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Cleanup and spellchecks (v0.98)
- Rewrote saving/loading script. - Added a series of checks to prevent the dreaded "dark screen of death" on gamefile load. - Loading a saved game now respects lantern settings.
- Added two new tracks to the roundtrack. - Increased soundtrack variation between episodes.
- Went through the hintsystem and a lot of handouts to check for spelling mistakes. Fixed as many as I could find.
- Fixed dictionaries (bug was causing certain words to be missing / wrong) - Adjusted room lighting. - Hint system can now highlight missed objects.
- Changed the sound effects volume on interactable items. - New main menu mechanics. - Cleaned out derelect code about episodic release dates.
- Fixed bug that could cause first hint to never appear. - Fixed screenshot bug when asking for hints. - Hints now have singular entries in the notebook. - Hint system can now highlight overlooked items in the room, or items hidden some obscure place. - Hinted items will be shining, and can be seen through walls and furniture. - Tweaked pause menu sound.
- Fixed some wordlist and word-validation issues. - Adjusted spread between random vowels and consonants. - Tweaked hints - Optimized book meshes for faster loading / better framerate.
- Balanced collision meshes in room for better multiplayer use. - Adjusted light settings.
- Tweaked clues.
[ 2017-04-22 13:47:07 CET ] [ Original post ]
A new patch is out with a lot of minor fixes, and the following tweaks:
# Load / Save
- Rewrote saving/loading script. - Added a series of checks to prevent the dreaded "dark screen of death" on gamefile load. - Loading a saved game now respects lantern settings.
# Music
- Added two new tracks to the roundtrack. - Increased soundtrack variation between episodes.
# Spelling
- Went through the hintsystem and a lot of handouts to check for spelling mistakes. Fixed as many as I could find.
# Global
- Fixed dictionaries (bug was causing certain words to be missing / wrong) - Adjusted room lighting. - Hint system can now highlight missed objects.
# Main menu
- Changed the sound effects volume on interactable items. - New main menu mechanics. - Cleaned out derelect code about episodic release dates.
# Hint system
- Fixed bug that could cause first hint to never appear. - Fixed screenshot bug when asking for hints. - Hints now have singular entries in the notebook. - Hint system can now highlight overlooked items in the room, or items hidden some obscure place. - Hinted items will be shining, and can be seen through walls and furniture. - Tweaked pause menu sound.
# Archive
- Fixed some wordlist and word-validation issues. - Adjusted spread between random vowels and consonants. - Tweaked hints - Optimized book meshes for faster loading / better framerate.
# Chapel
- Balanced collision meshes in room for better multiplayer use. - Adjusted light settings.
# Master bedroom
- Tweaked clues.
[ 2017-04-22 13:47:07 CET ] [ Original post ]
Last Will
Lizard Factory
Developer
Lizard Factory
Publisher
2016-08-29
Release
Game News Posts:
72
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(219 reviews)
The Game includes VR Support
Keyboard & mouse: 1
Standing: 1
Seated: 1
Public Linux Depots:
- Last Will Linux Universal [1.84 G]
Last Will is a reverse Escape Room game, where you need to get into the center of a grand old mansion, made by a eccentric and paranoid old professor.
The player will be tested in all manner of skills like logic, perception, maths, communication, timing and riddles.
The game can be played alone, or in teams of up to 4 players. The mansion is randomly generated each time, and the difficulty can be adjusted.
The game can be played in HEIST MODE with a countdown clock, or in FREE PLAY where you can set your own pace.
The game has some mild paranormal undertones, without going all out on a horror limb.
The player will be tested in all manner of skills like logic, perception, maths, communication, timing and riddles.
The game can be played alone, or in teams of up to 4 players. The mansion is randomly generated each time, and the difficulty can be adjusted.
The game can be played in HEIST MODE with a countdown clock, or in FREE PLAY where you can set your own pace.
The game has some mild paranormal undertones, without going all out on a horror limb.
Features
- Randomly generated mansion and puzzles, for maximum replayability.
- 20+ different puzzle types.
- Easy and simple movement and UI, putting the focus on solving the puzzles themselves.
- 10+ beautiful mansion rooms, including an overgrown garden.
- New puzzles added bi-weekly.
- Configurable game setup, where you can pick out your own custom puzzle composition.
- Work together in 4-player multiplayer.
- Oculus Rift support.
- Modular challenges and simple SDK enables mods and Steam Workshop additions.
- Flexible hint system makes sure you don't get absolutely stuck.
Launch plans
We currently have a simplistic version ready, that we are expanding and playtesting at a rapid rate. We hope to have everything ready for a launch around June 2016. We will launch an english version first, and look into localisation if everything seems stable.Content plans
All add-ons will be free, once you purchased the main game. We will NOT be doing any paid expansions, microtransactions or paid mods.MINIMAL SETUP
- OS: Steam OS / Ubuntu 14.04
- Processor: Intel Core i5 3470Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce GTX 660 Ti 2GB
- Storage: 2 GB available space
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