▶
The War that Changed patch (v.0.76)
Another room added to the roster, this one with slightly higher difficulty than the previous ones. We plan to return and redo some of the other Episode 2 rooms to make their difficulty match Episode 1 more. But for now, enjoy the newly added room, the reconstructed bunker. We are admittedly a bit behind on our schedule regarding Episode 3, but we are putting all effort today and tomorrow into getting it ready for you all. - New sequencer system. - Tweaked lighting and light combination system.
- Fixed bug regarding drawer state in multiplayer. - Cleaned key hint, since it is no longer in use.
- Added missing clock. - Fixed some item descriptions to improve the flow.
- Fixed some meshes to prevent holes in the world. Worldholes are bad holes. - Moved some obstacles around, to better enabled walking paths. - Fixed rendering glictes that could cause the back wall to fade out.
- Moved lamps closer to the keyhole. - Added some hints. - Strengthened the game vocabulary with over 2000 words.
- Fixed vent orientation for on/off states. - Pipe placement now checks for correct combinations. - Fixed some multiplayer connectivity issues. - Adjusted bounding boxes for movement and collission.
- Adjusted script generating the mansion to combat repeatable rooms.
- Rewritten some riddle mechanics to allow larger variety. - Striking down on double riddle chances.
- Reworked placement areas to help puzzle hints place themselves better.
- Reworked positioning rules for some items, making them easier to find.
- Reworked item inspector to better focus on the center of the item.
- Fixed some wall positions to prevent glitching walls.
- Fixed some broken collider system, that had a chance to snap and cause weird missing collissions.
- Optimized loading process. - Cleaned up some leaks that could lead to memory crashes.
[ 2016-09-21 17:15:23 CET ] [ Original post ]
# The Reconstructed Bunker
Another room added to the roster, this one with slightly higher difficulty than the previous ones. We plan to return and redo some of the other Episode 2 rooms to make their difficulty match Episode 1 more. But for now, enjoy the newly added room, the reconstructed bunker. We are admittedly a bit behind on our schedule regarding Episode 3, but we are putting all effort today and tomorrow into getting it ready for you all. - New sequencer system. - Tweaked lighting and light combination system.
# Office
- Fixed bug regarding drawer state in multiplayer. - Cleaned key hint, since it is no longer in use.
# Darkroom
- Added missing clock. - Fixed some item descriptions to improve the flow.
# The Chapel
- Fixed some meshes to prevent holes in the world. Worldholes are bad holes. - Moved some obstacles around, to better enabled walking paths. - Fixed rendering glictes that could cause the back wall to fade out.
# Archives
- Moved lamps closer to the keyhole. - Added some hints. - Strengthened the game vocabulary with over 2000 words.
# Passageway
- Fixed vent orientation for on/off states. - Pipe placement now checks for correct combinations. - Fixed some multiplayer connectivity issues. - Adjusted bounding boxes for movement and collission.
# Mansion generation
- Adjusted script generating the mansion to combat repeatable rooms.
# Riddle mechanics
- Rewritten some riddle mechanics to allow larger variety. - Striking down on double riddle chances.
# Entrance hall
- Reworked placement areas to help puzzle hints place themselves better.
# Guest wing
- Reworked positioning rules for some items, making them easier to find.
# Item inspection
- Reworked item inspector to better focus on the center of the item.
# Corridors
- Fixed some wall positions to prevent glitching walls.
# Physics
- Fixed some broken collider system, that had a chance to snap and cause weird missing collissions.
# Client
- Optimized loading process. - Cleaned up some leaks that could lead to memory crashes.
[ 2016-09-21 17:15:23 CET ] [ Original post ]
Last Will
Lizard Factory
Developer
Lizard Factory
Publisher
2016-08-29
Release
Game News Posts:
72
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(219 reviews)
The Game includes VR Support
Keyboard & mouse: 1
Standing: 1
Seated: 1
Public Linux Depots:
- Last Will Linux Universal [1.84 G]
Last Will is a reverse Escape Room game, where you need to get into the center of a grand old mansion, made by a eccentric and paranoid old professor.
The player will be tested in all manner of skills like logic, perception, maths, communication, timing and riddles.
The game can be played alone, or in teams of up to 4 players. The mansion is randomly generated each time, and the difficulty can be adjusted.
The game can be played in HEIST MODE with a countdown clock, or in FREE PLAY where you can set your own pace.
The game has some mild paranormal undertones, without going all out on a horror limb.
The player will be tested in all manner of skills like logic, perception, maths, communication, timing and riddles.
The game can be played alone, or in teams of up to 4 players. The mansion is randomly generated each time, and the difficulty can be adjusted.
The game can be played in HEIST MODE with a countdown clock, or in FREE PLAY where you can set your own pace.
The game has some mild paranormal undertones, without going all out on a horror limb.
Features
- Randomly generated mansion and puzzles, for maximum replayability.
- 20+ different puzzle types.
- Easy and simple movement and UI, putting the focus on solving the puzzles themselves.
- 10+ beautiful mansion rooms, including an overgrown garden.
- New puzzles added bi-weekly.
- Configurable game setup, where you can pick out your own custom puzzle composition.
- Work together in 4-player multiplayer.
- Oculus Rift support.
- Modular challenges and simple SDK enables mods and Steam Workshop additions.
- Flexible hint system makes sure you don't get absolutely stuck.
Launch plans
We currently have a simplistic version ready, that we are expanding and playtesting at a rapid rate. We hope to have everything ready for a launch around June 2016. We will launch an english version first, and look into localisation if everything seems stable.Content plans
All add-ons will be free, once you purchased the main game. We will NOT be doing any paid expansions, microtransactions or paid mods.MINIMAL SETUP
- OS: Steam OS / Ubuntu 14.04
- Processor: Intel Core i5 3470Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce GTX 660 Ti 2GB
- Storage: 2 GB available space
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