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6 Keys by a Coffin patch
- Time limit set from 60 to 80 minutes on Escape room mode. - Lines in all clocks now show 10 minute intervals. - All clocks now chime at at 10 minute interval in Escape Room mode, warning the player(s) how much time they have left. - Pausing in multiplayer no longer stops the clock.
- Some notes added. - Vase changed to a glass.
- Fixed glitching floor bug. - Added missing colliders to barrel.
- Fixed some bugs discovered by YouTuber cHiLLs, that would make the clues nonsensical.
- Cleared up some typos and misspelled butterfly names.
- Cleaned up the game over screen a bit. - Fire sound effects added.
- Added a leaderboard shortcut. - Added timeframe to game menu. - Ensured that menu elements do NOT play their hovering sound before you actually hover over the item. - Unlocked the prologue screen. - Items that go off-camera are now unselected.
- Repolished the episode complete screen. - Added "go to menu" button.
- Inspecting an item could lead to the item forgetting its lighting cache, making it very dark. This is now resolved. - Remove old terrain assets since they are no longer in use. - Unlocked a couple of achievements. - Fixed achievement code so you would be notified right away upon new achievements.
[ 2016-08-17 20:03:01 CET ] [ Original post ]
# Clocks
- Time limit set from 60 to 80 minutes on Escape room mode. - Lines in all clocks now show 10 minute intervals. - All clocks now chime at at 10 minute interval in Escape Room mode, warning the player(s) how much time they have left. - Pausing in multiplayer no longer stops the clock.
# Entrance hall
- Some notes added. - Vase changed to a glass.
# Cellar entrance
- Fixed glitching floor bug. - Added missing colliders to barrel.
# Dinner hall
- Fixed some bugs discovered by YouTuber cHiLLs, that would make the clues nonsensical.
# Study parlor
- Cleared up some typos and misspelled butterfly names.
# Game over
- Cleaned up the game over screen a bit. - Fire sound effects added.
# Main menu
- Added a leaderboard shortcut. - Added timeframe to game menu. - Ensured that menu elements do NOT play their hovering sound before you actually hover over the item. - Unlocked the prologue screen. - Items that go off-camera are now unselected.
# Episode completion screen
- Repolished the episode complete screen. - Added "go to menu" button.
# Misc
- Inspecting an item could lead to the item forgetting its lighting cache, making it very dark. This is now resolved. - Remove old terrain assets since they are no longer in use. - Unlocked a couple of achievements. - Fixed achievement code so you would be notified right away upon new achievements.
[ 2016-08-17 20:03:01 CET ] [ Original post ]
Last Will
Lizard Factory
Developer
Lizard Factory
Publisher
2016-08-29
Release
Game News Posts:
72
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(219 reviews)
The Game includes VR Support
Keyboard & mouse: 1
Standing: 1
Seated: 1
Public Linux Depots:
- Last Will Linux Universal [1.84 G]
Last Will is a reverse Escape Room game, where you need to get into the center of a grand old mansion, made by a eccentric and paranoid old professor.
The player will be tested in all manner of skills like logic, perception, maths, communication, timing and riddles.
The game can be played alone, or in teams of up to 4 players. The mansion is randomly generated each time, and the difficulty can be adjusted.
The game can be played in HEIST MODE with a countdown clock, or in FREE PLAY where you can set your own pace.
The game has some mild paranormal undertones, without going all out on a horror limb.
The player will be tested in all manner of skills like logic, perception, maths, communication, timing and riddles.
The game can be played alone, or in teams of up to 4 players. The mansion is randomly generated each time, and the difficulty can be adjusted.
The game can be played in HEIST MODE with a countdown clock, or in FREE PLAY where you can set your own pace.
The game has some mild paranormal undertones, without going all out on a horror limb.
Features
- Randomly generated mansion and puzzles, for maximum replayability.
- 20+ different puzzle types.
- Easy and simple movement and UI, putting the focus on solving the puzzles themselves.
- 10+ beautiful mansion rooms, including an overgrown garden.
- New puzzles added bi-weekly.
- Configurable game setup, where you can pick out your own custom puzzle composition.
- Work together in 4-player multiplayer.
- Oculus Rift support.
- Modular challenges and simple SDK enables mods and Steam Workshop additions.
- Flexible hint system makes sure you don't get absolutely stuck.
Launch plans
We currently have a simplistic version ready, that we are expanding and playtesting at a rapid rate. We hope to have everything ready for a launch around June 2016. We will launch an english version first, and look into localisation if everything seems stable.Content plans
All add-ons will be free, once you purchased the main game. We will NOT be doing any paid expansions, microtransactions or paid mods.MINIMAL SETUP
- OS: Steam OS / Ubuntu 14.04
- Processor: Intel Core i5 3470Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce GTX 660 Ti 2GB
- Storage: 2 GB available space
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