





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
We have released a patch for Gladius, previously on open beta and now pushed to the main branch. We would like to thank all who took part to testing it, as usual. You guys rock! You can find the full changelog below. The 1.1.4 mostly focuses on balance, with some fairly important changes to city tile acquisition radius and Astra Militarum edicts. Changelog Version 1.1.4 We have reduced the city tile acquisition radius to make the respective upgrades more meaningful and not let endgame cities get out of hand. We also adjusted the Astra Militarum edict outputs to make sure they can afford to power their production as well as increased the cost of the Necron Monolith (it was just too strong compared to other units of the same tier). ### Balance * Cities now start with 1 tile acquisition radius instead of 2. * Reduced Astra Militarum edicts from +50% production to +33% production. * Increased Astra Militarum edicts from +25% resources to +33% resources. * Increased cost for Necron Monolith by 50%. ### AI * Fixed an issue that prevented Neutrals from retreating. * Improved AI tile evaluation (and tiles recommended for founding cities). * Fixed an issue where AI units would still heal instead of defending their city with their lives. * AI will now only make room for more population when they actually have a need for that population because maintaining unused population just puts too much of a strain on the economy.
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