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Time for a new update! This is a minor one, and it's mainly fixes and a few optimization tweaks, but in the meantime we have been working on an update which will make a lot of people happy! We hope to be able to announce it soon, so stay tuned! As usual, you can find the changelog below. Version 1.3.6 Changelog: ## General * World loading is now multi-threaded to improve responsiveness and to avoid overloading the GPU. * Material used for Imperial Ruins can now be specified via XML. * Log configuration when exiting settings. * Tweaked generic error message to include user data path. * Toxin Sacs now shows on the unit instead of each weapon. * Loosened warning for outdated graphics drivers. * Disabled multi-threaded rendering check box for AMD on Windows. * Gladius.exe is now SHA256 signed by Proxy Studios GmbH. * Items now show cooldown on the icon. ## Bug Fixes * Fixed a bug that could result in a failed to submit to queue error. * Fixed Steam friend invites not working. * Fixed a pathing issue that could cause units to stop moving before entering the enemy zone of control. * Fixed a potential synchronization issue. * Fixed Stinger Salvo upgrade icon. * Fixed overlay not fading out smoothly. * Removed frame duration cap, which resulted in wrong fps numbers being reported when the frame rate dropped below 20. * Fixed autocycle moving to the next unit when an item starts being dragged, is placed on a different slot, activated or deactivated. * Fixed items on cooldown being enabled when moved. * Added checks to prevent abilities being leveled past the amount of available points due to things like quick multi-clicking and multiplayer lag. * Fixed crash when exiting a game with a unit in a transport. * Fixed passive buffs of units in a transport applying to the transport itself. * Fixed passive buffs working while a unit is in a transport. * Vulkan-Loader: Check JSON API version in create instance #228. * Vulkan-Loader: Ignore old driver registry entries #231
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