





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Some small improvements : - AI won't destroy usefull tower anymore - trade change : 250 become 1 tower worth, all resource become half - circular menu icons are now colored (depending why you can't use it) - circular menu additional info are now always accessible, even if you can't use the action - Repair the tutorial Enjoy!
While I was porting LK2 on XboxOne, I've discovered that the multiplayer wasn't working anymore... In 1.32 it's working again! (with ingame help) So if you have a friend at home, he can play with the keyboard or with a pad ! Also, the x4 (symetric for 4 players) map generation have also been speed up Merry Christmas!
While I was porting LK2 on XboxOne, I've discovered that the multiplayer wasn't working anymore... In 1.32 it's working again! (with ingame help) So if you have a friend at home, he can play with the keyboard or with a pad ! Also, the x4 (symetric for 4 players) map generation have also been speed up Merry Christmas!
Hello! A big update, now LK2 use OpenGl instead of DirectX. So it's playable on Linux and Mac ^^ It's my first OpenGl release and my first linux and Mac release, I'm pretty proud! But I may have missed some bugs. So sorry If you encounter any problem. mail me at "andreilGame@gmail.com" I'll answer as soon as I can. (it should be in a few days) By the way, some small problem have also been corrected : - "Full screen / windowed" option is now keeped when you quit the game - "trade rate" and "bribe rate" can't be bigger than 100 -> 50 Laurent
Hello! A big update, now LK2 use OpenGl instead of DirectX. So it's playable on Linux and Mac ^^ It's my first OpenGl release and my first linux and Mac release, I'm pretty proud! But I may have missed some bugs. So sorry If you encounter any problem. mail me at "andreilGame@gmail.com" I'll answer as soon as I can. (it should be in a few days) By the way, some small problem have also been corrected : - "Full screen / windowed" option is now keeped when you quit the game - "trade rate" and "bribe rate" can't be bigger than 100 -> 50 Laurent
Hi all!
First, I've learned about a critical bug this morning.
For some of you the game was impossible to launch since a month.
Sorry guys!
I found it, and now everybody should be able to play again.
Other changes :
- When I've made my engine when 4/3 screen were common, but now...
So now it is made for 16/9, it means more place for the HUD elements.
- I've improved the title picture resolution. It should be less blurry on big screen.
- It's not possible to gift 0 iron anymore.
- More player are allowed in randomed map (for really dense map)
- More detail in score graph (result menu)
New look of the game. On a mirrored *6 map with 24 players.
By the way, most of my games are based on a single game engine.
And I'm expand it all the times.
Even if LK2 is mainly finished, when I upgrade the engine, it will benefit LK2.
So when it improve LK2, I will release a new version.
Actually, I'm adding a system for handling unit. It will be needed for my next game!
Like always, if you found a crash, if something bother you, or if you found a way to cheat, mail me at andreilGame@gmail.com
I'll improve it as soon as I can!
Enjoy
Hi all!
First, I've learned about a critical bug this morning.
For some of you the game was impossible to launch since a month.
Sorry guys!
I found it, and now everybody should be able to play again.
Other changes :
- When I've made my engine when 4/3 screen were common, but now...
So now it is made for 16/9, it means more place for the HUD elements.
- I've improved the title picture resolution. It should be less blurry on big screen.
- It's not possible to gift 0 iron anymore.
- More player are allowed in randomed map (for really dense map)
- More detail in score graph (result menu)
New look of the game. On a mirrored *6 map with 24 players.
By the way, most of my games are based on a single game engine.
And I'm expand it all the times.
Even if LK2 is mainly finished, when I upgrade the engine, it will benefit LK2.
So when it improve LK2, I will release a new version.
Actually, I'm adding a system for handling unit. It will be needed for my next game!
Like always, if you found a crash, if something bother you, or if you found a way to cheat, mail me at andreilGame@gmail.com
I'll improve it as soon as I can!
Enjoy
A new version is online! I've made it based on user feedback (from inside and outside steam) - No more text bleeding out of the screen - More information on the end game graphic - Correct some text mistakes - No more streching in full screen (a black border instead) - Add water animation and random ground decoration By the way, I love reading steam review. It's great to see what players think of my games. And I also use them to improve the games. So the more there is, the best it is! Enjoy ^^.
A new version is online! I've made it based on user feedback (from inside and outside steam) - No more text bleeding out of the screen - More information on the end game graphic - Correct some text mistakes - No more streching in full screen (a black border instead) - Add water animation and random ground decoration By the way, I love reading steam review. It's great to see what players think of my games. And I also use them to improve the games. So the more there is, the best it is! Enjoy ^^.
[ 5944 ]
[ 1934 ]
[ 1837 ]