





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Been some rough days, and unfortunately the live build have not been very stable. We have set up some precautions going forward, to reduce the chance of this happending again.
I really appreciate people sticking by, even when bugs like these can be fustrating to the game experience.
I'm returning to my office tomorrow, so we can dig down and focus on episode 2, but that doesn't meen that this weekend has been passed idling.
# Item placement slots
- Fixed bug that could cause item placement areas to glitch during multiplayer, effectively replacing items with other items.
# Guest wing
- Fixed some faulty mosaic headlines.
- Rewrote the way the mosaics are generated, for more interesting combinations.
- Fixed blocky floor textures.
# Chess room
- Validation button now registers correctly over multiplayer.
# Game room
- Fixed some issues surrounding the dial pads, that made them seem inresponsive.
- Fixed some colliders that made you able to walk through furniture.
- Made sure that people with colorblindness or those that don't see color very well still can solve the puzzles.
- Removed purple and Orange ball, to reduce confusion.
# Doors
- Fixed gaping whole that could occur underneath doors.
# Game over / Restart
- Fixed disappearing cursor bug.
# Dining hall
- Fixed walkthrough wine rack.
- Added more variations to the puzzle algorithm.
# Spawn points
- Fixed spawn point glitchery.
- Resolved some issues about respawning during load.
# Multiplayer
- Fixed some inventory bugs.
- Lightened up the shadow shader.
- Grabbing items is now proclaimed to the rest of the group.
- Chat now announces when rooms are solved.
# Library
- Fixed some issues regarding light switches.
- Ingraved reset handle to hint more to what it could do.
- Added a bunch of new book names.
# Misc
- A whole lot of code cleanup and much cleaner processing during mansion generation.
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