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Bits and Bolts patch
- Updated the multiplayer network code to the latest versions on all three platforms.
- Fixed crash that would hit certain players right at game start. (Giving an understandably bad experience) - Fixed older graphics cards issue, where some materials would appear as bright pink.
- Fixed a bug that would prevent the player from making their own ASDW control scheme. - Fixed some controller issues.
- Fixed resolution menu where it would sometimes just say "Option 1". - Fixed fullscreen checkbox that sometimes would be toggled even if the game was not in fullscreen mode.
- Fixed a bug that could cause the lantern to do some weird skewing and collisions. - Lantern visibility can now be toggled in settings (for those that dislike it being in the way).
- Fixed an issue where inventory icons would fail to load properly. - Optimized inventory load time.
- Optimized mesh data and fixed some broken mesh compressions.
- Fixed hardware statistics bug. - Cleaned up loadweight on first install. - Cleaned out around 100 mb of old graphical assets.
[ 2016-10-05 15:09:17 CET ] [ Original post ]
Greetings all, Gecko the Dev here. I understand everyone is hungry for new rooms and puzzles, but I had a couple of core client things that needed to be fixed. It doesn't matter how many rooms there may be, if a player is unable to access any of them due to weird crashes :)
# Network code
- Updated the multiplayer network code to the latest versions on all three platforms.
# Memory allocation
- Fixed crash that would hit certain players right at game start. (Giving an understandably bad experience) - Fixed older graphics cards issue, where some materials would appear as bright pink.
# Controls
- Fixed a bug that would prevent the player from making their own ASDW control scheme. - Fixed some controller issues.
# Settings
- Fixed resolution menu where it would sometimes just say "Option 1". - Fixed fullscreen checkbox that sometimes would be toggled even if the game was not in fullscreen mode.
# Lantern
- Fixed a bug that could cause the lantern to do some weird skewing and collisions. - Lantern visibility can now be toggled in settings (for those that dislike it being in the way).
# Inventory system
- Fixed an issue where inventory icons would fail to load properly. - Optimized inventory load time.
# Meshes
- Optimized mesh data and fixed some broken mesh compressions.
# Client
- Fixed hardware statistics bug. - Cleaned up loadweight on first install. - Cleaned out around 100 mb of old graphical assets.
[ 2016-10-05 15:09:17 CET ] [ Original post ]
Last Will
Lizard Factory
Developer
Lizard Factory
Publisher
2016-08-29
Release
Game News Posts:
72
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(219 reviews)
The Game includes VR Support
Keyboard & mouse: 1
Standing: 1
Seated: 1
Public Linux Depots:
- Last Will Linux Universal [1.84 G]
Last Will is a reverse Escape Room game, where you need to get into the center of a grand old mansion, made by a eccentric and paranoid old professor.
The player will be tested in all manner of skills like logic, perception, maths, communication, timing and riddles.
The game can be played alone, or in teams of up to 4 players. The mansion is randomly generated each time, and the difficulty can be adjusted.
The game can be played in HEIST MODE with a countdown clock, or in FREE PLAY where you can set your own pace.
The game has some mild paranormal undertones, without going all out on a horror limb.
The player will be tested in all manner of skills like logic, perception, maths, communication, timing and riddles.
The game can be played alone, or in teams of up to 4 players. The mansion is randomly generated each time, and the difficulty can be adjusted.
The game can be played in HEIST MODE with a countdown clock, or in FREE PLAY where you can set your own pace.
The game has some mild paranormal undertones, without going all out on a horror limb.
Features
- Randomly generated mansion and puzzles, for maximum replayability.
- 20+ different puzzle types.
- Easy and simple movement and UI, putting the focus on solving the puzzles themselves.
- 10+ beautiful mansion rooms, including an overgrown garden.
- New puzzles added bi-weekly.
- Configurable game setup, where you can pick out your own custom puzzle composition.
- Work together in 4-player multiplayer.
- Oculus Rift support.
- Modular challenges and simple SDK enables mods and Steam Workshop additions.
- Flexible hint system makes sure you don't get absolutely stuck.
Launch plans
We currently have a simplistic version ready, that we are expanding and playtesting at a rapid rate. We hope to have everything ready for a launch around June 2016. We will launch an english version first, and look into localisation if everything seems stable.Content plans
All add-ons will be free, once you purchased the main game. We will NOT be doing any paid expansions, microtransactions or paid mods.MINIMAL SETUP
- OS: Steam OS / Ubuntu 14.04
- Processor: Intel Core i5 3470Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce GTX 660 Ti 2GB
- Storage: 2 GB available space
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