
# Launch plans
We are getting all our ducks in a row, and getting ready for launching tonight. Hopefully it's just a press of a button, and we will be able to enable Last Will to be sold.
We are gathering up tonight at 23:00 (CET +0200) to push the button, and have a cold beer that has been almost half a year in the waiting.
We hope everything will go smoothly. Early access has been enabled for all our pre-order people, so they can get into the game right away.
We have the entire week booked with patches and updates, while we are keeping a keen eye on both the server and the client.
If some bugs should arise, we will jump them and fix them as soon as possible.
# Level selection screen
- Now starts looking at chapter 1, not chapter 3.
# Entrance hall
- Main character now looks straight ahead, and not in some odd angle.
# Main menu
- Settings button directly from the main menu.
- Added some missing faces to the hall of credits.
- Disabled load/save for escape room runs.
- Episodes now display doors, timeframe and unlock date.
# The Library
- Library random formula now has a bit more open range on things it can do.
# Settings
- Settings now accessible directly from the game.
- New toggle : Interface sounds.
- New toggle : Tutorial tips.
- Settings is now accessible directly ingame.
# Basement entrance
- Correcly labeled "Episode ending" not "Act 6".
# Chess room
- Cleaned up AB testing room names.
# Multiplayer
- Fixed bug where player name would appear twice.
- Ensured you disconnect from multiplayer groups, if the player starts a single-player game.
- Disabled load/save for multiplayer runs.
- Fixed multiplayer light position.
[ 2016-08-23 12:58:01 CET ] [ Original post ]