Some small improvements : - AI won't destroy usefull tower anymore - trade change : 250 become 1 tower worth, all resource become half - circular menu icons are now colored (depending why you can't use it) - circular menu additional info are now always accessible, even if you can't use the action - Repair the tutorial Enjoy!
[ 2019-06-13 14:13:18 CET ] [ Original post ]
While I was porting LK2 on XboxOne, I've discovered that the multiplayer wasn't working anymore... In 1.32 it's working again! (with ingame help) So if you have a friend at home, he can play with the keyboard or with a pad ! Also, the x4 (symetric for 4 players) map generation have also been speed up Merry Christmas!
[ 2017-12-24 18:14:05 CET ] [ Original post ]
While I was porting LK2 on XboxOne, I've discovered that the multiplayer wasn't working anymore... In 1.32 it's working again! (with ingame help) So if you have a friend at home, he can play with the keyboard or with a pad ! Also, the x4 (symetric for 4 players) map generation have also been speed up Merry Christmas!
[ 2017-12-24 18:14:05 CET ] [ Original post ]
Hello! A big update, now LK2 use OpenGl instead of DirectX. So it's playable on Linux and Mac ^^ It's my first OpenGl release and my first linux and Mac release, I'm pretty proud! But I may have missed some bugs. So sorry If you encounter any problem. mail me at "andreilGame@gmail.com" I'll answer as soon as I can. (it should be in a few days) By the way, some small problem have also been corrected : - "Full screen / windowed" option is now keeped when you quit the game - "trade rate" and "bribe rate" can't be bigger than 100 -> 50 Laurent
[ 2017-11-27 12:06:10 CET ] [ Original post ]
Hello! A big update, now LK2 use OpenGl instead of DirectX. So it's playable on Linux and Mac ^^ It's my first OpenGl release and my first linux and Mac release, I'm pretty proud! But I may have missed some bugs. So sorry If you encounter any problem. mail me at "andreilGame@gmail.com" I'll answer as soon as I can. (it should be in a few days) By the way, some small problem have also been corrected : - "Full screen / windowed" option is now keeped when you quit the game - "trade rate" and "bribe rate" can't be bigger than 100 -> 50 Laurent
[ 2017-11-27 12:06:10 CET ] [ Original post ]
Hi all!
First, I've learned about a critical bug this morning.
For some of you the game was impossible to launch since a month.
Sorry guys!
I found it, and now everybody should be able to play again.
Other changes :
- When I've made my engine when 4/3 screen were common, but now...
So now it is made for 16/9, it means more place for the HUD elements.
- I've improved the title picture resolution. It should be less blurry on big screen.
- It's not possible to gift 0 iron anymore.
- More player are allowed in randomed map (for really dense map)
- More detail in score graph (result menu)
New look of the game. On a mirrored *6 map with 24 players.
By the way, most of my games are based on a single game engine.
And I'm expand it all the times.
Even if LK2 is mainly finished, when I upgrade the engine, it will benefit LK2.
So when it improve LK2, I will release a new version.
Actually, I'm adding a system for handling unit. It will be needed for my next game!
Like always, if you found a crash, if something bother you, or if you found a way to cheat, mail me at andreilGame@gmail.com
I'll improve it as soon as I can!
Enjoy
[ 2017-02-21 14:26:20 CET ] [ Original post ]
Hi all!
First, I've learned about a critical bug this morning.
For some of you the game was impossible to launch since a month.
Sorry guys!
I found it, and now everybody should be able to play again.
Other changes :
- When I've made my engine when 4/3 screen were common, but now...
So now it is made for 16/9, it means more place for the HUD elements.
- I've improved the title picture resolution. It should be less blurry on big screen.
- It's not possible to gift 0 iron anymore.
- More player are allowed in randomed map (for really dense map)
- More detail in score graph (result menu)
New look of the game. On a mirrored *6 map with 24 players.
By the way, most of my games are based on a single game engine.
And I'm expand it all the times.
Even if LK2 is mainly finished, when I upgrade the engine, it will benefit LK2.
So when it improve LK2, I will release a new version.
Actually, I'm adding a system for handling unit. It will be needed for my next game!
Like always, if you found a crash, if something bother you, or if you found a way to cheat, mail me at andreilGame@gmail.com
I'll improve it as soon as I can!
Enjoy
[ 2017-02-21 14:26:20 CET ] [ Original post ]
A new version is online! I've made it based on user feedback (from inside and outside steam) - No more text bleeding out of the screen - More information on the end game graphic - Correct some text mistakes - No more streching in full screen (a black border instead) - Add water animation and random ground decoration By the way, I love reading steam review. It's great to see what players think of my games. And I also use them to improve the games. So the more there is, the best it is! Enjoy ^^.
[ 2017-01-25 12:29:04 CET ] [ Original post ]
A new version is online! I've made it based on user feedback (from inside and outside steam) - No more text bleeding out of the screen - More information on the end game graphic - Correct some text mistakes - No more streching in full screen (a black border instead) - Add water animation and random ground decoration By the way, I love reading steam review. It's great to see what players think of my games. And I also use them to improve the games. So the more there is, the best it is! Enjoy ^^.
[ 2017-01-25 12:29:04 CET ] [ Original post ]
🕹️ Partial Controller Support
A slow-paced RTS based on influence and kingdom optimisation.
Managing a kingdom is not an easy task and when other kingdoms join the fray, you'll have to be the best!
Gather resources, trade, expand, gift or steal other kingdoms... Everything is allowed.
But if you want to win, you must outsmart them!
Should I take a rare resource? reinforce my border? stop the expension of another kingdom? build new markets?
Key features:
- Single player story
- 4 player multiplayer on a single screen (1 Mouse + 1 keyboard + 2 gamepads)
- Random map Generator
- up to 27 players
- up to 99*99 map size
- with team selection
Little Kingdom is based on three kinds of interactions :
- Make buildings (to expand your kingdom, get resources, improve your kingdom's efficiency)
- Trade resources
- Use diplomacy (bribe another kingdom, steal resources)
It's easy to understand and with deep strategy!
Create by Andreil Game, a crazy guy who makes games by himself.
- Processor: 1 GHzMemory: 500 MB RAMStorage: 150 MB available space
- Memory: 500 MB RAMStorage: 150 MB available space
- Storage: 150 MB available space
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