Been some rough days, and unfortunately the live build have not been very stable. We have set up some precautions going forward, to reduce the chance of this happending again.
I really appreciate people sticking by, even when bugs like these can be fustrating to the game experience.
I'm returning to my office tomorrow, so we can dig down and focus on episode 2, but that doesn't meen that this weekend has been passed idling.
# Item placement slots
- Fixed bug that could cause item placement areas to glitch during multiplayer, effectively replacing items with other items.
# Guest wing
- Fixed some faulty mosaic headlines.
- Rewrote the way the mosaics are generated, for more interesting combinations.
- Fixed blocky floor textures.
# Chess room
- Validation button now registers correctly over multiplayer.
# Game room
- Fixed some issues surrounding the dial pads, that made them seem inresponsive.
- Fixed some colliders that made you able to walk through furniture.
- Made sure that people with colorblindness or those that don't see color very well still can solve the puzzles.
- Removed purple and Orange ball, to reduce confusion.
# Doors
- Fixed gaping whole that could occur underneath doors.
# Game over / Restart
- Fixed disappearing cursor bug.
# Dining hall
- Fixed walkthrough wine rack.
- Added more variations to the puzzle algorithm.
# Spawn points
- Fixed spawn point glitchery.
- Resolved some issues about respawning during load.
# Multiplayer
- Fixed some inventory bugs.
- Lightened up the shadow shader.
- Grabbing items is now proclaimed to the rest of the group.
- Chat now announces when rooms are solved.
# Library
- Fixed some issues regarding light switches.
- Ingraved reset handle to hint more to what it could do.
- Added a bunch of new book names.
# Misc
- A whole lot of code cleanup and much cleaner processing during mansion generation.
[ 2016-09-04 14:20:16 CET ] [ Original post ]
🎮 Full Controller Support
- Last Will Linux Universal [1.84 G]
The player will be tested in all manner of skills like logic, perception, maths, communication, timing and riddles.
The game can be played alone, or in teams of up to 4 players. The mansion is randomly generated each time, and the difficulty can be adjusted.
The game can be played in HEIST MODE with a countdown clock, or in FREE PLAY where you can set your own pace.
The game has some mild paranormal undertones, without going all out on a horror limb.
Features
- Randomly generated mansion and puzzles, for maximum replayability.
- 20+ different puzzle types.
- Easy and simple movement and UI, putting the focus on solving the puzzles themselves.
- 10+ beautiful mansion rooms, including an overgrown garden.
- New puzzles added bi-weekly.
- Configurable game setup, where you can pick out your own custom puzzle composition.
- Work together in 4-player multiplayer.
- Oculus Rift support.
- Modular challenges and simple SDK enables mods and Steam Workshop additions.
- Flexible hint system makes sure you don't get absolutely stuck.
Launch plans
We currently have a simplistic version ready, that we are expanding and playtesting at a rapid rate. We hope to have everything ready for a launch around June 2016. We will launch an english version first, and look into localisation if everything seems stable.Content plans
All add-ons will be free, once you purchased the main game. We will NOT be doing any paid expansions, microtransactions or paid mods.- OS: Steam OS / Ubuntu 14.04
- Processor: Intel Core i5 3470Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce GTX 660 Ti 2GB
- Storage: 2 GB available space
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