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Warhammer 40,000: Gladius v1.2.2 Update

A new update is being released today. It includes a number of tweaks and fixes, as well as more functionalities for modders. You can find the full changelog below. Changelog: ### General * Whenever possible, instead of erroring when data is not found, use fallback data instead. Not found data is logged on first access and on program exit. * Tweaked mixer distance attenuation. ### Bug Fixes * Fixed an animation crash with a destroyed player becoming neutral and losing upgrades. * Fixed a crash that could occur when a turn ends and a trait is removed. * Fixed death sounds sometimes playing multiple times. * Don't allow accuracy to go below 0%. * Halved Fleshborer fire volume and Warbuggy move volume. * Don't modify voice sound pitch by animation speed. ### Modding * Fallback data name can be specified in each manager's blueprint with fallback="". * Added support for unit response sounds: \ \ \ \ \ \ \