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Pushing the episode schedule a bit


Greetings all good players out there. Im sitting here with the pouring rain and streetlamps as a backdrop, throwing everything I have at fixing bugs in the game client. This weekend was supposed to be all about playtesting, but the schedule got hijacked by bug upon bug, that we admittedly should have caught sooner. And tomorrow we were supposed to unveil episode 2, which is almost done, but woefully untested and balanced for difficulty. I know people have been waiting eagerly for episode 2, but since the game client really needs some work, I have decided to push the episode launch plan four days ahead, giving us more time to playtest and getting stability to both the geometry glitches, the corruption on savefiles, the controlscheme and the multiplayer weirdness of the client. It stings, but adding some time on the clock also have these benefits : - The obvious extra polishing of the client, and thereby a better experience overall. - Better experience for people joining the projekt now, since we can serve up a better small thing, than two unstable medium sized things. - With the new release schedule, steam has promised to give each episode a small promotional umph, bringing players in once each episode is done. - We will be able to spend the money we earned on presales on more voice recording and awesome artwork from our two resident artists. - You will have the fine weekend to sink your teeth into the second episode. - Any "spare time" will be spend improving on both Episode 1 and 2. Now I know stalling in a game development project always makes thing sound shaky, and if anyone wants to just bail and claim a refund, I have no bad vibes coming their way. But I do hope people will stick around, curious on learning more about the life of the professor, about the treasure that the mansion will hold, and wether they will crush the coming challenges with ease, or spend hours pondering over gears, rope, light beams, playing cards, typewriters, scrolls and fine wine (just to mention a few of the upcoming puzzle components) So, the updated release schedule will look like this:

Episode schedule:


Episode 2 - The Path to Ruin Release date : 8th of September Episode 3 - The Man the World Forgot Release date : 22nd of September Episode 4 - Thy Kingdom Come Release date : 6th of October Also, we have decided to keep the rhytm going with a small little addition: Bonus Episode/Patch - The Architecture of Madness Release date : 20th of October Containing extra riddles, puzzles and maybe a couple of extra rooms to the existing episodes.

In conclusion


Delaying is never fun, but I hope that on the whole, this will be for the best. It doesn't mean that we are just dazing in the sun, we are working hard and all workdays this coming week will contain at least one major patch a day. So I will return to the coding cauldron, and I hope to present some good patches in the near future. See you all soon.


[ 2016-09-04 21:55:50 CET ] [ Original post ]

Last Will
Lizard Factory Developer
Lizard Factory Publisher
2016-08-29 Release
Game News Posts: 72
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive (219 reviews)
The Game includes VR Support
Keyboard & mouse: 1
Standing: 1
Seated: 1
Public Linux Depots:
  • Last Will Linux Universal [1.84 G]
Last Will is a reverse Escape Room game, where you need to get into the center of a grand old mansion, made by a eccentric and paranoid old professor.

The player will be tested in all manner of skills like logic, perception, maths, communication, timing and riddles.

The game can be played alone, or in teams of up to 4 players. The mansion is randomly generated each time, and the difficulty can be adjusted.

The game can be played in HEIST MODE with a countdown clock, or in FREE PLAY where you can set your own pace.

The game has some mild paranormal undertones, without going all out on a horror limb.

Features

  • Randomly generated mansion and puzzles, for maximum replayability.
  • 20+ different puzzle types.
  • Easy and simple movement and UI, putting the focus on solving the puzzles themselves.
  • 10+ beautiful mansion rooms, including an overgrown garden.
  • New puzzles added bi-weekly.
  • Configurable game setup, where you can pick out your own custom puzzle composition.
  • Work together in 4-player multiplayer.
  • Oculus Rift support.
  • Modular challenges and simple SDK enables mods and Steam Workshop additions.
  • Flexible hint system makes sure you don't get absolutely stuck.

Launch plans

We currently have a simplistic version ready, that we are expanding and playtesting at a rapid rate. We hope to have everything ready for a launch around June 2016. We will launch an english version first, and look into localisation if everything seems stable.

Content plans

All add-ons will be free, once you purchased the main game. We will NOT be doing any paid expansions, microtransactions or paid mods.

MINIMAL SETUP
  • OS: Steam OS / Ubuntu 14.04
  • Processor: Intel Core i5 3470Memory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: GeForce GTX 660 Ti 2GB
  • Storage: 2 GB available space
GAMEBILLET

[ 5499 ]

18.39$ (8%)
13.04$ (13%)
14.23$ (64%)
24.89$ (17%)
13.79$ (8%)
18.39$ (8%)
12.42$ (17%)
3.27$ (18%)
16.55$ (8%)
16.79$ (16%)
12.74$ (-28%)
10.48$ (74%)
10.78$ (17%)
13.79$ (8%)
4.12$ (17%)
4.19$ (16%)
16.57$ (17%)
13.27$ (17%)
3.29$ (18%)
4.59$ (8%)
7.94$ (74%)
31.13$ (56%)
16.79$ (16%)
6.43$ (8%)
4.22$ (15%)
22.99$ (8%)
5.12$ (83%)
21.99$ (12%)
16.97$ (15%)
24.89$ (17%)
GAMERSGATE

[ 1846 ]

2.4$ (73%)
1.46$ (71%)
5.63$ (81%)
0.75$ (81%)
14.99$ (50%)
7.5$ (75%)
1.95$ (85%)
0.99$ (67%)
15.74$ (48%)
1.8$ (91%)
21.59$ (28%)
7.49$ (63%)
3.6$ (70%)
4.88$ (62%)
13.2$ (67%)
10.0$ (75%)
0.81$ (80%)
4.05$ (73%)
3.38$ (62%)
0.56$ (81%)
4.46$ (70%)
2.04$ (74%)
1.31$ (81%)
2.5$ (75%)
2.0$ (50%)
13.99$ (30%)
1.0$ (80%)
20.02$ (33%)
0.56$ (81%)
10.13$ (22%)

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