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Warhammer 40,000: Gladius - Relics of War
Proxy Studios Developer
Slitherine Ltd. Publisher
Coming soon! Release
GameBillet: 33.17 €
Game News Posts: 136
🎹🖱️Keyboard + Mouse
Very Positive (7229 reviews)
The Game includes VR Support
Public Linux Depots:
  • Warhammer 40,000: Gladius - Relics of War - Linux [1.5 G]
Available DLCs:
  • Warhammer 40,000: Gladius - Reinforcement Pack
  • Warhammer 40,000: Gladius - Tyranids
  • Warhammer 40,000: Gladius - Chaos Space Marines
  • Warhammer 40,000: Gladius - Fortification Pack
  • Warhammer 40,000: Gladius - T'au
  • Warhammer 40,000: Gladius - Assault Pack
  • Warhammer 40,000: Gladius - Craftworld Aeldari
  • Warhammer 40,000: Gladius - Specialist Pack
  • Warhammer 40,000: Gladius - Adeptus Mechanicus
  • Warhammer 40,000: Gladius - Escalation Pack
  • Warhammer 40,000: Gladius - Adepta Sororitas
  • Warhammer 40,000: Gladius - Firepower Pack
  • Warhammer 40,000: Gladius - Drukhari
  • Warhammer 40,000: Gladius - Demolition Pack
  • Warhammer 40,000: Gladius - Ultima Founding
Warhammer 40,000: Gladius - v1.1.3 is here!

Hi all! We are releasing a new patch today, one that's been in testing for a few days. As usual you can find the full changelog below. Stay tuned, there will be some real juicy news soon! Patch Notes: These are mainly AI improvements as well as a fix to the AI performance drop that was introduced with a recent version. We're currently in the crunch phase for the new faction, so balance changes are postponed to the upcoming big update. AI - AI will now be more aggressive when fighting other factions. This might slightly weaken them in FFA scenarios but should be more fun to play against. - AI will no longer retreat its units when their cities are under attack and take damage. Instead it'll also fight with the damaged units. - AI now tries to keep support units units behind other units and out of harms way. - AI is now less likely to shoot their own enslaved units when there's other units around (like an Enslaver). - Targets for capturing and exploring will now always be picked considering the distance form the AI's army. Targets for attacking will be picked considering the distance from the cities. That way the AI still prioritizes defending but will not waste so much time going back and forth with their army for recapturing and exploring. - When retreating a unit to heal, the AI will now not just go out of immediate attack range of the enemy but also further back in general to make it harder to chase the retreating unit down. - AI is now more afraid of Enslavers. - Added AI flags to a lot of technologies so the AI knows what they are good for and can choose research accordingly. - AI shall now prefer targets it can deal a lot of damage to over targets that are safest to attack. - AI shall no longer leave an important frontline where it still feels it has the upper hand in order to chase some easy targets. - AI will no longer build a colonizer production building in every single city when it already has one. - AI now will no longer completely disregard important techs it might not need right now but later. - AI now takes the lacking resources into account that it saves by disabling buildings when it calculates which resource buildings it needs. - AI no longer considers to let a unit heal when it hasn't lost at least 10% of its health. This helps against "stunning" Ork melee units via miniscule damage caused by morale loss. - Whether AI tries to keep their population growth maximized now depends on whether they have enough production capabilities to keep up with the population growth. - Ammo Runt and Signum abilities are now used by the AI. - AI Weirdboy should no longer cast warpath on himself and shall prefer more expensive units as targets instead of random ones. - AI shall now prioritize units to which they deal the most damage overall rather than the highest damage percentage (still taking into account if a target has lower health). - Fixed Librarian using Telekine Dome when there were no enemies nearby. - Fixed an issue with potential division by 0 in score evaluation for Neutrals. Bug Fixes - Fixed AI slowdown. - Fixed an issue that caused recommended tiles for founding a city only being the tile the builder was on.


[ 2018-11-20 15:56:34 CET ] [ Original post ]





Gladius Prime was known to Imperial scholars as a planet of archeological interest. During its colonization ancient relics were found, revealing hints of a shrouded past. But it was more than relics. Something awakened, an unspeakable horror from an ancient past, and the citizens of Gladius found themselves trapped in a terrible war for survival.

Gladius Prime was once a planet of peace. Now there is only war.


https://www.youtube.com/watch?v=KyvxGl_hKf0


Warhammer 40,000: Gladius – Relics of War brings you to a world of terror and violence. Four factions will engage in a brutal war for dominance over the planet’s resources.

In the first 4X turn-based strategy game set in Warhammer 40,000 you will lead one of four factions: Astra Militarum, Space Marines, Orks and Necrons, each with their own unique gameplay, technological tree, units and heroes.

Face a challenging AI or cooperate or compete with friends and strangers across the globe.



Play as one of four iconic Warhammer factions (Astra Militarum, Space Marines, Orks or Necrons), each with their own unique playstyle and technology tree. Explore a randomly generated world filled with special features and threatening wildlife that can crush your troop's morale. Secure control of powerful ancient artefacts to grant you an edge against rival factions.



Construct cities, buildings and fortifications to expand your empire and produce an army to vanquish your foes. Harvest resources and research new technologies to fuel and upgrade your machinery of war.



Progress through a different storyline with each faction as their destiny on Gladius Prime, a world tainted by the warp, unfolds. In the end, when all the dust has settled, only one faction can emerge victorious.



Command a wide array of devastating weaponry, issue city edicts and deploy tactical operations. Recruit hero units that possess distinct special abilities and can be equipped with items, ranging from advanced grenades to mighty relics of the past. As they become more and more powerful with each rank, they turn into true champions of your cause.

Factions previews!





MINIMAL SETUP
  • OS: 64-bit
  • Processor: Intel Core i3 or equivalentMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Vulkan support with 3 GB VRAM (Nvidia GeForce 900 series / AMD Radeon RX 400 series)
  • Storage: 4 GB available space
RECOMMENDED SETUP
  • OS: 64-bit
  • Processor: Intel Core i5 or equivalentMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Vulkan support with 3 GB VRAM (Nvidia GeForce 900 series / AMD Radeon RX 400 series)
  • Storage: 8 GB available space

GAMEBILLET

[ 6084 ]

39.95$ (11%)
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GAMERSGATE

[ 777 ]

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MacGamestore

[ 4040 ]

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