▶
Licking the wounds patch
It's never fun to have to push a release like this. Beyond the server, we also realised that we have way too many bugs in our backlog that needs to be dealt with. To clarify, the release date has been pushed to the 29th. This will not alter the release schedule of future episodes.
- Increased feedback from server if connection would have any problems. - Added some error listeners. - Strengthened connection timeout code. - Removed elements before connection is established.
- Greatly optimized loading time of the mansion.
- Bug that would cause some glitchy load/save mechanics fixed.
- Client now remembers settings between sessions properly, even on game crash. - Some audio settings added. - Exit window grown bigger. - Audio from creeking cabinets and drawers can now be toggled.
- Escape key now exits notebook instead of opening pause menu, when notebook is active.
- Space and escape now skips tutorial messages. - Added some additional messages.
- Cleaned out some shaders. - Book props can now be examined closely.
- Fixed bug where some books could become unclickable. - Fixed hint system crossed wires. - Reset lever now has freedom to move around. - Improved audio feedback.
- Fixed snowglobe achievements for each room.
- Fixed bug where some letter spinners had to be spun, even if their original position was correct. - Fixed initial clicking sound. - Removed some old uncharming assets.
- Added some options for the generator to make the puzzles both easier and harder. - Improved shader for item placement indicator.
- Enforced a system increasing the chance of finding "fresh" riddles. - Added four riddles to the riddle pool.
- Fixed bug that could cause some ingame objects to become unclickable.
[ 2016-08-24 14:57:08 CET ] [ Original post ]
# Update
It's never fun to have to push a release like this. Beyond the server, we also realised that we have way too many bugs in our backlog that needs to be dealt with. To clarify, the release date has been pushed to the 29th. This will not alter the release schedule of future episodes.
# Multiplayer
- Increased feedback from server if connection would have any problems. - Added some error listeners. - Strengthened connection timeout code. - Removed elements before connection is established.
# Optimization
- Greatly optimized loading time of the mansion.
# Load / Save
- Bug that would cause some glitchy load/save mechanics fixed.
# Settings
- Client now remembers settings between sessions properly, even on game crash. - Some audio settings added. - Exit window grown bigger. - Audio from creeking cabinets and drawers can now be toggled.
# Notebook
- Escape key now exits notebook instead of opening pause menu, when notebook is active.
# Tutorial messages
- Space and escape now skips tutorial messages. - Added some additional messages.
# The office
- Cleaned out some shaders. - Book props can now be examined closely.
# Library
- Fixed bug where some books could become unclickable. - Fixed hint system crossed wires. - Reset lever now has freedom to move around. - Improved audio feedback.
# Achievements
- Fixed snowglobe achievements for each room.
# Entrance hall
- Fixed bug where some letter spinners had to be spun, even if their original position was correct. - Fixed initial clicking sound. - Removed some old uncharming assets.
# Dinner puzzles
- Added some options for the generator to make the puzzles both easier and harder. - Improved shader for item placement indicator.
# Riddles
- Enforced a system increasing the chance of finding "fresh" riddles. - Added four riddles to the riddle pool.
# Misc
- Fixed bug that could cause some ingame objects to become unclickable.
[ 2016-08-24 14:57:08 CET ] [ Original post ]
Last Will
Lizard Factory
Developer
Lizard Factory
Publisher
2016-08-29
Release
Game News Posts:
72
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(219 reviews)
The Game includes VR Support
Keyboard & mouse: 1
Standing: 1
Seated: 1
Public Linux Depots:
- Last Will Linux Universal [1.84 G]
Last Will is a reverse Escape Room game, where you need to get into the center of a grand old mansion, made by a eccentric and paranoid old professor.
The player will be tested in all manner of skills like logic, perception, maths, communication, timing and riddles.
The game can be played alone, or in teams of up to 4 players. The mansion is randomly generated each time, and the difficulty can be adjusted.
The game can be played in HEIST MODE with a countdown clock, or in FREE PLAY where you can set your own pace.
The game has some mild paranormal undertones, without going all out on a horror limb.
The player will be tested in all manner of skills like logic, perception, maths, communication, timing and riddles.
The game can be played alone, or in teams of up to 4 players. The mansion is randomly generated each time, and the difficulty can be adjusted.
The game can be played in HEIST MODE with a countdown clock, or in FREE PLAY where you can set your own pace.
The game has some mild paranormal undertones, without going all out on a horror limb.
Features
- Randomly generated mansion and puzzles, for maximum replayability.
- 20+ different puzzle types.
- Easy and simple movement and UI, putting the focus on solving the puzzles themselves.
- 10+ beautiful mansion rooms, including an overgrown garden.
- New puzzles added bi-weekly.
- Configurable game setup, where you can pick out your own custom puzzle composition.
- Work together in 4-player multiplayer.
- Oculus Rift support.
- Modular challenges and simple SDK enables mods and Steam Workshop additions.
- Flexible hint system makes sure you don't get absolutely stuck.
Launch plans
We currently have a simplistic version ready, that we are expanding and playtesting at a rapid rate. We hope to have everything ready for a launch around June 2016. We will launch an english version first, and look into localisation if everything seems stable.Content plans
All add-ons will be free, once you purchased the main game. We will NOT be doing any paid expansions, microtransactions or paid mods.MINIMAL SETUP
- OS: Steam OS / Ubuntu 14.04
- Processor: Intel Core i5 3470Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce GTX 660 Ti 2GB
- Storage: 2 GB available space
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