
# Update
It's never fun to have to push a release like this. Beyond the server, we also realised that we have way too many bugs in our backlog that needs to be dealt with.
To clarify, the release date has been pushed to the 29th. This will not alter the release schedule of future episodes.
# Multiplayer
- Increased feedback from server if connection would have any problems.
- Added some error listeners.
- Strengthened connection timeout code.
- Removed elements before connection is established.
# Optimization
- Greatly optimized loading time of the mansion.
# Load / Save
- Bug that would cause some glitchy load/save mechanics fixed.
# Settings
- Client now remembers settings between sessions properly, even on game crash.
- Some audio settings added.
- Exit window grown bigger.
- Audio from creeking cabinets and drawers can now be toggled.
# Notebook
- Escape key now exits notebook instead of opening pause menu, when notebook is active.
# Tutorial messages
- Space and escape now skips tutorial messages.
- Added some additional messages.
# The office
- Cleaned out some shaders.
- Book props can now be examined closely.
# Library
- Fixed bug where some books could become unclickable.
- Fixed hint system crossed wires.
- Reset lever now has freedom to move around.
- Improved audio feedback.
# Achievements
- Fixed snowglobe achievements for each room.
# Entrance hall
- Fixed bug where some letter spinners had to be spun, even if their original position was correct.
- Fixed initial clicking sound.
- Removed some old uncharming assets.
# Dinner puzzles
- Added some options for the generator to make the puzzles both easier and harder.
- Improved shader for item placement indicator.
# Riddles
- Enforced a system increasing the chance of finding "fresh" riddles.
- Added four riddles to the riddle pool.
# Misc
- Fixed bug that could cause some ingame objects to become unclickable.
[ 2016-08-24 14:57:08 CET ] [ Original post ]