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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Randomization seems to have taken some weird nosedive, and needs a bit of repair. But at the meantime, we got some really nice bugs and tweaks out of last playday, and before I go to sleep I'd just like to shoot a batch of minor-esque fixes out there. The Dining Hall * Hidden horseman note less hidden. * Floating knives and bottles have been told to calm down. * Object placement highlights now makes sense. * Object placement restrictions now apply for reals. * Four broken lamps fixed. * Flickering woodbeans fixed. * Teaset rescaled to match world scale. * Flickering staircase nudged to fix. * Wine rack no longer ultimate hide-and-seek location. * Colliders on books and papers now respect scale size. * Kitchen now has its own clock. * New hint that the professor is the 7th "noncharacter" sitting at the end. * More guests have been invited to the professors dinner. * Clues are more descriptive, and some typos fixed. Walking * Walking and sprinting slightly adjusted (will tweak more later) Flashlight * Flashlight recharge time greatly improved. * Flashlight has its own key for toggle: Tab. * Flashlight now toggles instead of jerks around when pressing up when already active. Gallery * Temporarily disabled untill collider mayhem resolved. Guest wing * Some cabinet doors learned to swing. * Glyph mystery bug hopefully dealth with. * Weird urns now understand laws of gravity. Library * Library and library hint system now follows same set of rules... Study Parlor * Butterfly riddle made much more capable. * Fireplaces no longer optimal hiding ground. * New lamp. Debug terminal * Now no longer hints to commands that has been removed. * Now reads "# GENERATOR DEBUG TERMINAL #" on top, for less confusion.
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