We are releasing the patch accompanying today's DLC, the Fortification Pack, which will be released later this afternoon. It contains a number of balance changes which were introduced thanks to players' feedback. We are very eager to hear what you think of this, and of course we are looking forward to hearing if you like the DLC later today, so don't forget to let us know! Version 1.4.0 Changelog: ## New Units (Fortification Pack DLC) * Aquila Macro-Cannon (Space Marines) [Tier 10] - massive fortification with a devastating long-range cannon. * Big Mek (Orks) [Tier 5] - heavily armoured infantry unit that protects its allies. * Biovores (Tyranids) [Tier 5] - artillery unit that creates Spore Mines which explode on contact with the enemy. * Gauss Pylon (Necrons) [Tier 10] - powerful defence turret that shields allied Necron units. * Noctilith Crown (Chaos Space Marines) [Tier 4] - fortification that shields allied Chaos units and damages enemy psykers. * Void Shield Generator (Astra Militarum) [Tier 5] - fortification that shields units in range. ## Balance * Cities, Imperial Bastions, Fortersses of Redemption and Aquila Macro-Cannons are now transports. * Added Prince of Chaos ability to Daemon Prince: "Increases the accuracy of adjacent allied Chaos units.". * Lictors no longer gain Hammer of Wrath. * Reduced Signum cooldown from 10 to 5. * Changed Predator Heavy Bolters upgrade to Additional Heavy Bolters: Grants Fortresses of Redemption, Predators and Acquila Macro-Cannons extra heavy bolters. * Reduced Ammo Runt cooldown from 10 to 5. ## General * Added player-required confirmation when disbanding a unit and deleting or overwriting a save game. * Improved some unit descriptions. * Improved bio-plasmic explosion sounds. * Updated mod screen icons. * Updated localization files. ## Bug Fixes * Fixed Summary Execution missing fire effects. * Fixed Mushling Bloom always showing in the Construct Orkoid Fungus hint. * Fixed a crash that could occur when using Captain's Orbital Strike. * Fixed Stinger Salvo research implying it affects Tervigons and Tyrranofexes due to requirements. * Fixed higher ranks of Tank Commander's "Roll Over Them!" not doing increased damage. * Fixed a crash that could occur at the end of the turn. * Fixed Outpost city damage reduction not showing correctly in damage estimations for non-host players. * Fixed a crash that could occur when clipboard text could not be pasted. * Fixed neutral units not taking damage from Wire Weed. * Fixed attack estimate overriding action points and movement remaining under certain circumstances, causing Doomsday Ark estimates to be wrong after attacking. * Fixed building die sounds. * Fixed cargo panel size when a unit does not have morale.
[ 2019-10-17 10:25:05 CET ] [ Original post ]
- Warhammer 40,000: Gladius - Relics of War - Linux [1.5 G]
- Warhammer 40,000: Gladius - Reinforcement Pack
- Warhammer 40,000: Gladius - Tyranids
- Warhammer 40,000: Gladius - Chaos Space Marines
- Warhammer 40,000: Gladius - Fortification Pack
- Warhammer 40,000: Gladius - T'au
- Warhammer 40,000: Gladius - Assault Pack
- Warhammer 40,000: Gladius - Craftworld Aeldari
- Warhammer 40,000: Gladius - Specialist Pack
- Warhammer 40,000: Gladius - Adeptus Mechanicus
- Warhammer 40,000: Gladius - Escalation Pack
- Warhammer 40,000: Gladius - Adepta Sororitas
- Warhammer 40,000: Gladius - Firepower Pack
- Warhammer 40,000: Gladius - Drukhari
- Warhammer 40,000: Gladius - Demolition Pack
- Warhammer 40,000: Gladius - Ultima Founding
Gladius Prime was known to Imperial scholars as a planet of archeological interest. During its colonization ancient relics were found, revealing hints of a shrouded past. But it was more than relics. Something awakened, an unspeakable horror from an ancient past, and the citizens of Gladius found themselves trapped in a terrible war for survival.
Gladius Prime was once a planet of peace. Now there is only war.
https://www.youtube.com/watch?v=KyvxGl_hKf0
Warhammer 40,000: Gladius – Relics of War brings you to a world of terror and violence. Four factions will engage in a brutal war for dominance over the planet’s resources.
In the first 4X turn-based strategy game set in Warhammer 40,000 you will lead one of four factions: Astra Militarum, Space Marines, Orks and Necrons, each with their own unique gameplay, technological tree, units and heroes.
Face a challenging AI or cooperate or compete with friends and strangers across the globe.
Play as one of four iconic Warhammer factions (Astra Militarum, Space Marines, Orks or Necrons), each with their own unique playstyle and technology tree. Explore a randomly generated world filled with special features and threatening wildlife that can crush your troop's morale. Secure control of powerful ancient artefacts to grant you an edge against rival factions.
Construct cities, buildings and fortifications to expand your empire and produce an army to vanquish your foes. Harvest resources and research new technologies to fuel and upgrade your machinery of war.
Progress through a different storyline with each faction as their destiny on Gladius Prime, a world tainted by the warp, unfolds. In the end, when all the dust has settled, only one faction can emerge victorious.
Command a wide array of devastating weaponry, issue city edicts and deploy tactical operations. Recruit hero units that possess distinct special abilities and can be equipped with items, ranging from advanced grenades to mighty relics of the past. As they become more and more powerful with each rank, they turn into true champions of your cause.
Factions previews!
- OS: 64-bit
- Processor: Intel Core i3 or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Vulkan support with 3 GB VRAM (Nvidia GeForce 900 series / AMD Radeon RX 400 series)
- Storage: 4 GB available space
- OS: 64-bit
- Processor: Intel Core i5 or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Vulkan support with 3 GB VRAM (Nvidia GeForce 900 series / AMD Radeon RX 400 series)
- Storage: 8 GB available space
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