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Footsteps in the Dark patch
- A new room with new puzzles. - Altered some rendering mechanics to enable new, reality-altering mechanics. - The madness of the old professor is slowly creeping into the physical realm.
- Improved tracking for affiliate campaign, and enabled direct-to-steam linking.
- Fixed bug that could cause some cornercase crashes.
- Fixed glitching carpets.
- Added some more props and statements to the mix. - Clues fixed.
- Fixed bug that could cause glitchery surrounding keyholes.
- Added security measures for item drops during multiplayer.
- Fixed multiplayer issue if lit lantern disconnected. - Fixed some tooltips. - Fixed crazy hinges on cupboards.
- Fixed chat margins. - Added some chat messages on object interactions.
- Brought Mac and Linux up to speed. - Improved some mac support capabilities.
- Fixed some broken polarids. - Added some extra stats, enabling some future progression achievements.
- Improved heatmap analytics system, to better understand how our players experience the mansion.
- The playtesting branch is now publicly available. - Shared keys with 200 youtubers.
[ 2016-09-14 22:08:20 CET ] [ Original post ]
While we have been keeping the pace with a patch a day, I have completely forgotten to do decent patch notes. So here is the patch of today, with some added stuff from previous days thrown into it. Development for episode 3 is well underway, as well as the late rooms from episode 2. They are undergoing some game balancing, and unlocked when we feel they have an acceptable balance of intuitive and difficulty. We hope to get the last episode 2 rooms out this weekend, and also to do some polishing on the client as a whole, and to shine up some episode 1 mechanics.
# New room : Wine cellar
- A new room with new puzzles. - Altered some rendering mechanics to enable new, reality-altering mechanics. - The madness of the old professor is slowly creeping into the physical realm.
# Affiliate campaign
- Improved tracking for affiliate campaign, and enabled direct-to-steam linking.
# Mansion generator
- Fixed bug that could cause some cornercase crashes.
# Game room
- Fixed glitching carpets.
# Storage Cellar
- Added some more props and statements to the mix. - Clues fixed.
# Office
- Fixed bug that could cause glitchery surrounding keyholes.
# Dining room
- Added security measures for item drops during multiplayer.
# Darkroom
- Fixed multiplayer issue if lit lantern disconnected. - Fixed some tooltips. - Fixed crazy hinges on cupboards.
# Multiplayer
- Fixed chat margins. - Added some chat messages on object interactions.
# Cross clients
- Brought Mac and Linux up to speed. - Improved some mac support capabilities.
# Achievements
- Fixed some broken polarids. - Added some extra stats, enabling some future progression achievements.
# Analytics
- Improved heatmap analytics system, to better understand how our players experience the mansion.
# Open beta
- The playtesting branch is now publicly available. - Shared keys with 200 youtubers.
[ 2016-09-14 22:08:20 CET ] [ Original post ]
Last Will
Lizard Factory
Developer
Lizard Factory
Publisher
2016-08-29
Release
Game News Posts:
72
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(219 reviews)
The Game includes VR Support
Keyboard & mouse: 1
Standing: 1
Seated: 1
Public Linux Depots:
- Last Will Linux Universal [1.84 G]
Last Will is a reverse Escape Room game, where you need to get into the center of a grand old mansion, made by a eccentric and paranoid old professor.
The player will be tested in all manner of skills like logic, perception, maths, communication, timing and riddles.
The game can be played alone, or in teams of up to 4 players. The mansion is randomly generated each time, and the difficulty can be adjusted.
The game can be played in HEIST MODE with a countdown clock, or in FREE PLAY where you can set your own pace.
The game has some mild paranormal undertones, without going all out on a horror limb.
The player will be tested in all manner of skills like logic, perception, maths, communication, timing and riddles.
The game can be played alone, or in teams of up to 4 players. The mansion is randomly generated each time, and the difficulty can be adjusted.
The game can be played in HEIST MODE with a countdown clock, or in FREE PLAY where you can set your own pace.
The game has some mild paranormal undertones, without going all out on a horror limb.
Features
- Randomly generated mansion and puzzles, for maximum replayability.
- 20+ different puzzle types.
- Easy and simple movement and UI, putting the focus on solving the puzzles themselves.
- 10+ beautiful mansion rooms, including an overgrown garden.
- New puzzles added bi-weekly.
- Configurable game setup, where you can pick out your own custom puzzle composition.
- Work together in 4-player multiplayer.
- Oculus Rift support.
- Modular challenges and simple SDK enables mods and Steam Workshop additions.
- Flexible hint system makes sure you don't get absolutely stuck.
Launch plans
We currently have a simplistic version ready, that we are expanding and playtesting at a rapid rate. We hope to have everything ready for a launch around June 2016. We will launch an english version first, and look into localisation if everything seems stable.Content plans
All add-ons will be free, once you purchased the main game. We will NOT be doing any paid expansions, microtransactions or paid mods.MINIMAL SETUP
- OS: Steam OS / Ubuntu 14.04
- Processor: Intel Core i5 3470Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce GTX 660 Ti 2GB
- Storage: 2 GB available space
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