The last 24 hours have set in, and we are slowly getting ready to release this baby to the world.
Servers tightened, steam giving thumbs up, just ironing out some bugs and installing last minute features.
# Guest wing
- Fixed walk-through doors.
- Fixed floating item bugs.
- Added some exploratory texts.
# Settings
- The notebook hotkey can now be configured.
# Chess room
- Fixed some dragging issues.
- Fixed up some materials.
# Riddle bank
- Added 6 riddles to the bank.
- Rewrote the clues of some existing riddles.
- Cleared out a bunch of typos.
- Improved system to ensure fresh riddles after playthroughs.
# Library
- Added some better book titles to the mix.
- Added some rare easter egg book titles.
- Upgraded globe mesh and texture.
# Dining hall
- Upgraded the prop system, and added some freedom to item location.
- Added some new props and variations.
- Fixed floating item bug (this time rewrote the code, so the bug should be all gone now)
# Entrance hall
- Added a bit more freedom to the location of clue papers.
- Fixed cornercase bug that could lead to jittery spinners.
- More varieties in statue selection.
- The music box (from version 0.68b) is back.
- Fixed a randomization chance that could lead to crashes or hard graphics tearing.
- Lamp next to the exit is not lit up once all riddles are solved.
- Added some riddles into the mix.
# Multiplayer
- When players join a game late (or reconnects after being thrown off) they are now correctly pushed forward to the current room, instead of starting over.
- Tightened up some multiplayer physics mechanics.
- Added "Lowest ping" as a server option.
- Victory is now unified throughout all playsessions.
- Fixed bug where two people picking up the same item would lead to dupe.
# Misc
- Cleaned up some graphical errors that could occur during the transitions between rooms.
- Fixed some issues considering doors moving and "crushing" players.
# Achievements
- Two new achievements "Full House" and "Did someone say Scooby snacks?" for multiplayer effort.
[ 2016-08-28 19:00:11 CET ] [ Original post ]
🎮 Full Controller Support
- Last Will Linux Universal [1.84 G]
The player will be tested in all manner of skills like logic, perception, maths, communication, timing and riddles.
The game can be played alone, or in teams of up to 4 players. The mansion is randomly generated each time, and the difficulty can be adjusted.
The game can be played in HEIST MODE with a countdown clock, or in FREE PLAY where you can set your own pace.
The game has some mild paranormal undertones, without going all out on a horror limb.
Features
- Randomly generated mansion and puzzles, for maximum replayability.
- 20+ different puzzle types.
- Easy and simple movement and UI, putting the focus on solving the puzzles themselves.
- 10+ beautiful mansion rooms, including an overgrown garden.
- New puzzles added bi-weekly.
- Configurable game setup, where you can pick out your own custom puzzle composition.
- Work together in 4-player multiplayer.
- Oculus Rift support.
- Modular challenges and simple SDK enables mods and Steam Workshop additions.
- Flexible hint system makes sure you don't get absolutely stuck.
Launch plans
We currently have a simplistic version ready, that we are expanding and playtesting at a rapid rate. We hope to have everything ready for a launch around June 2016. We will launch an english version first, and look into localisation if everything seems stable.Content plans
All add-ons will be free, once you purchased the main game. We will NOT be doing any paid expansions, microtransactions or paid mods.- OS: Steam OS / Ubuntu 14.04
- Processor: Intel Core i5 3470Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce GTX 660 Ti 2GB
- Storage: 2 GB available space
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