Hi everybody.
It has been too long since our last patch, and I apologized for that. These last months have been a kick in the groin for me, but it seems like things are finally getting back on track, and the same goes with this game.
We still have one episode in the works, and a handful of rooms in the other episodes that haven't gone live yet. I need to be cautious not to make too optimistic estimates, all I can say with certainty is that they will be complete before this years end.
The patch today contains mostly rewrites and optimizations, while we are working our way closer to our final goal, full VR support for both Oculus and Vive users.
This was my plan since the beginning of this game, but getting the equipment was easier said than done, but now we have the tools needed to fully develop and test for VR.
As for the rest of the backlog, I've taken December off from work, enabling me to both relax but also get the hacksaw out and finish up some more sweet puzzles, mysteries and riddles for Last Will.
Please enjoy this patch, and we hope to return to a steady stream of patch updates within a respectable time-frame.
# Dragging
- Ensures that a copy of the hovering icon does not appear when looking the opposite way. - Rewritten dragging engine, making furniture easier to drag, better multiplayer support and easier to rotate (right-click to rotate a dragged item)
# Multiplayer
- Fixed player label positions when people are standing very close. - Fixed some Russian and Korean symbol issues.
# Study parlor
- Fixed light positioning points.
# The Chapel
- Fixed faulty drawer bug.
# Entrance hall
- Fixed bug where a framed hidden photo would spawn in the middle of the room.
# Paintings
- Reworked multiple paintings shaders.
# Game room
- Reworked lighting settings for the room.
# The library
- Fixed randomization bug that could cause the library to almost never appear for some.
# Debug tool
- Fixed bug that could cause double labels for each items.
# Core engine stuff
- Fixed some margins for text areas, so they better stay inside the screen view. - Fixed a bug that could cause certain items to become non-responsive for no apparent reason. - Too many minor tweaks and fixes to mention.
[ 2016-11-29 22:07:43 CET ] [ Original post ]
🎮 Full Controller Support
- Last Will Linux Universal [1.84 G]
The player will be tested in all manner of skills like logic, perception, maths, communication, timing and riddles.
The game can be played alone, or in teams of up to 4 players. The mansion is randomly generated each time, and the difficulty can be adjusted.
The game can be played in HEIST MODE with a countdown clock, or in FREE PLAY where you can set your own pace.
The game has some mild paranormal undertones, without going all out on a horror limb.
Features
- Randomly generated mansion and puzzles, for maximum replayability.
- 20+ different puzzle types.
- Easy and simple movement and UI, putting the focus on solving the puzzles themselves.
- 10+ beautiful mansion rooms, including an overgrown garden.
- New puzzles added bi-weekly.
- Configurable game setup, where you can pick out your own custom puzzle composition.
- Work together in 4-player multiplayer.
- Oculus Rift support.
- Modular challenges and simple SDK enables mods and Steam Workshop additions.
- Flexible hint system makes sure you don't get absolutely stuck.
Launch plans
We currently have a simplistic version ready, that we are expanding and playtesting at a rapid rate. We hope to have everything ready for a launch around June 2016. We will launch an english version first, and look into localisation if everything seems stable.Content plans
All add-ons will be free, once you purchased the main game. We will NOT be doing any paid expansions, microtransactions or paid mods.- OS: Steam OS / Ubuntu 14.04
- Processor: Intel Core i5 3470Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce GTX 660 Ti 2GB
- Storage: 2 GB available space
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