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1 Brave soul patch
We are getting all our ducks in a row, and getting ready for launching tonight. Hopefully it's just a press of a button, and we will be able to enable Last Will to be sold. We are gathering up tonight at 23:00 (CET +0200) to push the button, and have a cold beer that has been almost half a year in the waiting. We hope everything will go smoothly. Early access has been enabled for all our pre-order people, so they can get into the game right away. We have the entire week booked with patches and updates, while we are keeping a keen eye on both the server and the client. If some bugs should arise, we will jump them and fix them as soon as possible.
- Now starts looking at chapter 1, not chapter 3.
- Main character now looks straight ahead, and not in some odd angle.
- Settings button directly from the main menu. - Added some missing faces to the hall of credits. - Disabled load/save for escape room runs. - Episodes now display doors, timeframe and unlock date.
- Library random formula now has a bit more open range on things it can do.
- Settings now accessible directly from the game. - New toggle : Interface sounds. - New toggle : Tutorial tips. - Settings is now accessible directly ingame.
- Correcly labeled "Episode ending" not "Act 6".
- Cleaned up AB testing room names.
- Fixed bug where player name would appear twice. - Ensured you disconnect from multiplayer groups, if the player starts a single-player game. - Disabled load/save for multiplayer runs. - Fixed multiplayer light position.
[ 2016-08-23 12:58:01 CET ] [ Original post ]
# Launch plans
We are getting all our ducks in a row, and getting ready for launching tonight. Hopefully it's just a press of a button, and we will be able to enable Last Will to be sold. We are gathering up tonight at 23:00 (CET +0200) to push the button, and have a cold beer that has been almost half a year in the waiting. We hope everything will go smoothly. Early access has been enabled for all our pre-order people, so they can get into the game right away. We have the entire week booked with patches and updates, while we are keeping a keen eye on both the server and the client. If some bugs should arise, we will jump them and fix them as soon as possible.
# Level selection screen
- Now starts looking at chapter 1, not chapter 3.
# Entrance hall
- Main character now looks straight ahead, and not in some odd angle.
# Main menu
- Settings button directly from the main menu. - Added some missing faces to the hall of credits. - Disabled load/save for escape room runs. - Episodes now display doors, timeframe and unlock date.
# The Library
- Library random formula now has a bit more open range on things it can do.
# Settings
- Settings now accessible directly from the game. - New toggle : Interface sounds. - New toggle : Tutorial tips. - Settings is now accessible directly ingame.
# Basement entrance
- Correcly labeled "Episode ending" not "Act 6".
# Chess room
- Cleaned up AB testing room names.
# Multiplayer
- Fixed bug where player name would appear twice. - Ensured you disconnect from multiplayer groups, if the player starts a single-player game. - Disabled load/save for multiplayer runs. - Fixed multiplayer light position.
[ 2016-08-23 12:58:01 CET ] [ Original post ]
Last Will
Lizard Factory
Developer
Lizard Factory
Publisher
2016-08-29
Release
Game News Posts:
72
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(219 reviews)
The Game includes VR Support
Keyboard & mouse: 1
Standing: 1
Seated: 1
Public Linux Depots:
- Last Will Linux Universal [1.84 G]
Last Will is a reverse Escape Room game, where you need to get into the center of a grand old mansion, made by a eccentric and paranoid old professor.
The player will be tested in all manner of skills like logic, perception, maths, communication, timing and riddles.
The game can be played alone, or in teams of up to 4 players. The mansion is randomly generated each time, and the difficulty can be adjusted.
The game can be played in HEIST MODE with a countdown clock, or in FREE PLAY where you can set your own pace.
The game has some mild paranormal undertones, without going all out on a horror limb.
The player will be tested in all manner of skills like logic, perception, maths, communication, timing and riddles.
The game can be played alone, or in teams of up to 4 players. The mansion is randomly generated each time, and the difficulty can be adjusted.
The game can be played in HEIST MODE with a countdown clock, or in FREE PLAY where you can set your own pace.
The game has some mild paranormal undertones, without going all out on a horror limb.
Features
- Randomly generated mansion and puzzles, for maximum replayability.
- 20+ different puzzle types.
- Easy and simple movement and UI, putting the focus on solving the puzzles themselves.
- 10+ beautiful mansion rooms, including an overgrown garden.
- New puzzles added bi-weekly.
- Configurable game setup, where you can pick out your own custom puzzle composition.
- Work together in 4-player multiplayer.
- Oculus Rift support.
- Modular challenges and simple SDK enables mods and Steam Workshop additions.
- Flexible hint system makes sure you don't get absolutely stuck.
Launch plans
We currently have a simplistic version ready, that we are expanding and playtesting at a rapid rate. We hope to have everything ready for a launch around June 2016. We will launch an english version first, and look into localisation if everything seems stable.Content plans
All add-ons will be free, once you purchased the main game. We will NOT be doing any paid expansions, microtransactions or paid mods.MINIMAL SETUP
- OS: Steam OS / Ubuntu 14.04
- Processor: Intel Core i5 3470Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce GTX 660 Ti 2GB
- Storage: 2 GB available space
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