





Update #9 - 25 January 2018
We refined the violence and public opinion level in order to make it an integral part of the gameplay. The main changes are:
Since we have made a lot of changes, we will continue to test and refine everything over the next few days. It may be necessary for us to issue a hotfix. Let us know if you notice any strange bugs due to optimization!
[ 2018-01-25 14:09:51 CET ] [ Original post ]
Here's a list of the latest updates live in today's build.
OPTIMIZATION
- We have decreased the update time per second of physics calculations (As you can imagine, we had to adapt a lot of things, so you may notice some minor glitches - we're working on them).
- Now all the interactive street objects are drawn in a single draw call while remaining illuminated.
- Fixed memory leak and frame rate drop for journalist photos.
- Optimized memory management for spawned objects.
- Optimization in the drawing function of the characters.
- A lot of script optimization.
- Optimized INDIGNADOS_2 level (To be applied to all others maps).
POLICE
- Fixed offset of the police formations that was bugged when surrounded by the crowd.
- Fixed spam error in the log when the police could not correctly calculate a formation.
- Fixed a bug that allowed cops to do more attacks per second in some circumstances.
VIOLENCE
We refined the violence and public opinion level in order to make it an integral part of the gameplay. The main changes are:
- The political score now affects the winner of the match
- In the gui you'll find text that indicates the behaviour of the faction in progress. It's only in English for now, but we'll translate this too. Possible status (for now) are: [olist]
- PEACEFUL when you're not using violence at all,
- PROVOKING when you're using a small amount of violence according to the situation,
- VIOLENT when the violence used is much higher than the opponent,
- PAYBACK when you use violence to defend yourself from a violent adversary;[/olist] All these situations have a different influence on public opinion, as you can imagine during the payback status the violence inflicted has much less weight than those who attack peaceful people in VIOLENT status.
- Now it's possible to use all this mechanics to peacefully win each level, or to use subtle strategies such as provoking the adversary until it becomes violent in the eyes of the public, and then attack him.
- Violence now scales non-linearly, so the first violent actions, the first casualties, or even deaths have a much greater weight. The player must be careful who starts being violent first
- We have completely reworked and rebalanced the values of public opinion and violence to make them more sensible and realistic

NOTE
Since we have made a lot of changes, we will continue to test and refine everything over the next few days. It may be necessary for us to issue a hotfix. Let us know if you notice any strange bugs due to optimization!
[ 2018-01-25 14:09:51 CET ] [ Original post ]
RIOT - Civil Unrest
Leonard Menchiari
Developer
Merge Games
Publisher
2019-02-12
Release
Game News Posts:
61
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mixed
(1498 reviews)
The Game includes VR Support
Public Linux Depots:
- Linux [2.25 G]
Available DLCs:
- RIOT - Civil Unrest Soundtrack and Art Book
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
As the world’s economical crisis deepens and inequality tears the very fabric of society the discontentment of the masses manifests itself in violent public disturbances and civil disorder.
RIOT – Civil Unrest is the highly anticipated real-time riot simulator that places the player right in the heart of some of the world’s most fractious clashes. Campaigns include: Indignados (Spain), Arab Spring (Egypt), Keratea (Greece) and NoTAV (Italy). Seventeen single level scenarios include Rome, Oakland, Paris, London and Ukraine.
RIOT – Civil Unrest’s creator, Leonard Menchiari, experienced rioting first-hand at the NoTAV protests in Italy. He created the game to tell the stories and express the feelings experienced during these clashes. What triggers the crowd to behave with such anger and aggression? Often outnumbered, what does a police officer feel like during the conflict? RIOT – Civil Unrest presents the player with the opportunity to experience both sides of the fight - a fight in which there really are no winners. Who is right and who is wrong? Experience RIOT – Civil Unrest and draw your own conclusions.
Play as the Police
- Employ numerous crowd-control tactics, both passive and aggressive.
- Command Assault, Tactical, and Ballistic squads.
- Call in police trucks, water cannon or even a tank!
- Choose whether to use smoke grenades, rubber and plastic bullets or even live ammunition.
Play as the Rioters
- Instruct Rioters (armed and passive) and Journalists.
- Incite rage and cause the masses to act aggressively or try to calm the situation with tactical crowd reformation and retreats.
- Attack authority with Molotov cocktails, fireworks, paper-bombs, rocks, street furniture and the power of the media.
Multiple Modes
- Sixteen campaign levels split over four scenarios; Keratea (Greece), NoTAV (Italy), Indignados (Spain) and Arab Spring (Egypt).
- See the story unfold from both sides - play all thirty-two levels as the Rioters or the Police.
- Single player mode - play against the computer AI.
- Versus mode – play with or against a friend or AI on the same computer.
Create your own Riots with the level editor (Coming During Early Access)
- Alter the look of the confrontation by importing your own background graphics.
- Position elements, vehicles and obstacles where you want them.
- Choose and position rioters and police starting points as well as their orders and level of aggression.
MINIMAL SETUP
- OS: UBUNTU 10.10 or better
- Processor: 1.80GHz or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512mb or better
- Storage: 3 GB available space
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