





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
AKA the big multiplayer patch
# Multiplayer
Long story short, a LOT of bugs have been fixed in multiplayer, and its been going from a rather chaotic multiplayer experience to a rather well-working one over the course of today. We got some core bugs out of the way that really resolved a lot of things down the line. Propably not everything, but a solid chunk.
- Simple ingame text chat. (will be styled later on)
- Player names now displayed below the player name.
- Fixed some huge randomization bugs, causing player mansions to have sharded differences.
- Added improved debug tool for much better bugfinding during multiplayer sessions (toggled on F1)
- Secured certain connectivity-issues.
- Ensured empty seats would be cleared out correctly.
- Added frame and explanation to invite key inputs.
- Leaving a room is now the exit door.
- Disabled the invite steam friend until it works as intended.
- Audiotapes, grammophones and radios now play/pause in multiplayer as well.
# Game menu
- Fixed glitchy textures in level select.
- Players can jump directly to level select
- Prologue shown to all new players.
# Parlor room
- Fixed glitching floor bug.
# Episode cleared screen
- New victory soundtrack.
# Episode 2 - Basement level
- New soundtracks, to better set the scene apart from Episode 1.
- Randomizer learned not to place windows in subterranian areas (since the entirety of Episode 2 is in a basement, no windows should appear).
# Library
- Fixed bug where the room would get randomly solved by just pressing any book.
- Adjusted typewriter sounds.
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