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Warhammer 40,000: Gladius - Relics of War
Proxy Studios Developer
Slitherine Ltd. Publisher
Coming soon! Release
GameBillet: 33.17 €
Game News Posts: 136
🎹🖱️Keyboard + Mouse
Very Positive (7229 reviews)
The Game includes VR Support
Public Linux Depots:
  • Warhammer 40,000: Gladius - Relics of War - Linux [1.5 G]
Available DLCs:
  • Warhammer 40,000: Gladius - Reinforcement Pack
  • Warhammer 40,000: Gladius - Tyranids
  • Warhammer 40,000: Gladius - Chaos Space Marines
  • Warhammer 40,000: Gladius - Fortification Pack
  • Warhammer 40,000: Gladius - T'au
  • Warhammer 40,000: Gladius - Assault Pack
  • Warhammer 40,000: Gladius - Craftworld Aeldari
  • Warhammer 40,000: Gladius - Specialist Pack
  • Warhammer 40,000: Gladius - Adeptus Mechanicus
  • Warhammer 40,000: Gladius - Escalation Pack
  • Warhammer 40,000: Gladius - Adepta Sororitas
  • Warhammer 40,000: Gladius - Firepower Pack
  • Warhammer 40,000: Gladius - Drukhari
  • Warhammer 40,000: Gladius - Demolition Pack
  • Warhammer 40,000: Gladius - Ultima Founding
Tyranids - Gameplay Mechanics


The Tyranids are an extremely original and unique race. Their playstyle is rather different compared to the other factions: they field large numbers of cannon-fodder infantry which is best employed to cover for very powerful heavy infantry. They have access to highly specialised units (more on them in a units diary later this week) as well as flying monstrous creatures! They are an aggressive, expansionist race. If you play against a Tyranid AI and you find yourself bordering a nids infestation, best to prepare your defenses. If you are playing as Tyranids, dont refrain from going on the offensive and dont worry about losing a few units. Its not a faction for the faint of heart. Lets have a look at the specifics of their gameplay mechanics.

Biomass


Food and ore are replaced by a single biomass resource. This is the Tyranids most important resource, as its used to build new buildings, produce and maintain units as well as sustain your population. There are several ways to increase your biomass (more on that below).

No Energy


Tyranids dont make use of Energy, either. Instead, their buildings are sustained with Influence, which becomes even more important to Tyranids players.

The Ravening Swarm


Tyranid cities are more restricted in size, but less penalized by quantity. Cities cost less, and youre encouraged to follow a decentralized playstyle. Tyranids spread all across the world when played effectively!

Reclamation


Production buildings can reclaim units to regain biomass and production. This is part of what makes your Biomass pool dynamic. If you dont have a use anymore for a certain unit, get rid of it and dissolve it into the Biomass pool!

Feed Upon The Planet


Cities (when acquiring new tiles) and Malanthropes consume tile biomass and strip the ground down to bedrock. It is a one-time action which strips the terrain tile of all resources in order to add to your biomass pool. This mechanic is a strong encouragement for Tyranids players to keep expanding for new terrain to consume. Even if you are forced back, you will leave a wasteland behind you.

Prey Adaptation


By defeating and consuming enemies, Tyranids evolve better ways of beating them next time. Enemies defeated in the area of a Malanthrope generate research points. This bonus can be further enhanced with specific technologies. If you playing as the Tyranids you want to keep a Malanthrope where fighting is thick, to better learn from your enemies tactics and communication patterns. Needless to say, if you are playing against the Tyranids it will be wise to eliminate a Malanthrope if you spot one.

Instinctive Behaviour


Units outside the range of a synapse creature revert to their instinctive behaviour until contact is re-established whereas whilst in range of a synapse link Tyranid units are immune to morale effects. The Hive minds attention can be focused to temporarily override a unit's instinctive behaviour. Each unit type reacts differently when reverting to instinctive behaviour. This is possibly the most unique gameplay mechanic: the malus for reverting to instinctive behaviour can be very harsh. You need to keep your swarm effective by spreading synapse units evenly and intelligently.

Poisoned Weapons


Many Tyranid monstrosities possess the ability of executing poisonous attacks. This means that certain weapons do addictional damage to enemy infantry units. Bear that in mind when fielding a line of Guardsmen there is a high chance they will be slaughtered!

Acid Blood


The alien blood spilt from certain Tyranids is so corrosive that it can eat through ceramite armour and dissolve flesh in mere moments. When certain Tyranid units are attacked in melee they automatically damage their attackers. You can use this to your advantage by dragging your enemies in melee combat, and watch acid do the rest

Broodhives


Where the Tyranids arrive, the plants that constitute the Broodhive travel with them. Rapidly proliferating from seeds left by the Tyranid swarm as they pass, these plants burrow their giant hollow roots through soil, metal or stone, enabling Tyranids to pass undetected between areas. In gameplay terms, Trygons can build Broodhives across the map, and then Tyranid units can perform subterranean movements between Broodhives. This makes Tyranids potentially extremely mobile, but only if you prepare a network of Broodhives. If you are playing against the Tyranids and they manage to deploy a Broodhive next to your capital, be very afraid.
These mechanics are only part of what makes the Tyranids unique and fun to play as. Everything (units, technologies, buildings, quests) about them is completely new and different compared to what you are used to. We will describe the Tyranid units in a Dev diary later this week. Until then, wed like to hear what you think in our forum! https://store.steampowered.com/app/995860/Warhammer_40000_Gladius__Tyranids/


[ 2019-01-08 16:27:18 CET ] [ Original post ]





Gladius Prime was known to Imperial scholars as a planet of archeological interest. During its colonization ancient relics were found, revealing hints of a shrouded past. But it was more than relics. Something awakened, an unspeakable horror from an ancient past, and the citizens of Gladius found themselves trapped in a terrible war for survival.

Gladius Prime was once a planet of peace. Now there is only war.


https://www.youtube.com/watch?v=KyvxGl_hKf0


Warhammer 40,000: Gladius – Relics of War brings you to a world of terror and violence. Four factions will engage in a brutal war for dominance over the planet’s resources.

In the first 4X turn-based strategy game set in Warhammer 40,000 you will lead one of four factions: Astra Militarum, Space Marines, Orks and Necrons, each with their own unique gameplay, technological tree, units and heroes.

Face a challenging AI or cooperate or compete with friends and strangers across the globe.



Play as one of four iconic Warhammer factions (Astra Militarum, Space Marines, Orks or Necrons), each with their own unique playstyle and technology tree. Explore a randomly generated world filled with special features and threatening wildlife that can crush your troop's morale. Secure control of powerful ancient artefacts to grant you an edge against rival factions.



Construct cities, buildings and fortifications to expand your empire and produce an army to vanquish your foes. Harvest resources and research new technologies to fuel and upgrade your machinery of war.



Progress through a different storyline with each faction as their destiny on Gladius Prime, a world tainted by the warp, unfolds. In the end, when all the dust has settled, only one faction can emerge victorious.



Command a wide array of devastating weaponry, issue city edicts and deploy tactical operations. Recruit hero units that possess distinct special abilities and can be equipped with items, ranging from advanced grenades to mighty relics of the past. As they become more and more powerful with each rank, they turn into true champions of your cause.

Factions previews!





MINIMAL SETUP
  • OS: 64-bit
  • Processor: Intel Core i3 or equivalentMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Vulkan support with 3 GB VRAM (Nvidia GeForce 900 series / AMD Radeon RX 400 series)
  • Storage: 4 GB available space
RECOMMENDED SETUP
  • OS: 64-bit
  • Processor: Intel Core i5 or equivalentMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Vulkan support with 3 GB VRAM (Nvidia GeForce 900 series / AMD Radeon RX 400 series)
  • Storage: 8 GB available space

GAMEBILLET

[ 6084 ]

25.19$ (16%)
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MacGamestore

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