Hi everyone! We're releasing a new update for Gladius, introducing some balance tweaks plus several fixes recently implemented thanks to your constant feedback and suggestions. Let us know what you think in the comments section down below or on the forum! Version 1.3.4 Changelog: ## Balance * Exalted Strike now performs a Thunder Hammer attack at +150% accuracy against units with hitpoints below 50%. * Replaced Daemon Prince's Furious Charge with Shrouded to better reflect the fact that he's a Psyker. * Halved the cost of unit clear tile. * Increased Chaff ranged damage reduction from +17% to +33%. * Reduced Dispense Chaff cooldown from 10 to 5 and duration from 2 to 1. * Reduced Jink ranged damage reduction from +33% to +17%. * Changed Siren Caster from +4 loyalty to +2 loyalty and +10% requisitions. * Changed Waaagh! from +5%...+25% damage to +4%...+20% damage and +2%...+10% feel no pain damage reduction. * Changed Warpath to "Increases the number of melee attacks (+15%...+45%) of the Weirdboy and adjacent Mob Rule allied units." * Increased Channel Mental Emissions research from +3...+9 to +4...+12. * Increased Lord cost by 33%. * Battlewagon now starts with Big Shoota weapons. * Moved Battlewagon Rokkit Launchas from tier 8 to 7. * Moved Grabbin Klaw from tier 7 to 6. * Increased Red Paint Job damage from +10% to +25%. * Moved Red Paint Job from tier 5 to 8. ## General * Improved video memory usage on UMA systems. ## Bug Fixes * Fixed crash when a player with outposts remaining is defeated and has a Spectator ally. * Fixed crash that could occur when exiting a hotseat game. * Fixed traits that have a longer remaining duration not showing over other identical traits that were applied previously. * Fixed traits like Alpha Warrior not expanding their range on level up before being reactivated. * Fixed Extra Bitz sometimes not working. * Fixed Tyranids found city costing biomass for the first city. * Fixed Tyranids found city not scaling biomass for non-first cities. * Fixed loading of sounds from unicode paths on Windows. * Fixed language files not being loaded from mods. * Fixed Soul Blaze kills not granting experience. * Fixed transported units keeping a queued order if the transport moves before the unit fully embarks. * Fixed unit auto-cycle moving forward while a unit is still moving into a transport. * Fixed Blood Rage not granting +1 movement correctly. * Fixed crash when teleporting into a tile with an enemy city. * Fixed Toxin Sacs trait not showing on weapons. * Fixed Cast visualization crash. * Fixed Ctrl key not showing melee attack prediction. * Fixed top bar resources "from units" not taking into account +% items. * Fixed some issues related to Vulkan. * Fixed unicode text issues.
[ 2019-08-08 15:20:03 CET ] [ Original post ]
- Warhammer 40,000: Gladius - Relics of War - Linux [1.5 G]
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- Warhammer 40,000: Gladius - Tyranids
- Warhammer 40,000: Gladius - Chaos Space Marines
- Warhammer 40,000: Gladius - Fortification Pack
- Warhammer 40,000: Gladius - T'au
- Warhammer 40,000: Gladius - Assault Pack
- Warhammer 40,000: Gladius - Craftworld Aeldari
- Warhammer 40,000: Gladius - Specialist Pack
- Warhammer 40,000: Gladius - Adeptus Mechanicus
- Warhammer 40,000: Gladius - Escalation Pack
- Warhammer 40,000: Gladius - Adepta Sororitas
- Warhammer 40,000: Gladius - Firepower Pack
- Warhammer 40,000: Gladius - Drukhari
- Warhammer 40,000: Gladius - Demolition Pack
- Warhammer 40,000: Gladius - Ultima Founding
Gladius Prime was known to Imperial scholars as a planet of archeological interest. During its colonization ancient relics were found, revealing hints of a shrouded past. But it was more than relics. Something awakened, an unspeakable horror from an ancient past, and the citizens of Gladius found themselves trapped in a terrible war for survival.
Gladius Prime was once a planet of peace. Now there is only war.
https://www.youtube.com/watch?v=KyvxGl_hKf0
Warhammer 40,000: Gladius – Relics of War brings you to a world of terror and violence. Four factions will engage in a brutal war for dominance over the planet’s resources.
In the first 4X turn-based strategy game set in Warhammer 40,000 you will lead one of four factions: Astra Militarum, Space Marines, Orks and Necrons, each with their own unique gameplay, technological tree, units and heroes.
Face a challenging AI or cooperate or compete with friends and strangers across the globe.
Play as one of four iconic Warhammer factions (Astra Militarum, Space Marines, Orks or Necrons), each with their own unique playstyle and technology tree. Explore a randomly generated world filled with special features and threatening wildlife that can crush your troop's morale. Secure control of powerful ancient artefacts to grant you an edge against rival factions.
Construct cities, buildings and fortifications to expand your empire and produce an army to vanquish your foes. Harvest resources and research new technologies to fuel and upgrade your machinery of war.
Progress through a different storyline with each faction as their destiny on Gladius Prime, a world tainted by the warp, unfolds. In the end, when all the dust has settled, only one faction can emerge victorious.
Command a wide array of devastating weaponry, issue city edicts and deploy tactical operations. Recruit hero units that possess distinct special abilities and can be equipped with items, ranging from advanced grenades to mighty relics of the past. As they become more and more powerful with each rank, they turn into true champions of your cause.
Factions previews!
- OS: 64-bit
- Processor: Intel Core i3 or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Vulkan support with 3 GB VRAM (Nvidia GeForce 900 series / AMD Radeon RX 400 series)
- Storage: 4 GB available space
- OS: 64-bit
- Processor: Intel Core i5 or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Vulkan support with 3 GB VRAM (Nvidia GeForce 900 series / AMD Radeon RX 400 series)
- Storage: 8 GB available space
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