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Grinding Gears patch
- While we are hard at work at episode 4, we thought it would only be fair to add a bit more meat to Episode 3, and we have therefor launched the Workshop. - Not much randomizors yet, but we have some cooking for later additions (just needs some time and some playtesting) - Spoken riddles and puzzle elements are now added to the pool. - Improved scripting surrounding drop-and-place items.
- Fixed some bugs that could cause shardsplitting and prevent players from teaming up.
- New custom tarot cards.
- Fixed bug where instruments would phase into the furniture. - Expanded range of instrument placement. - Fixed some flickering and phasing furniture props. - New instrument to the pool : Harp
- Fixed some broken corridor meshes.
- Fixed odd audio issue that would cause some weird wooden sound issues for some players.
- Tuned up the scripting a bit surrounding drop-place plots. - Tweaked the shader of item slots.
- Added some 4- and 5-letter riddles to the pool. - Fixed some texture coloring issues across all episodes. - Fixed a bunch of typos. - Fixed a bug where a floating box of unknown origin could appear in the middle of a doorframe. - Improved lighting when inspecting items. - Added real-world reflections to inspection view. - Windows leading outside now have a faint starlight shader, letting in a little bit of light. - Optimized raytracing for both light and interactions, which should help improve the framerate a bit.
[ 2016-10-13 11:10:26 CET ] [ Original post ]
# New room : The workshop
- While we are hard at work at episode 4, we thought it would only be fair to add a bit more meat to Episode 3, and we have therefor launched the Workshop. - Not much randomizors yet, but we have some cooking for later additions (just needs some time and some playtesting) - Spoken riddles and puzzle elements are now added to the pool. - Improved scripting surrounding drop-and-place items.
# Multiplayer
- Fixed some bugs that could cause shardsplitting and prevent players from teaming up.
# The Office
- New custom tarot cards.
# Conservatory
- Fixed bug where instruments would phase into the furniture. - Expanded range of instrument placement. - Fixed some flickering and phasing furniture props. - New instrument to the pool : Harp
# Episode 3 entrance
- Fixed some broken corridor meshes.
# Drawers
- Fixed odd audio issue that would cause some weird wooden sound issues for some players.
# Drop item placement
- Tuned up the scripting a bit surrounding drop-place plots. - Tweaked the shader of item slots.
# Misc
- Added some 4- and 5-letter riddles to the pool. - Fixed some texture coloring issues across all episodes. - Fixed a bunch of typos. - Fixed a bug where a floating box of unknown origin could appear in the middle of a doorframe. - Improved lighting when inspecting items. - Added real-world reflections to inspection view. - Windows leading outside now have a faint starlight shader, letting in a little bit of light. - Optimized raytracing for both light and interactions, which should help improve the framerate a bit.
[ 2016-10-13 11:10:26 CET ] [ Original post ]
Last Will
Lizard Factory
Developer
Lizard Factory
Publisher
2016-08-29
Release
Game News Posts:
72
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(219 reviews)
The Game includes VR Support
Keyboard & mouse: 1
Standing: 1
Seated: 1
Public Linux Depots:
- Last Will Linux Universal [1.84 G]
Last Will is a reverse Escape Room game, where you need to get into the center of a grand old mansion, made by a eccentric and paranoid old professor.
The player will be tested in all manner of skills like logic, perception, maths, communication, timing and riddles.
The game can be played alone, or in teams of up to 4 players. The mansion is randomly generated each time, and the difficulty can be adjusted.
The game can be played in HEIST MODE with a countdown clock, or in FREE PLAY where you can set your own pace.
The game has some mild paranormal undertones, without going all out on a horror limb.
The player will be tested in all manner of skills like logic, perception, maths, communication, timing and riddles.
The game can be played alone, or in teams of up to 4 players. The mansion is randomly generated each time, and the difficulty can be adjusted.
The game can be played in HEIST MODE with a countdown clock, or in FREE PLAY where you can set your own pace.
The game has some mild paranormal undertones, without going all out on a horror limb.
Features
- Randomly generated mansion and puzzles, for maximum replayability.
- 20+ different puzzle types.
- Easy and simple movement and UI, putting the focus on solving the puzzles themselves.
- 10+ beautiful mansion rooms, including an overgrown garden.
- New puzzles added bi-weekly.
- Configurable game setup, where you can pick out your own custom puzzle composition.
- Work together in 4-player multiplayer.
- Oculus Rift support.
- Modular challenges and simple SDK enables mods and Steam Workshop additions.
- Flexible hint system makes sure you don't get absolutely stuck.
Launch plans
We currently have a simplistic version ready, that we are expanding and playtesting at a rapid rate. We hope to have everything ready for a launch around June 2016. We will launch an english version first, and look into localisation if everything seems stable.Content plans
All add-ons will be free, once you purchased the main game. We will NOT be doing any paid expansions, microtransactions or paid mods.MINIMAL SETUP
- OS: Steam OS / Ubuntu 14.04
- Processor: Intel Core i5 3470Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce GTX 660 Ti 2GB
- Storage: 2 GB available space
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