





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hello everyone! Some of you have complained of several crashes at startup: we investigated this and, thanks to your reports, we have come to understand a possible cause for the problem. Riot loads its graphical assets in the background (the game has thousands of animated sprites) in order to reduce the loading time of each level to a few seconds. To make you understand the scope of the optimisation, some levels that were loading in 40-50 seconds now load in 4-5. We found out that unfortunately the Unity 3D engine has a known and unresolved bug, so on a low (but significant) percentage of computers, it crashes during this operation. You can find details about the error online, on the Unity forums: https://forum.unity.com/threads/d3d11-failed-to-create-2d-texture.392286/ Unfortunately, on our test PCs the system this bug has never showed up and we cannot test it directly, but we checked the settings one-by-one for each atlas, hoping to eliminate the problem. We look forward to your feedback on whether this first solution has fixed the problem for everyone, otherwise we will keep work on it! This update should be live almost immediately, so please update and check if the solution has worked. For other possible solutions, please check out the pinned thread in the bug reports sub-forum. Kind Regards, Ben
[ 6082 ]
[ 1511 ]
[ 1888 ]