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Glimpses through Glass

Another set of bug fixes and tweaks for the beta rewrite. This is RC2; between you and me, I think we'll go to RC3, i.e. there'll be more one more update before this hits the main branch. I'll tidy up a few immediate bugs and go back to Book of Hours. I've mentioned before that this code rewrite is because I'm building Book of Hours inside Cultist Simulator. I originally said 'as a Cultist Simulator mod' but that very quickly became unrealistic. Still, it's right in there:
I've said before that a lot of BH will be CS under the skin, albeit with a different UI and a lot more functionality. Like this:
I hope you can see the point through the fog of horrible placeholder gfx. Dropping a book in a bookcase is not unlike dropping a card in a CS verb slot. Indeed, in some senses bookcases (and crafting stations, and your avatar) are the BH version of verbs. Some of the rules are different: it's not all one big tabletop, for example, so you can't drag books into an adjacent room (or, in most cases, unless your avatar is present in the same room). But many of the rules are the same, which makes things easier for me both from a technical and from a game design perspective. This means that anyone really keen can dig in and see some very early Book of Hours material. Their eagerness will be matched only by their disappointment, because one of the things that build switch does is include/exclude content, so there is no BH content to speak of, and all the code is super-early. But if you see it, that's what it's there for. And it's a little easier to see it, because of this: https://github.com/weatherfactory/cultistsimulator-visible which is a public branch of the source code for Cultist. I haven't open-sourced CS! This is just a convenience for modders and the curious: it's already possible to decompile the source code from the finished Unity build, and people have been doing this for years, but this makes some extra info (like comments) visible. It also makes it possible to log issues directly on GitHub. There's a handful of modders and other very engaged community members who've been giving extremely helpful, technically detailed feedback and bug reports, and this makes it easier to do that without routing everything through standard support tickets. But if you're just a player whose game has crashed and this all looks forbiddingly technical and irrelevant, that's cool, support@weatherfactory.biz is still what you want. To play us out, some recent ethnolinguististorical business that's fed into Book of Hours: "Too Long Near The Woods To Be Frit By Owls"


[ 2022-02-22 13:22:17 CET ] [ Original post ]



Cultist Simulator
Weather Factory
  • Developer

  • Weather Factory
  • Publisher

  • 2018-05-31
  • Release

  • RPG Simulation Singleplayer
  • Tags

  • Game News Posts 148  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (8370 reviews)


  • Review Score

  • http://www.cultistsimulator.com
  • Website

  • https://store.steampowered.com/app/718670 
  • Steam Store

  • The Game includes VR Support



    Cultist Simulator Linux [299.36 M]

  • Public Linux depots

  • Cultist Simulator: The Dancer
    Cultist Simulator: The Priest
    Cultist Simulator: The Ghoul
    Cultist Simulator: The Exile
    The Lady Afterwards - Digital Edition
  • Available DLCs

  • Seize forbidden treasures. Summon alien gods. Feed on your disciples.

    Cultist Simulator is a game of apocalypse and yearning from Alexis Kennedy, creator of Fallen London and Sunless Sea. Play as a seeker after unholy mysteries, in a 1920s-themed setting of hidden gods and secret histories. Perhaps you're looking for knowledge, or power, or beauty, or revenge. Perhaps you just want the colours beneath the skin of the world.

    In this roguelike narrative card game, what you find may transform you forever. Every choice you make, from moment to moment, doesn't just advance the narrative - it also shapes it.

    Become a scholar of the unseen arts. Search your dreams for sanity-twisting rituals. Craft tools and summon spirits. Indoctrinate innocents. Seize your place as the herald of a new age.

    Key features:

    • Combine cards to tell your own story in a rich, Lovecraftian world of ambition, appetite and abomination. Corrupt your friends. Consume your enemies. There is never only one history.

    • Found a cult, dedicated to the Red Grail, or the Witch-and-Sister, or the Forge of Days. Recruit Believers and promote them to Disciples to serve as burglars, researchers, cat's-paws. Use your disciples to keep you fed - or feed on your disciples.

    • Unravel arcane, unacknowledged mysteries. Translate grimoires and glean their lore. Locate and pillage the Star Shattered Fane. Penetrate the realm of the Hours, and win a place in their service. Perhaps - if you are very cunning - you may even glimpse the Mansus.

    • Outwit rivals, investigators and the increasingly suspicious Authorities. Your own altered Appetites may force you to act abominably, but your Cause must not be stopped.

    • Transcend death with a story-driven legacy system. Perhaps your inheritors will complete the Rite of the Crucible Soul. Perhaps they'll find peace in a pleasing career. Perhaps they'll bring the Dawn.
    MINIMAL SETUP
    • OS: 64-bit system; Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
    • Processor: 2GHz or betterMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: 1280x768 minimum resolution. OpenGL Core. post-2012 integrated graphics
    • Storage: 500 MB available space
    GAMEBILLET

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