▶
Seasonal tuneups
- Fixed bug where unique items could spawn twice.
- Fixed broken puzzle - Added a few more puzzles - Adjusted lighting and furnitures in the room. - Added a bit more fluff to the room.
- Adjusted room scale options.
- Fixed pivot point for object rotation. - Object rotation now respects mouse sensitivity settings. - Closeup inspections also now respects mouse sensitivity.
- Replaced some low-res props with better ones.
- Reworked the kitchen part of the dining hall.
- Fixed some mesh-texturing to fix area of "white plastic" on walls.
- Fixed a bug where drawers could cause items inside them to be cloned.
- Tweaked the stepping system a bit, so the character has a harder time starting to climb areas he should not.
- Added a couple of seasonal easter eggs, tis the season.
- Couple of new riddles to the bank.
[ 2016-12-22 15:50:03 CET ] [ Original post ]
Greetings all, and merry holidays to everyone out there. Episode 4 is growing closer to launch, and it seems like getting it done before years end is very much doable
Until then, I have made a patch with a handful of tuneups and fixes, both old stuff and new.
# The Chapel
- Fixed bug where unique items could spawn twice.
# Master Bedroom
- Fixed broken puzzle - Added a few more puzzles - Adjusted lighting and furnitures in the room. - Added a bit more fluff to the room.
# Isolated Study
- Adjusted room scale options.
# Item dragging
- Fixed pivot point for object rotation. - Object rotation now respects mouse sensitivity settings. - Closeup inspections also now respects mouse sensitivity.
# Props
- Replaced some low-res props with better ones.
# Dining hall
- Reworked the kitchen part of the dining hall.
# Passageway
- Fixed some mesh-texturing to fix area of "white plastic" on walls.
# Shelves and drawers
- Fixed a bug where drawers could cause items inside them to be cloned.
# Walking
- Tweaked the stepping system a bit, so the character has a harder time starting to climb areas he should not.
# Easter eggs
- Added a couple of seasonal easter eggs, tis the season.
# Riddles
- Couple of new riddles to the bank.
[ 2016-12-22 15:50:03 CET ] [ Original post ]
Last Will
Lizard Factory
Developer
Lizard Factory
Publisher
2016-08-29
Release
Game News Posts:
72
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(219 reviews)
The Game includes VR Support
Keyboard & mouse: 1
Standing: 1
Seated: 1
Public Linux Depots:
- Last Will Linux Universal [1.84 G]
Last Will is a reverse Escape Room game, where you need to get into the center of a grand old mansion, made by a eccentric and paranoid old professor.
The player will be tested in all manner of skills like logic, perception, maths, communication, timing and riddles.
The game can be played alone, or in teams of up to 4 players. The mansion is randomly generated each time, and the difficulty can be adjusted.
The game can be played in HEIST MODE with a countdown clock, or in FREE PLAY where you can set your own pace.
The game has some mild paranormal undertones, without going all out on a horror limb.
The player will be tested in all manner of skills like logic, perception, maths, communication, timing and riddles.
The game can be played alone, or in teams of up to 4 players. The mansion is randomly generated each time, and the difficulty can be adjusted.
The game can be played in HEIST MODE with a countdown clock, or in FREE PLAY where you can set your own pace.
The game has some mild paranormal undertones, without going all out on a horror limb.
Features
- Randomly generated mansion and puzzles, for maximum replayability.
- 20+ different puzzle types.
- Easy and simple movement and UI, putting the focus on solving the puzzles themselves.
- 10+ beautiful mansion rooms, including an overgrown garden.
- New puzzles added bi-weekly.
- Configurable game setup, where you can pick out your own custom puzzle composition.
- Work together in 4-player multiplayer.
- Oculus Rift support.
- Modular challenges and simple SDK enables mods and Steam Workshop additions.
- Flexible hint system makes sure you don't get absolutely stuck.
Launch plans
We currently have a simplistic version ready, that we are expanding and playtesting at a rapid rate. We hope to have everything ready for a launch around June 2016. We will launch an english version first, and look into localisation if everything seems stable.Content plans
All add-ons will be free, once you purchased the main game. We will NOT be doing any paid expansions, microtransactions or paid mods.MINIMAL SETUP
- OS: Steam OS / Ubuntu 14.04
- Processor: Intel Core i5 3470Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce GTX 660 Ti 2GB
- Storage: 2 GB available space
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