • Warhammer 40,000: Gladius - Reinforcement Pack
  • Warhammer 40,000: Gladius - Tyranids
  • Warhammer 40,000: Gladius - Chaos Space Marines
  • Warhammer 40,000: Gladius - Fortification Pack
  • Warhammer 40,000: Gladius - T'au
  • Warhammer 40,000: Gladius - Assault Pack
  • Warhammer 40,000: Gladius - Craftworld Aeldari
  • Warhammer 40,000: Gladius - Specialist Pack
  • Warhammer 40,000: Gladius - Adeptus Mechanicus
  • Warhammer 40,000: Gladius - Escalation Pack
  • Warhammer 40,000: Gladius - Adepta Sororitas
  • Warhammer 40,000: Gladius - Firepower Pack
  • Warhammer 40,000: Gladius - Drukhari
  • Warhammer 40,000: Gladius - Demolition Pack
  • Warhammer 40,000: Gladius - Ultima Founding
Warhammer 40,000: Gladius - v1.0.8 has been released

We are releasing a sizeable update today, and you can read the full changelog below as usual. It includes some new options, many balance changes, bug fixes, and more. Work continues on the game as the team keeps polishing it, but we'll soon have news on future additions! Version 1.0.8 Changelog (7th August, 2018) **NOTE: Saved games from previous versions may cause inconsistent behavior when using certain weapons and abilities due to balance changes.** New * Lord of Skulls quest now shows the turns until Khorne goes inactive again. * Added warp in and out effect for Lord of Skulls. * Added setting for orkoid fungus density. * Added non-destructive mod support: mod data is loaded from "%USERPROFILE%DocumentsProxy StudiosGladiusModsData" on Windows and "$HOME/.config/Proxy Studios/Gladius/Mods//Data/" on Linux. Balance * Rescaled all influence costs to match the default cost scheme (25/50/100/200 to 20/40/80/160). * Fortresses of Redemption now costs 40 influence. * Fortresses of Redemption no longer gain the percentage bonus from tiles controlled by cities. * Increased Fortress of Redemption upkeep from 2 to 3. * Increased Orbital Bombardment cooldown from 0 to 1. * Increased Orbital Scan cooldown from 0 to 1 and increased its radius from 1 to 2. * Aircraft and jump / levitate now only ignore zone of control of enemy ground units (but are still affected by other aircraft). * Ere We Go now requires movement (but does not consume movement) to prevent exploiting its use to cross wire weed or zone of control in 1 turn and still attack after. * Deffkopta's big bomm no longer consumes an action (7th edition bombing run Orks errata). * Reduced Apothecaries group size from 5 to 3. * Reduced Apothecaries cost by 50%. * Fixed Dreadnought conversion typo: increases Dreadnought armor from 7 to 8 and hitpoints from 24 to 36. * Increased Dreadnought cost by 50%. * Fixed Gorkanaut's Klaw of Gork typo: increases damage from 6 to 12 and armor penetration from 0 to 8. * Reduced Gorkanaut attacks from 3 to 1. * Reduced Gorkanaut Rampage bonus attacks from 2 to 1. * Fixed Gorkanaut gaining Rampage even when the number of enemies was even. * Medi-Pack research moved from tier 2 to tier 3. * Heavy Weapons Squad research moved from tier 3 to tier 2. * Increased Cryptek's Resurrection Orb range from 1 to 2. * Canoptek Spyder and Kastelan Robot now have Vehicle traits, allowing them to be repaired. * Killshot now also increases damage against Fortifications. * Machine Empathy now also heals Fortifications. * Ordnance now also has increased damage against Fortifications. * Dok's Tools, Extra Bitz, Experimental Procedure, Narthecium, Roll Over Them, Summary Execution and The Flesh Is Weak no longer work on Fortifications. * Awaken the Machine, Blessings of the Omnissiah, Fabricator Claw Array, Mek's Tools and Objuration Mechanicum now work on Fortifications. * Fermentation pool now gives +1 energy and +1 influence instead of +2 influence for Necrons. * Grox pasture now gives +1/+10% infuence and +1/+10% ore instead of +2/+20% influence for Necrons. * Recaf leaf now gives +1 influence instead of +1 energy for non-Necron factions. * Tweaked some special features adjacency bonuses for Necrons. * Lord's Royal Guard summon duration increased from 3 to 5 turns. Modding * Added XML support for specifying if only one conditions needs to match before effect is applied. That is, and other block conditions tags such as can now have the attribute match="Any". Defaults to match="All". * Revert to random faction instead of crashing if config faction is invalid. General * All relevant technologies are now linked with requirements. * Level up selection now stays up until all points have been spent. * Tweaked Tactical Space Marines death animations. Bug Fixes * Fixed mouse cursor not showing when mouse pointer trails is enabled on Windows. * Fixed item cooldowns not decreasing. * Fixed a crash when immediately founding a city on a tile where a city was just destroyed. * Fixed experience not being awarded when a unit is disbanded or killed with an ability such as Shockwave and Orbital Bombardment. * Fixed cleared tiles still obstructing vision. * Fixed being able to move items to units across the map. * Fixed trait rank not going up with ability rank (e.g. Cybork Implants). * Fixed capturing artefacts not refreshing resources before the end of the turn. * Fixed clicking on an item while leveling a hero wrongly spending level up points. * Fixed drop pods not being player colored. * Fixed orbital deployment and teleporting to a tile not triggering explore/capture/overwatch. * Fixed outposts of a destroyed city not being immediatelly reclaimed. * Fixed Astra Militarum energy, food, loyalty, ore and research edicts accidently increasing the upkeep of buildings. * Fixed Fear, Furious Charge and Zealot applying less melee damage change than intended (adds Circumstance Melee Damage). * Fixed units being affected by heavy and not healing if their max movement increased. * Fixed aircraft not being able to fly over enemy ground units. * Fixed bolt damage upgrade having no effect for Orks. * Fixed destruction protocols trait not being red. * Fixed heresy in an Astra Militarum bark.


[ 2018-08-08 14:41:57 CET ] [ Original post ]





Gladius Prime was known to Imperial scholars as a planet of archeological interest. During its colonization ancient relics were found, revealing hints of a shrouded past. But it was more than relics. Something awakened, an unspeakable horror from an ancient past, and the citizens of Gladius found themselves trapped in a terrible war for survival.

Gladius Prime was once a planet of peace. Now there is only war.


https://www.youtube.com/watch?v=KyvxGl_hKf0


Warhammer 40,000: Gladius – Relics of War brings you to a world of terror and violence. Four factions will engage in a brutal war for dominance over the planet’s resources.

In the first 4X turn-based strategy game set in Warhammer 40,000 you will lead one of four factions: Astra Militarum, Space Marines, Orks and Necrons, each with their own unique gameplay, technological tree, units and heroes.

Face a challenging AI or cooperate or compete with friends and strangers across the globe.



Play as one of four iconic Warhammer factions (Astra Militarum, Space Marines, Orks or Necrons), each with their own unique playstyle and technology tree. Explore a randomly generated world filled with special features and threatening wildlife that can crush your troop's morale. Secure control of powerful ancient artefacts to grant you an edge against rival factions.



Construct cities, buildings and fortifications to expand your empire and produce an army to vanquish your foes. Harvest resources and research new technologies to fuel and upgrade your machinery of war.



Progress through a different storyline with each faction as their destiny on Gladius Prime, a world tainted by the warp, unfolds. In the end, when all the dust has settled, only one faction can emerge victorious.



Command a wide array of devastating weaponry, issue city edicts and deploy tactical operations. Recruit hero units that possess distinct special abilities and can be equipped with items, ranging from advanced grenades to mighty relics of the past. As they become more and more powerful with each rank, they turn into true champions of your cause.

Factions previews!





MINIMAL SETUP
  • OS: 64-bit
  • Processor: Intel Core i3 or equivalentMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Vulkan support with 3 GB VRAM (Nvidia GeForce 900 series / AMD Radeon RX 400 series)
  • Storage: 4 GB available space
RECOMMENDED SETUP
  • OS: 64-bit
  • Processor: Intel Core i5 or equivalentMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Vulkan support with 3 GB VRAM (Nvidia GeForce 900 series / AMD Radeon RX 400 series)
  • Storage: 8 GB available space

GAMEBILLET

[ 6081 ]

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MacGamestore

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