





We’ve been working hard on building a new asymmetrical parameter system, which was not provided for in the original gam design (originally the game was more simulator oriented). We can now balance the game in a better way by activating or deactivating the behaviour of certain units in either faction. In this way, we can make the game easier for the player so the learning curve isn’t too difficult. We’d welcome your comments regarding the game’s overall balance. Please share your comments on the community hub under the pinned topic “Balance”. Please try to include the following information:
- What level? (i.e. NO_TAV1)
- What difficulty level?
- Are you playing as the rebels or police?
- What was your overall impression? (too hard, too easy, too short, etc.)
- Any notes or details for your impressions? (i.e.: were the police too slow reacting in the beginning)
DEVLOG
bug fixing and improvements
- We removed 1.5 seconds of delay before starting the animation of the leader using the radio (just before the police charge – but we kept the sound).
- Fixed a bug which blocked police units for all gameplay. We added a safe timer which unblocks units that used to stay panicked for too long.
- Initial cooldowns for skills at “too easy” and “challenging” difficulty have been removed.
- M16 now has the correct text in the loadout menu
- It is now impossible to have all units or groups panicked simultaneously – you’ll always have at least one to control.
- We changed the “aggressive icon” from rocks to a red circle icon
- The defensive icon has also changed to a blue circle icon too.
- We have removed a bug which sometimes showed cooldowns as still active on weapons even if you were not aggressive.
- Police controlled by the player - police units now try to get the selected (by the player) point for 10 seconds + x seconds depending on leader discipline.
- They won’t flee every time they are subjected to rocks or other rebel actions.
- Input and actions depending by psychological parameters (i.e. fear) are well separated; so, it is easier (under our dev-point of view) to manage them.
- Damage is halved in single player (compared to previous version) in “too easy” difficulty; this is a bit less in “challenging” difficulty.
- Police units now recover from “fear” more quickly.
- When moving have a stronger push.
- When idle have greater resistance to police units.
- Have more resistance while they are pushing of more than one police unit.
- Ignore panic.
- Don’t use barricades.
- Can’t ignore police repulsion in conditions when normally they’d be immune.
- Ignore panic.
- When a police officer is on fire (i.e. after been hit by a Molotov), his unit won’t retire.
- In single player, teams won’t get panicked while they are selected. But you still can’t select a unit/group that is panicked or running away.
- When a police officer gets hit with a Molotov, the unit won’t automatically become panicked but gets large reduction in morale.
EASTER EGG
By unlocking all levels, you can now unlock INTIFADA level (CGA 4 colours) https://www.youtube.com/watch?v=86BRHPgzBE8 Click on the floppy disk in the custom menu, and you’ll play INTIFADA level!

[ 2018-01-08 16:47:03 CET ] [ Original post ]
🎮 Full Controller Support
- Linux [2.25 G]
- RIOT - Civil Unrest Soundtrack and Art Book
As the world’s economical crisis deepens and inequality tears the very fabric of society the discontentment of the masses manifests itself in violent public disturbances and civil disorder.
RIOT – Civil Unrest is the highly anticipated real-time riot simulator that places the player right in the heart of some of the world’s most fractious clashes. Campaigns include: Indignados (Spain), Arab Spring (Egypt), Keratea (Greece) and NoTAV (Italy). Seventeen single level scenarios include Rome, Oakland, Paris, London and Ukraine.
RIOT – Civil Unrest’s creator, Leonard Menchiari, experienced rioting first-hand at the NoTAV protests in Italy. He created the game to tell the stories and express the feelings experienced during these clashes. What triggers the crowd to behave with such anger and aggression? Often outnumbered, what does a police officer feel like during the conflict? RIOT – Civil Unrest presents the player with the opportunity to experience both sides of the fight - a fight in which there really are no winners. Who is right and who is wrong? Experience RIOT – Civil Unrest and draw your own conclusions.
Play as the Police
- Employ numerous crowd-control tactics, both passive and aggressive.
- Command Assault, Tactical, and Ballistic squads.
- Call in police trucks, water cannon or even a tank!
- Choose whether to use smoke grenades, rubber and plastic bullets or even live ammunition.
Play as the Rioters
- Instruct Rioters (armed and passive) and Journalists.
- Incite rage and cause the masses to act aggressively or try to calm the situation with tactical crowd reformation and retreats.
- Attack authority with Molotov cocktails, fireworks, paper-bombs, rocks, street furniture and the power of the media.
Multiple Modes
- Sixteen campaign levels split over four scenarios; Keratea (Greece), NoTAV (Italy), Indignados (Spain) and Arab Spring (Egypt).
- See the story unfold from both sides - play all thirty-two levels as the Rioters or the Police.
- Single player mode - play against the computer AI.
- Versus mode – play with or against a friend or AI on the same computer.
Create your own Riots with the level editor (Coming During Early Access)
- Alter the look of the confrontation by importing your own background graphics.
- Position elements, vehicles and obstacles where you want them.
- Choose and position rioters and police starting points as well as their orders and level of aggression.
- OS: UBUNTU 10.10 or better
- Processor: 1.80GHz or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512mb or better
- Storage: 3 GB available space
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