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Warhammer 40,000: Gladius - v1.5.0 Update
v1.05.00 25th February, 2020 New Faction (T'au DLC) The Greater Good Initial Challenge: Medium Utopia: Each new type of building in a city increases loyalty, each duplicate building decreases loyalty. Convert Auxiliary: Convert Tau auxiliaries to your side. For The Greater Good: Use your diplomatic influence to crush enemy unit morale. Subvert City: Undermine the power and authority of enemy cities to reduce their loyalty. Tidewall Shieldline: Cities and outposts reflect incoming ranged damage. Supporting Fire: Increased overwatch damage against enemy units next to other friendly units. Markerlight: Mark enemy units for a more damaging attack. Bonding Knife Ritual: Sacrifice individual gain to restore unit morale for the betterment of the Empire as a whole. Drones: Miracles of Tau technology that provide offensive, defensive and tactical support. Trade Goods: Purchase resources and even proselytise population. Support Systems: Install support systems on battlesuits. Each battlesuit only has a limited number of support system slots. New Added Vespid Stingwings neutral units (T'au DLC). Added new item, Dusk Blade: Grants life steal to all melee weapons (T'au DLC). Added 20 new achievements (14 for T'au DLC and 6 for Fortification Pack). Added 40 new region names. Added Jet Pack trait -- movement equivalent of Skimmer, but not countered by anti-skimmer weapons. Heavy Destroyer and Destroyer Lord are now Jet Pack instead of Skimmer units. Added Haywire trait to Tentaclids: Increases the damage and ignores armour against vehicles and fortifications. Added bits and pieces of new flavor text. Faction DLC can now be disabled in the advanced game lobby settings. General Higher player difficulties now produce higher level units (hard +1, very hard +2, ultra hard +3, impossible +4). Music is now played in a more randomized manner to minimize repetitions. Research and item options now appear even if the corresponding DLC has not been enabled for the game to make it clear a new game must be started with adjusted settings. Added "General/TerminateWithMarkContentCorrupt" setting to be able to bypass Steam verifying files after startup crashes. Updated localizations. Balance Destroyer Lord now benefits from the Hammer of Wrath upgrade when using Jet Charge. Orbital Bombardment now has 8 instead of 12 accuracy but Apocalyptic instead of Large Blast. Fortresses of Redemption now disband when Space Marines lose their city so that remaining players in the team do not gain Fortress of Redemption bonuses. Heroes are now produced with higher experience later in the game, gaining 1 full level every 20 turns after turn 20. Items on dying heroes are now lost instead of being returned to the player. Doubled the morale impact of deaths. It now equals the experience value of the unit dying. Doubled the morale impact of deaths. It now equals the experience value of the unit dying. Morale no longer regenerates if the unit has taken damage this turn. Merged Instinctive Behaviour into a single trait that reduces morale each turn. The multiple types of maluses did not make clear sense in their exclusive assignment to particular units and caused unnecessary friction when moving to the front lines with rally points. Override Instinctive Behaviuor influence cost now scales with the unit strength (Termagants = 3, Carnifex = 12). Increased Synapse Archevores influence cost reduction from -33% to -50%. Adjusted blast, template and beam affected members and accuracy. Defensive Protocols, Aura of Discipline and "Bring it Down!" no longer works on Fortifications, Gargantuan Creatures, Monstrous Creatures and Vehicles. Increased "Gunners, Kill on Sight!" damage from +10...30% to +20...60%. Bug Fixes Fixed Gargantuan Squiggoth missing Feel No Pain trait. Fixed Hive Tyrant missing Jink and Hammer of Wrath. Fixed being able to load games that have been started with DLC that is not installed. Fixed being able to add units and items via the debug panel for which the DLC is not installed. Fixed unit actions container not being scrollable, hiding the shop action on units such as Tervigon and Cadre Fireblade when all abilities and upgrades are unlocked. Fixed Lord of Skulls not having the Vehicle trait. Fixed Lord of Skulls sounds playing at wrong positions. Fixed Waaagh! Level hint in the top bar showing incorrect % attacks. Fixed player's name being reset when changing faction. Fixed not being able to use Scier's Gaze on tiles with artefacts. Fixed a rare crash that could occur when attacking. Fixed Quantum Shielding going on cooldown before being unlocked. Fixed Quantum Shielding going on cooldown the same turn it goes off cooldown. Fixed not being able to activate Sleeping Sentry. Fixed crashes that could occur when units were accelerated when out of player sight. Fixed Catachan Devil Lair sometimes not being attackable. Fixed outposts acquired by cities not changing ownership when surrendering. Fixed "From Units" showing twice in the city loyalty hint. Fixed being able to orbital deploy to your own tile, crashing the game. Fixed being able to orbital deploy to unsighted tiles. Fixed being able to orbital deploy and teleport into transports, causing two units to be on the same tile. Fixed Da Jump not capturing outposts. Fixed a crash that could occur in multiplayer because an action's affected tiles were not cleared on the clients. Fixed a crash that could occur in multiplayer due to action deletion on client being out of order with server. Fixed Canoptek Scarabs not having any models when between 0.5 and 1.0 hp. Fixed Marauder Bomber bombing run explosion sounds playing too early. Modding Added new attribute modifier effects: ``, ``, ``, ``, ``, ``.
Added new unit modifier effect: ``.
Added new unit modifier condition: `` (unit is of same player).
Added new modifier conditions: ``, ``.
`` modifier condition now supports all the conditions of the `` condition.
Added support for traits affecting areas when units disappear with ``, see SynapticBacklash.xml.
`` is now deprecated.
Synaptic Backlash radius is no longer hardcoded.
And They Shall Know No Fear and Stubborn are no longer hardcoded.
Added support for player modifier effects: ` ` and ` `, see SynapticBacklash.xml comments for an example how to trigger a loss if there are no allied Termagants present on the map when your Tervigon dies.
[ 2020-02-25 13:55:16 CET ] [ Original post ]
You didn't see this coming, and it is a bit of a surprise, but... we're releasing the new update today. Most importantly, we are releasing the new DLC, T'au! I bet many of you weren't expecting it today. You can find the full changelog below. We will be releasing the DLC later today, so stay tuned! Let us know what you think!
Changelog
v1.05.00 25th February, 2020 New Faction (T'au DLC) The Greater Good Initial Challenge: Medium Utopia: Each new type of building in a city increases loyalty, each duplicate building decreases loyalty. Convert Auxiliary: Convert Tau auxiliaries to your side. For The Greater Good: Use your diplomatic influence to crush enemy unit morale. Subvert City: Undermine the power and authority of enemy cities to reduce their loyalty. Tidewall Shieldline: Cities and outposts reflect incoming ranged damage. Supporting Fire: Increased overwatch damage against enemy units next to other friendly units. Markerlight: Mark enemy units for a more damaging attack. Bonding Knife Ritual: Sacrifice individual gain to restore unit morale for the betterment of the Empire as a whole. Drones: Miracles of Tau technology that provide offensive, defensive and tactical support. Trade Goods: Purchase resources and even proselytise population. Support Systems: Install support systems on battlesuits. Each battlesuit only has a limited number of support system slots. New Added Vespid Stingwings neutral units (T'au DLC). Added new item, Dusk Blade: Grants life steal to all melee weapons (T'au DLC). Added 20 new achievements (14 for T'au DLC and 6 for Fortification Pack). Added 40 new region names. Added Jet Pack trait -- movement equivalent of Skimmer, but not countered by anti-skimmer weapons. Heavy Destroyer and Destroyer Lord are now Jet Pack instead of Skimmer units. Added Haywire trait to Tentaclids: Increases the damage and ignores armour against vehicles and fortifications. Added bits and pieces of new flavor text. Faction DLC can now be disabled in the advanced game lobby settings. General Higher player difficulties now produce higher level units (hard +1, very hard +2, ultra hard +3, impossible +4). Music is now played in a more randomized manner to minimize repetitions. Research and item options now appear even if the corresponding DLC has not been enabled for the game to make it clear a new game must be started with adjusted settings. Added "General/TerminateWithMarkContentCorrupt" setting to be able to bypass Steam verifying files after startup crashes. Updated localizations. Balance Destroyer Lord now benefits from the Hammer of Wrath upgrade when using Jet Charge. Orbital Bombardment now has 8 instead of 12 accuracy but Apocalyptic instead of Large Blast. Fortresses of Redemption now disband when Space Marines lose their city so that remaining players in the team do not gain Fortress of Redemption bonuses. Heroes are now produced with higher experience later in the game, gaining 1 full level every 20 turns after turn 20. Items on dying heroes are now lost instead of being returned to the player. Doubled the morale impact of deaths. It now equals the experience value of the unit dying. Doubled the morale impact of deaths. It now equals the experience value of the unit dying. Morale no longer regenerates if the unit has taken damage this turn. Merged Instinctive Behaviour into a single trait that reduces morale each turn. The multiple types of maluses did not make clear sense in their exclusive assignment to particular units and caused unnecessary friction when moving to the front lines with rally points. Override Instinctive Behaviuor influence cost now scales with the unit strength (Termagants = 3, Carnifex = 12). Increased Synapse Archevores influence cost reduction from -33% to -50%. Adjusted blast, template and beam affected members and accuracy. Defensive Protocols, Aura of Discipline and "Bring it Down!" no longer works on Fortifications, Gargantuan Creatures, Monstrous Creatures and Vehicles. Increased "Gunners, Kill on Sight!" damage from +10...30% to +20...60%. Bug Fixes Fixed Gargantuan Squiggoth missing Feel No Pain trait. Fixed Hive Tyrant missing Jink and Hammer of Wrath. Fixed being able to load games that have been started with DLC that is not installed. Fixed being able to add units and items via the debug panel for which the DLC is not installed. Fixed unit actions container not being scrollable, hiding the shop action on units such as Tervigon and Cadre Fireblade when all abilities and upgrades are unlocked. Fixed Lord of Skulls not having the Vehicle trait. Fixed Lord of Skulls sounds playing at wrong positions. Fixed Waaagh! Level hint in the top bar showing incorrect % attacks. Fixed player's name being reset when changing faction. Fixed not being able to use Scier's Gaze on tiles with artefacts. Fixed a rare crash that could occur when attacking. Fixed Quantum Shielding going on cooldown before being unlocked. Fixed Quantum Shielding going on cooldown the same turn it goes off cooldown. Fixed not being able to activate Sleeping Sentry. Fixed crashes that could occur when units were accelerated when out of player sight. Fixed Catachan Devil Lair sometimes not being attackable. Fixed outposts acquired by cities not changing ownership when surrendering. Fixed "From Units" showing twice in the city loyalty hint. Fixed being able to orbital deploy to your own tile, crashing the game. Fixed being able to orbital deploy to unsighted tiles. Fixed being able to orbital deploy and teleport into transports, causing two units to be on the same tile. Fixed Da Jump not capturing outposts. Fixed a crash that could occur in multiplayer because an action's affected tiles were not cleared on the clients. Fixed a crash that could occur in multiplayer due to action deletion on client being out of order with server. Fixed Canoptek Scarabs not having any models when between 0.5 and 1.0 hp. Fixed Marauder Bomber bombing run explosion sounds playing too early. Modding Added new attribute modifier effects: `
[ 2020-02-25 13:55:16 CET ] [ Original post ]
Warhammer 40,000: Gladius - Relics of War
Proxy Studios
Developer
Slitherine Ltd.
Publisher
Coming soon!
Release
Game News Posts:
136
🎹🖱️Keyboard + Mouse
Very Positive
(7039 reviews)
The Game includes VR Support
Public Linux Depots:
- Warhammer 40,000: Gladius - Relics of War - Linux [1.5 G]
Available DLCs:
- Warhammer 40,000: Gladius - Reinforcement Pack
- Warhammer 40,000: Gladius - Tyranids
- Warhammer 40,000: Gladius - Chaos Space Marines
- Warhammer 40,000: Gladius - Fortification Pack
- Warhammer 40,000: Gladius - T'au
- Warhammer 40,000: Gladius - Assault Pack
- Warhammer 40,000: Gladius - Craftworld Aeldari
- Warhammer 40,000: Gladius - Specialist Pack
- Warhammer 40,000: Gladius - Adeptus Mechanicus
- Warhammer 40,000: Gladius - Escalation Pack
- Warhammer 40,000: Gladius - Adepta Sororitas
- Warhammer 40,000: Gladius - Firepower Pack
- Warhammer 40,000: Gladius - Drukhari
- Warhammer 40,000: Gladius - Demolition Pack
- Warhammer 40,000: Gladius - Ultima Founding
Gladius Prime was known to Imperial scholars as a planet of archeological interest. During its colonization ancient relics were found, revealing hints of a shrouded past. But it was more than relics. Something awakened, an unspeakable horror from an ancient past, and the citizens of Gladius found themselves trapped in a terrible war for survival.
Gladius Prime was once a planet of peace. Now there is only war.
https://www.youtube.com/watch?v=KyvxGl_hKf0
Warhammer 40,000: Gladius – Relics of War brings you to a world of terror and violence. Four factions will engage in a brutal war for dominance over the planet’s resources.
In the first 4X turn-based strategy game set in Warhammer 40,000 you will lead one of four factions: Astra Militarum, Space Marines, Orks and Necrons, each with their own unique gameplay, technological tree, units and heroes.
Face a challenging AI or cooperate or compete with friends and strangers across the globe.
Play as one of four iconic Warhammer factions (Astra Militarum, Space Marines, Orks or Necrons), each with their own unique playstyle and technology tree. Explore a randomly generated world filled with special features and threatening wildlife that can crush your troop's morale. Secure control of powerful ancient artefacts to grant you an edge against rival factions.
Construct cities, buildings and fortifications to expand your empire and produce an army to vanquish your foes. Harvest resources and research new technologies to fuel and upgrade your machinery of war.
Progress through a different storyline with each faction as their destiny on Gladius Prime, a world tainted by the warp, unfolds. In the end, when all the dust has settled, only one faction can emerge victorious.
Command a wide array of devastating weaponry, issue city edicts and deploy tactical operations. Recruit hero units that possess distinct special abilities and can be equipped with items, ranging from advanced grenades to mighty relics of the past. As they become more and more powerful with each rank, they turn into true champions of your cause.
Factions previews!
MINIMAL SETUP
- OS: 64-bit
- Processor: Intel Core i3 or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Vulkan support with 3 GB VRAM (Nvidia GeForce 900 series / AMD Radeon RX 400 series)
- Storage: 4 GB available space
- OS: 64-bit
- Processor: Intel Core i5 or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Vulkan support with 3 GB VRAM (Nvidia GeForce 900 series / AMD Radeon RX 400 series)
- Storage: 8 GB available space
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