▶
8 Dark Hallways patch
- New feature : Play with your friends on multiplayer. There might be some bugs surrounding multiplayer still, but we are hard at work on it. Explore at your own peril for now.
- We have been working on a lot of load/save functionality. Unfortunately we dont have full saving working yet, but hope to put it in tomorrow.
- Episode doors now explain what needs to be done in order to unlock them. - Reworked the multiplayer menus. - Reworked some lighting issues.
- Custom exit door messages.
- New cross-section between Episode I and Episode II. - Episode II is still locked away due to some memory issues, but we will hopefully be able to let beta-testers go there soon.
- Built the groundwork for localization. We are not sure which languages we will localize for, but we are working on it.
- Fixed bug where entire lightsources would become pale white.
- Switched some materials for better visuals. - Adjusted physics surrounding chairs. - Recolored hidden room to look less shiny.
- Adjusted weight and drag of chairs. - Fixed passive doors. - Fixed some door scaling issues.
- Fixed bug where hitting escape allowed you to have the notebook open while running around.
- Painting shader is now more "paint"-like. - Fixed UI hierachy so level introduction panel no longer overlaps with other UI elements. - Fixed pause screen so it always appear on the top of the UI.
- Burned a hardcopy version of all sourcecode and media material, just to be safe.
[ 2016-08-15 19:28:52 CET ] [ Original post ]
# Multiplayer
- New feature : Play with your friends on multiplayer. There might be some bugs surrounding multiplayer still, but we are hard at work on it. Explore at your own peril for now.
# Load and save
- We have been working on a lot of load/save functionality. Unfortunately we dont have full saving working yet, but hope to put it in tomorrow.
# Game lobby
- Episode doors now explain what needs to be done in order to unlock them. - Reworked the multiplayer menus. - Reworked some lighting issues.
# Entrance hall
- Custom exit door messages.
# Basement entrance
- New cross-section between Episode I and Episode II. - Episode II is still locked away due to some memory issues, but we will hopefully be able to let beta-testers go there soon.
# Localization
- Built the groundwork for localization. We are not sure which languages we will localize for, but we are working on it.
# Lighting
- Fixed bug where entire lightsources would become pale white.
# Office
- Switched some materials for better visuals. - Adjusted physics surrounding chairs. - Recolored hidden room to look less shiny.
# Library
- Adjusted weight and drag of chairs. - Fixed passive doors. - Fixed some door scaling issues.
# Notebook
- Fixed bug where hitting escape allowed you to have the notebook open while running around.
# Misc
- Painting shader is now more "paint"-like. - Fixed UI hierachy so level introduction panel no longer overlaps with other UI elements. - Fixed pause screen so it always appear on the top of the UI.
# Backups
- Burned a hardcopy version of all sourcecode and media material, just to be safe.
[ 2016-08-15 19:28:52 CET ] [ Original post ]
Last Will
Lizard Factory
Developer
Lizard Factory
Publisher
2016-08-29
Release
Game News Posts:
72
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(219 reviews)
The Game includes VR Support
Keyboard & mouse: 1
Standing: 1
Seated: 1
Public Linux Depots:
- Last Will Linux Universal [1.84 G]
Last Will is a reverse Escape Room game, where you need to get into the center of a grand old mansion, made by a eccentric and paranoid old professor.
The player will be tested in all manner of skills like logic, perception, maths, communication, timing and riddles.
The game can be played alone, or in teams of up to 4 players. The mansion is randomly generated each time, and the difficulty can be adjusted.
The game can be played in HEIST MODE with a countdown clock, or in FREE PLAY where you can set your own pace.
The game has some mild paranormal undertones, without going all out on a horror limb.
The player will be tested in all manner of skills like logic, perception, maths, communication, timing and riddles.
The game can be played alone, or in teams of up to 4 players. The mansion is randomly generated each time, and the difficulty can be adjusted.
The game can be played in HEIST MODE with a countdown clock, or in FREE PLAY where you can set your own pace.
The game has some mild paranormal undertones, without going all out on a horror limb.
Features
- Randomly generated mansion and puzzles, for maximum replayability.
- 20+ different puzzle types.
- Easy and simple movement and UI, putting the focus on solving the puzzles themselves.
- 10+ beautiful mansion rooms, including an overgrown garden.
- New puzzles added bi-weekly.
- Configurable game setup, where you can pick out your own custom puzzle composition.
- Work together in 4-player multiplayer.
- Oculus Rift support.
- Modular challenges and simple SDK enables mods and Steam Workshop additions.
- Flexible hint system makes sure you don't get absolutely stuck.
Launch plans
We currently have a simplistic version ready, that we are expanding and playtesting at a rapid rate. We hope to have everything ready for a launch around June 2016. We will launch an english version first, and look into localisation if everything seems stable.Content plans
All add-ons will be free, once you purchased the main game. We will NOT be doing any paid expansions, microtransactions or paid mods.MINIMAL SETUP
- OS: Steam OS / Ubuntu 14.04
- Processor: Intel Core i5 3470Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce GTX 660 Ti 2GB
- Storage: 2 GB available space
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