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Warhammer 40,000: Gladius v1.4.3 Update
## Balance * The Maulerfiend's Lasher Tendrils now reduce attacks by 33% instead of 1. * The Venomcrawler's Devourer of Souls now grants +2 hitpoints instead of +10%, keeping it in line with other regeneration. * Increased Heldrake cost and upkeep by 50%. * Increased Defiler cost and upkeep by 33%. * Reduced Daemonforge damage bonus from +33% to +25%. * Increased Tyranid Prime Adaptive Biology from +15...+45% to +20...+60%. * Increased Vindicator cost and upkeep by 33%. * Changed Captain's Deeds of Glory influence gain from +4...+8 to +2...+6. The skill provided too much influence and with the improved Space Marines economy they are less dependent on it. * The Captain's Orbital Bombardment is no longer affected by the Captain's level, items and status effects. * Removed Fortress of Redemption cooldown getting slightly reduced by city tier upgrades. * Increased Orkoid Fungus healing from 1 to 2. * Increased Fear Da Orks influence bonus from +25% to +33%. * Increased Grot Scavengers ore bonus from +25% to +33%. * Increased The Lord's Command influence cost reduction from -25% to -33%. * Increased Reanimation Protocols and Living Metal healing from 1 to 2. * Increased Reanimation Protocols and Living Metal healing bonus from +25% to +33%. * Increased Accelerated Regrowth healing bonus from +25% to +33%. * Increased Tesla attacks from +33% to +50%. * Increased Immortals cost and upkeep by 33%. With the Tesla and Reanimation Protocols changes these need to be a bit costlier again, which also goes with their status as elite troops. * Mindshackle Scarabs now directly reduce the morale of the target enemy unit by 4/8/12 instead of causing Fear. * Tiles with Necron Tombs are now guaranteed to have at least +20% resources in total (production and loyalty count double). * Slightly increased Necron Tomb density. * Increased Regeneration healing from 1 to 2. * Reverted Stealth only granting ranged damage reduction if the unit has action points left. * Increased Void Shield Generator cost and upkeep by 33%. * Reduced Void Shield Generator hitpoints from 32 to 16. * Reduced Noctilith Crown hitpoints from 36 to 24. * Changed Void Shield, Kustom Force Field and Telekine Dome from stacking ranged damage reduction to non-stacking ranged invulnerable damage reduction. * Halved death morale gain and loss from 1 per experience value to 0.5 per experience value to make morale less swingy. * Halved morale regeneration from 20% to 10%. ## General * Unit action buttons, item buttons and cargo buttons now show their keyboard hotkey in their hint. * Spectators no longer see "Enemy Turn" in the center of the screen and "Please Wait" on the end turn button. * Unit overlay now shows the amount of cargo a transport is carrying -- white if any units can be unloaded, gray otherwise. ## Bug Fixes * Fixed Void Shield Generator cost increase not working properly. * Fixed Big Mek benefitting from 'Eavy Armour (they already have Mega Armour). * Fixed debug panel cooldown button not affecting items. * Fixed Warboss dying when increasing Big Boss level. * Fixed a crash that would happen when two cities try to acquire the same tile at the same time. * Fixed Quantum Shielding going on cooldown when toggled off. * Fixed wildlife unleashing when damaged by Wire Weed. * Fixed spectators unlocking "Life, But Not As We Know It". ## Modding * Percentages in the WorldParameters.xml now count against total land tiles instead of remaining placement candidates. Some values have been adjusted to give similar worlds as before.
[ 2019-11-27 15:17:17 CET ] [ Original post ]
Were rolling out a new update for Gladius! Its been in beta for a couple of weeks, and wed like to thank all those who have given us feedback and suggestions. This update addresses the costs of several units that were performing too well compared to their counterparts of other factions, as well as buffing some underused upgrades. We also doubled the regeneration of Necrons as well as Orks in Orkoid Fungus, because these are iconic concepts and simply were too weak considering the prevalence of focus fire. We are eager to hear what you think.
Version 1.4.3 Changelog:
## Balance * The Maulerfiend's Lasher Tendrils now reduce attacks by 33% instead of 1. * The Venomcrawler's Devourer of Souls now grants +2 hitpoints instead of +10%, keeping it in line with other regeneration. * Increased Heldrake cost and upkeep by 50%. * Increased Defiler cost and upkeep by 33%. * Reduced Daemonforge damage bonus from +33% to +25%. * Increased Tyranid Prime Adaptive Biology from +15...+45% to +20...+60%. * Increased Vindicator cost and upkeep by 33%. * Changed Captain's Deeds of Glory influence gain from +4...+8 to +2...+6. The skill provided too much influence and with the improved Space Marines economy they are less dependent on it. * The Captain's Orbital Bombardment is no longer affected by the Captain's level, items and status effects. * Removed Fortress of Redemption cooldown getting slightly reduced by city tier upgrades. * Increased Orkoid Fungus healing from 1 to 2. * Increased Fear Da Orks influence bonus from +25% to +33%. * Increased Grot Scavengers ore bonus from +25% to +33%. * Increased The Lord's Command influence cost reduction from -25% to -33%. * Increased Reanimation Protocols and Living Metal healing from 1 to 2. * Increased Reanimation Protocols and Living Metal healing bonus from +25% to +33%. * Increased Accelerated Regrowth healing bonus from +25% to +33%. * Increased Tesla attacks from +33% to +50%. * Increased Immortals cost and upkeep by 33%. With the Tesla and Reanimation Protocols changes these need to be a bit costlier again, which also goes with their status as elite troops. * Mindshackle Scarabs now directly reduce the morale of the target enemy unit by 4/8/12 instead of causing Fear. * Tiles with Necron Tombs are now guaranteed to have at least +20% resources in total (production and loyalty count double). * Slightly increased Necron Tomb density. * Increased Regeneration healing from 1 to 2. * Reverted Stealth only granting ranged damage reduction if the unit has action points left. * Increased Void Shield Generator cost and upkeep by 33%. * Reduced Void Shield Generator hitpoints from 32 to 16. * Reduced Noctilith Crown hitpoints from 36 to 24. * Changed Void Shield, Kustom Force Field and Telekine Dome from stacking ranged damage reduction to non-stacking ranged invulnerable damage reduction. * Halved death morale gain and loss from 1 per experience value to 0.5 per experience value to make morale less swingy. * Halved morale regeneration from 20% to 10%. ## General * Unit action buttons, item buttons and cargo buttons now show their keyboard hotkey in their hint. * Spectators no longer see "Enemy Turn" in the center of the screen and "Please Wait" on the end turn button. * Unit overlay now shows the amount of cargo a transport is carrying -- white if any units can be unloaded, gray otherwise. ## Bug Fixes * Fixed Void Shield Generator cost increase not working properly. * Fixed Big Mek benefitting from 'Eavy Armour (they already have Mega Armour). * Fixed debug panel cooldown button not affecting items. * Fixed Warboss dying when increasing Big Boss level. * Fixed a crash that would happen when two cities try to acquire the same tile at the same time. * Fixed Quantum Shielding going on cooldown when toggled off. * Fixed wildlife unleashing when damaged by Wire Weed. * Fixed spectators unlocking "Life, But Not As We Know It". ## Modding * Percentages in the WorldParameters.xml now count against total land tiles instead of remaining placement candidates. Some values have been adjusted to give similar worlds as before.
[ 2019-11-27 15:17:17 CET ] [ Original post ]
Warhammer 40,000: Gladius - Relics of War
Proxy Studios
Developer
Slitherine Ltd.
Publisher
Coming soon!
Release
Game News Posts:
136
🎹🖱️Keyboard + Mouse
Very Positive
(7039 reviews)
The Game includes VR Support
Public Linux Depots:
- Warhammer 40,000: Gladius - Relics of War - Linux [1.5 G]
Available DLCs:
- Warhammer 40,000: Gladius - Reinforcement Pack
- Warhammer 40,000: Gladius - Tyranids
- Warhammer 40,000: Gladius - Chaos Space Marines
- Warhammer 40,000: Gladius - Fortification Pack
- Warhammer 40,000: Gladius - T'au
- Warhammer 40,000: Gladius - Assault Pack
- Warhammer 40,000: Gladius - Craftworld Aeldari
- Warhammer 40,000: Gladius - Specialist Pack
- Warhammer 40,000: Gladius - Adeptus Mechanicus
- Warhammer 40,000: Gladius - Escalation Pack
- Warhammer 40,000: Gladius - Adepta Sororitas
- Warhammer 40,000: Gladius - Firepower Pack
- Warhammer 40,000: Gladius - Drukhari
- Warhammer 40,000: Gladius - Demolition Pack
- Warhammer 40,000: Gladius - Ultima Founding
Gladius Prime was known to Imperial scholars as a planet of archeological interest. During its colonization ancient relics were found, revealing hints of a shrouded past. But it was more than relics. Something awakened, an unspeakable horror from an ancient past, and the citizens of Gladius found themselves trapped in a terrible war for survival.
Gladius Prime was once a planet of peace. Now there is only war.
https://www.youtube.com/watch?v=KyvxGl_hKf0
Warhammer 40,000: Gladius – Relics of War brings you to a world of terror and violence. Four factions will engage in a brutal war for dominance over the planet’s resources.
In the first 4X turn-based strategy game set in Warhammer 40,000 you will lead one of four factions: Astra Militarum, Space Marines, Orks and Necrons, each with their own unique gameplay, technological tree, units and heroes.
Face a challenging AI or cooperate or compete with friends and strangers across the globe.
Play as one of four iconic Warhammer factions (Astra Militarum, Space Marines, Orks or Necrons), each with their own unique playstyle and technology tree. Explore a randomly generated world filled with special features and threatening wildlife that can crush your troop's morale. Secure control of powerful ancient artefacts to grant you an edge against rival factions.
Construct cities, buildings and fortifications to expand your empire and produce an army to vanquish your foes. Harvest resources and research new technologies to fuel and upgrade your machinery of war.
Progress through a different storyline with each faction as their destiny on Gladius Prime, a world tainted by the warp, unfolds. In the end, when all the dust has settled, only one faction can emerge victorious.
Command a wide array of devastating weaponry, issue city edicts and deploy tactical operations. Recruit hero units that possess distinct special abilities and can be equipped with items, ranging from advanced grenades to mighty relics of the past. As they become more and more powerful with each rank, they turn into true champions of your cause.
Factions previews!
MINIMAL SETUP
- OS: 64-bit
- Processor: Intel Core i3 or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Vulkan support with 3 GB VRAM (Nvidia GeForce 900 series / AMD Radeon RX 400 series)
- Storage: 4 GB available space
- OS: 64-bit
- Processor: Intel Core i5 or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Vulkan support with 3 GB VRAM (Nvidia GeForce 900 series / AMD Radeon RX 400 series)
- Storage: 8 GB available space
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