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Modding framework updates

In case you missed it, as of 7th August we now have an improved modding framework and also STEAM WORKSHOP INTEGRATION - on the beta branch only. It's on the beta branch because I'm still adding features and fixing bugs. There have been a couple more patches since the 7th, mostly to improve localisation support. There's a couple of other bits, though... v2020.8.a.3; 'The Bottled Ink' - available languages are now specified by the 'culture' entity in /core/cultures - which you can mod by adding a culture entity to your json. - 'culture' also specifies UI labels, so you can add them for a given localisation - you can also specify which base font script a mod will use - Latin, cyrillic, or 'cjk' for a font which should support Simplified Chinese, Japanese and Korean. This is pretty primitive and you're out of luck if you want to localise into e.g. Arabic. I'll update if there's any demand for that. - in response to modder pleas: it is now possible to have the same entity id specified twice in two different mods (or in the same mod, if you're being weird). Specifying an entity id in a mod for an existing entity will merge-overwrite the two, with the mod values taking precedence. This is also how mods will now affect existing entities. NB, then (a) if you want to remove existing values from a core entity, specify an empty string or dictionary [I'm much happier with this, because it makes altered behaviour explicit] (b) you no longer want or need to use 'extends' to build on an entity with the same id - just merge-overwrite it. v2020.8.a.2; 'The Correspondence of Origin' - updated to latest major version of Unity - /images/ui added to modding framework. You can now use tablecoverimage:, tablesurfaceimage:, and tableedgeimage: on Legacies to customise table appearance. - Fixed Chinese loc - Fixed Chinese and Russian slot labels, which were showing in English - loc files renamed to loc_[culture] - loc files are now loaded *after* mods - so if you've extended an entity in your mod, any relevant loc will still apply to it - you can now add loc files to a mod (or create a mod consisting only of loc files) - just add loc json files to loc/loc_[culture] v2020.8.a.1; 'The Solution of Memory' - substantial code rewrite; there may be odd bugs. - mod framework rework and upgrade - Steam Workshop integration, styled as 'The Invisible Serapeum'. (GOG players: the mods will work if you install them locally.)", -- More on modding Cultist: https://weatherfactory.biz/daybreak-in-the-invisible-serapeum/ https://steamcommunity.com/app/718670/discussions/1/2800629075194099834/


[ 2020-08-18 14:31:26 CET ] [ Original post ]



Cultist Simulator
Weather Factory
  • Developer

  • Weather Factory
  • Publisher

  • 2018-05-31
  • Release

  • RPG Simulation Singleplayer
  • Tags

  • Game News Posts 148  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (8370 reviews)


  • Review Score

  • http://www.cultistsimulator.com
  • Website

  • https://store.steampowered.com/app/718670 
  • Steam Store

  • The Game includes VR Support



    Cultist Simulator Linux [299.36 M]

  • Public Linux depots

  • Cultist Simulator: The Dancer
    Cultist Simulator: The Priest
    Cultist Simulator: The Ghoul
    Cultist Simulator: The Exile
    The Lady Afterwards - Digital Edition
  • Available DLCs

  • Seize forbidden treasures. Summon alien gods. Feed on your disciples.

    Cultist Simulator is a game of apocalypse and yearning from Alexis Kennedy, creator of Fallen London and Sunless Sea. Play as a seeker after unholy mysteries, in a 1920s-themed setting of hidden gods and secret histories. Perhaps you're looking for knowledge, or power, or beauty, or revenge. Perhaps you just want the colours beneath the skin of the world.

    In this roguelike narrative card game, what you find may transform you forever. Every choice you make, from moment to moment, doesn't just advance the narrative - it also shapes it.

    Become a scholar of the unseen arts. Search your dreams for sanity-twisting rituals. Craft tools and summon spirits. Indoctrinate innocents. Seize your place as the herald of a new age.

    Key features:

    • Combine cards to tell your own story in a rich, Lovecraftian world of ambition, appetite and abomination. Corrupt your friends. Consume your enemies. There is never only one history.

    • Found a cult, dedicated to the Red Grail, or the Witch-and-Sister, or the Forge of Days. Recruit Believers and promote them to Disciples to serve as burglars, researchers, cat's-paws. Use your disciples to keep you fed - or feed on your disciples.

    • Unravel arcane, unacknowledged mysteries. Translate grimoires and glean their lore. Locate and pillage the Star Shattered Fane. Penetrate the realm of the Hours, and win a place in their service. Perhaps - if you are very cunning - you may even glimpse the Mansus.

    • Outwit rivals, investigators and the increasingly suspicious Authorities. Your own altered Appetites may force you to act abominably, but your Cause must not be stopped.

    • Transcend death with a story-driven legacy system. Perhaps your inheritors will complete the Rite of the Crucible Soul. Perhaps they'll find peace in a pleasing career. Perhaps they'll bring the Dawn.
    MINIMAL SETUP
    • OS: 64-bit system; Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
    • Processor: 2GHz or betterMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: 1280x768 minimum resolution. OpenGL Core. post-2012 integrated graphics
    • Storage: 500 MB available space
    GAMEBILLET

    [ 5951 ]

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    GAMERSGATE

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    1.3$ (90%)
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    FANATICAL BUNDLES

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