# Corridor system
- As part of the massive rewrite of the mansion generation script, corridors and staircases can now appear as room transitions between the puzzle rooms.
- This serves as a good "airlock" between rooms, making sure that the engine doesn't overlap elements, and giving room designers (especially once the Workshop is open) the possibility to be more creative with their designs.
- We realize that this will make the mansion architecture even more "chaotic" but this is actually not a super bad thing to be honest.
- More corridor variations will come. Corridors will never contain riddles or puzzles, and are just ment as a segway between levels.
# Riddles
- Shaped up a couple of riddles.
# Clocks
- Removed the hands of some clocks during "free mode".
- Forced clocks to have no animation nor ticking sound during Free mode, enhancing the notion that time stands still.
- Added hint about missing hands on clocks in the hint randomizer.
# Game room
- Cleaned out some graphical errors.
# Controls
- Fixed bug where shift keys could not be set as a control key.
- Storing keys in a seperate save file. This should leave keymapping out of the corrupt save file bug.
# Multiplayer
- Implemented network cap on furniture and props being moved around.
# Dining room
- New rum bottle + rum location variations.
- Better etheral shader when placing items.
# Respawning
- Added system to improve the safeguard if the character is suddently not inside a room, to better detect and relocate the player.
# Guest wing
- Polished some letter shapes.
- New red indicator material.
- Puzzle adjustments.
- Changed light sources.
# Doorways
- Ensured that both doors creek open at the same time.
- Fixed door depth.
[ 2016-09-06 08:15:11 CET ] [ Original post ]
🎮 Full Controller Support
- Last Will Linux Universal [1.84 G]
The player will be tested in all manner of skills like logic, perception, maths, communication, timing and riddles.
The game can be played alone, or in teams of up to 4 players. The mansion is randomly generated each time, and the difficulty can be adjusted.
The game can be played in HEIST MODE with a countdown clock, or in FREE PLAY where you can set your own pace.
The game has some mild paranormal undertones, without going all out on a horror limb.
Features
- Randomly generated mansion and puzzles, for maximum replayability.
- 20+ different puzzle types.
- Easy and simple movement and UI, putting the focus on solving the puzzles themselves.
- 10+ beautiful mansion rooms, including an overgrown garden.
- New puzzles added bi-weekly.
- Configurable game setup, where you can pick out your own custom puzzle composition.
- Work together in 4-player multiplayer.
- Oculus Rift support.
- Modular challenges and simple SDK enables mods and Steam Workshop additions.
- Flexible hint system makes sure you don't get absolutely stuck.
Launch plans
We currently have a simplistic version ready, that we are expanding and playtesting at a rapid rate. We hope to have everything ready for a launch around June 2016. We will launch an english version first, and look into localisation if everything seems stable.Content plans
All add-ons will be free, once you purchased the main game. We will NOT be doing any paid expansions, microtransactions or paid mods.- OS: Steam OS / Ubuntu 14.04
- Processor: Intel Core i5 3470Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce GTX 660 Ti 2GB
- Storage: 2 GB available space
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