While we have been keeping the pace with a patch a day, I have completely forgotten to do decent patch notes. So here is the patch of today, with some added stuff from previous days thrown into it.
Development for episode 3 is well underway, as well as the late rooms from episode 2. They are undergoing some game balancing, and unlocked when we feel they have an acceptable balance of intuitive and difficulty.
We hope to get the last episode 2 rooms out this weekend, and also to do some polishing on the client as a whole, and to shine up some episode 1 mechanics.
# New room : Wine cellar
- A new room with new puzzles.
- Altered some rendering mechanics to enable new, reality-altering mechanics.
- The madness of the old professor is slowly creeping into the physical realm.
# Affiliate campaign
- Improved tracking for affiliate campaign, and enabled direct-to-steam linking.
# Mansion generator
- Fixed bug that could cause some cornercase crashes.
# Game room
- Fixed glitching carpets.
# Storage Cellar
- Added some more props and statements to the mix.
- Clues fixed.
# Office
- Fixed bug that could cause glitchery surrounding keyholes.
# Dining room
- Added security measures for item drops during multiplayer.
# Darkroom
- Fixed multiplayer issue if lit lantern disconnected.
- Fixed some tooltips.
- Fixed crazy hinges on cupboards.
# Multiplayer
- Fixed chat margins.
- Added some chat messages on object interactions.
# Cross clients
- Brought Mac and Linux up to speed.
- Improved some mac support capabilities.
# Achievements
- Fixed some broken polarids.
- Added some extra stats, enabling some future progression achievements.
# Analytics
- Improved heatmap analytics system, to better understand how our players experience the mansion.
# Open beta
- The playtesting branch is now publicly available.
- Shared keys with 200 youtubers.
[ 2016-09-14 22:08:20 CET ] [ Original post ]