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We're releasing a new update for Gladius. We hope you'll like it. You can find the full changelog down below. Let us know what you think and if you have suggestions please tell us. Changelog: Balance Reduced Pinned ranged accuracy reduction from -50% to -17%. Increased Montka damage bonus from +20%...+60% to +25%...+75%. Primaris Psyker's Life Leech now spreads gained hitpoints to all adjacent allied infantry units, giving more hitpoints to more wounded units. Reduced Dusk Blade life steal from 25% to 20%. Deploying Webway Redoubts now requires a newly added tier 3 technology. Reduced Wraithknight hitpoints from 72 to 56. Reduced drone hitpoints by 33%. Moved The Spiders' Parlour technology from tier 10 to 1. Moved Biogenesis Organelles technology from tier 9 to 10. Increased the headquarter weapons of Astra Militarum, Orks, Space Marines and Tyranids to be more in line with the other factions. Increased cost and upkeep of Shining Spears by 33%. Bug Fixes Fixed Target Acquired trait not showing. Fixed a rare occurance of AI units moving in another player's turn. In case of multiple dedicated or integrated graphics cards with presentation queues, the game now chooses the one with the most video memory. Fixed some tips not showing action highlights for T'au and Craftworld Aeldari. Fixed a crash that could occur for non-host in multiplayer when certain tips are displayed. Fixed game not starting on Linux if libkeyutils.so.1: version `KEYUTILS_1.5' is not found. Fixed empty line in morale hint if a unit has no morale barks. Fixed "Haru, Is It Me You're Looking For?" not unlocking if artefacts are captured. Capturing units no longer counts towards Units Created or Units Lost statistics. This is not retroactive and requires a new game to work. AI players that have Craftworld Aeldari allies on their team will no longer attack neutral webway gates. Fixed allies not preventing artefacts from being captured. Fixed Strafing Run, Siege Crawler, Toxic Haemorrhage and Target Relayed traits not showing. Fixed Ripyka'Va applying without unlocking it. Fixed being able to get infinite movement with Endurance Implant. Fixed Rapid Fire not working above range 1. Fixed preview of Destroyer Missile on Stormsurge being incorrect after attacking with the main weapon without moving. Don't show "Hold ctrl for max damage." if right mouse is not being held. Fixed Destroyer Blades not mentioning they can only target infantry. Fixed hero levelable abilities not showing stats in the compendium. Fixed Target Acquired trait disappearing when the unit attacks. Non-host spectators can no longer pause or unpause the timer. Fixed supporting fire damage increase showing in attack estimate when the unit attacking is the only unit adjacent to the enemy. Fixed Twin-Linked Shuriken Catapult wrongly having the Rapid Fire trait. Fixed incorrect normals for the Spiritseer model. Modding Added `lifeStealRadius` modifier effect. Added `startingCity` bool faction attribute to signal that the faction should start with a prebuilt city instead of the first unit (see Eldar.xml). Added `webwayGate` string faction attribute to signal which unit to have sight over and for the AI to avoid attacking (see Eldar.xml).
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