Randomization seems to have taken some weird nosedive, and needs a bit of repair. But at the meantime, we got some really nice bugs and tweaks out of last playday, and before I go to sleep I'd just like to shoot a batch of minor-esque fixes out there. The Dining Hall * Hidden horseman note less hidden. * Floating knives and bottles have been told to calm down. * Object placement highlights now makes sense. * Object placement restrictions now apply for reals. * Four broken lamps fixed. * Flickering woodbeans fixed. * Teaset rescaled to match world scale. * Flickering staircase nudged to fix. * Wine rack no longer ultimate hide-and-seek location. * Colliders on books and papers now respect scale size. * Kitchen now has its own clock. * New hint that the professor is the 7th "noncharacter" sitting at the end. * More guests have been invited to the professors dinner. * Clues are more descriptive, and some typos fixed. Walking * Walking and sprinting slightly adjusted (will tweak more later) Flashlight * Flashlight recharge time greatly improved. * Flashlight has its own key for toggle: Tab. * Flashlight now toggles instead of jerks around when pressing up when already active. Gallery * Temporarily disabled untill collider mayhem resolved. Guest wing * Some cabinet doors learned to swing. * Glyph mystery bug hopefully dealth with. * Weird urns now understand laws of gravity. Library * Library and library hint system now follows same set of rules... Study Parlor * Butterfly riddle made much more capable. * Fireplaces no longer optimal hiding ground. * New lamp. Debug terminal * Now no longer hints to commands that has been removed. * Now reads "# GENERATOR DEBUG TERMINAL #" on top, for less confusion.
[ 2016-06-19 23:09:51 CET ] [ Original post ]
🎮 Full Controller Support
- Last Will Linux Universal [1.84 G]
The player will be tested in all manner of skills like logic, perception, maths, communication, timing and riddles.
The game can be played alone, or in teams of up to 4 players. The mansion is randomly generated each time, and the difficulty can be adjusted.
The game can be played in HEIST MODE with a countdown clock, or in FREE PLAY where you can set your own pace.
The game has some mild paranormal undertones, without going all out on a horror limb.
Features
- Randomly generated mansion and puzzles, for maximum replayability.
- 20+ different puzzle types.
- Easy and simple movement and UI, putting the focus on solving the puzzles themselves.
- 10+ beautiful mansion rooms, including an overgrown garden.
- New puzzles added bi-weekly.
- Configurable game setup, where you can pick out your own custom puzzle composition.
- Work together in 4-player multiplayer.
- Oculus Rift support.
- Modular challenges and simple SDK enables mods and Steam Workshop additions.
- Flexible hint system makes sure you don't get absolutely stuck.
Launch plans
We currently have a simplistic version ready, that we are expanding and playtesting at a rapid rate. We hope to have everything ready for a launch around June 2016. We will launch an english version first, and look into localisation if everything seems stable.Content plans
All add-ons will be free, once you purchased the main game. We will NOT be doing any paid expansions, microtransactions or paid mods.- OS: Steam OS / Ubuntu 14.04
- Processor: Intel Core i5 3470Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce GTX 660 Ti 2GB
- Storage: 2 GB available space
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