
# Launch
- Exact launch specified : http://www.timeanddate.com/countdown/launch?iso=20160829T00&p0=69&msg=Last+Will+Live+on+steam&font=cursive&csz=1
# Save format
- Altered the savefile format. This might mess with old saves, but will enabled sharing of save files across client platforms.
# Multiplayer
- Complete overhaul of the server security setup. SSL up, ports reduced to a minimum, much stronger machines actually doing the business.
- It is now possible (in settings) to change which multiplayer server you wish to connect to. This enables you to play with friends from all regions.
- Japan and Australia have been given their own dedicated servers.
- Chat is now available from the game lobby.
- Chat is now easier to disable.
- Better error catching.
# Guest wing
- New room (well, actually old buggy room that has been fixed)
- Combinatorics and hidden object puzzles.
# Settings
- Intro animation is now toggle-able.
# Client
- OS X client brought up to speed.
- Initial loading is now black instead of white, for smoother transition.
- Reskinned doors.
- Shortcut for hiding interface is now alt+Z instead of just Z.
# Unity
- Finally got my licence crossed over to the project. Which means no more hideous while splash screen.
# Props
- New prop loading system for bigger prop diversity.
- Teapot is no longer identified as "silver" since it isn't.
- Expanded collection of game props.
- Currently only the guest wing utilizes the new prop system. Dining hall will be upgraded soon as well.
# Achievements
- Fixed the "Down in the basement..." achievement.
- New achievement : "A sunday stroll" - Complete the first episode with over 30 minutes to spare.
# Misc bugs
- If the accident should happend and a player glitches through the floor, the player is now teleported to the last safe location.
[ 2016-08-26 07:55:12 CET ] [ Original post ]