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We are releasing a new patch for Gladius, aiming to fix a few of the technical issues encountered yesterday, as well as balance tweaks. As usual your feedback will be very useful, especially if you're still encountering technical issues, so let us know on the forum. Version 1.3.1 Changelog: ## Balance * Reduced Dark Glory damage reduction from +20%...+60% to +15%...+45%. * Increased Worthy Offering Boon of Chaos chance from +20%...+60% to +25%...+75%. * Reduced Ichor Blood cooldown from 2 to 1. * Increased Ichor Blood returned damage from 50%...150% to 100%...300%. * Possession summons are now permanent. * Increased Master of Mechanisms heal from +6...+18 to +8...+24. * Increased Shatter Defences range from 1 to 2. * Increased Mechatendrils attacks from 1...3 to 2...4. * Increased Infernal Industry energy and ore gain from +9 to +12. * Reduced Daemonforge cooldown from 10 to 3. * Changed Cultist Sacrifice from +2 to +25%. * Summons no longer cost upkeep. ## New * Tiles affected by Shatter Defences are now visually marked. ## Bug Fixes * Fixed Master of Possession's Possession ability making units disappear. * Fixed not being able to load games through the load game screen under rare circumstances. * Fixed crash that could occur when a transport dies with units inside. * Fixed crash when starting a game as a Spectator with cinematics enabled. * Fixed found city cost not increasing from queued orders. * Fixed Adamantium Weave Vest applying to the tile instead of the unit. * Fixed Worthy Offering sometimes not applying. * Fixed Fire Frenzy not increasing the ranged attacks. * Fixed Blood Rage and Fire Frenzy not restoring decreased movement. * Fixed Cultist Sacrifice affecting all cities instead of just one city. * Fixed Chaos Rhino self-repair missing healing effect. * Fixed please wait message appearing when deselecting a transport while it is not your turn. * Improved cancel order handling in multiplayer.
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