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WELCOME, YOU ROGUES
VIOLET and WUTHERING do place us in a slightly tricky position, in that I've nearly run out of alphabetical opera names. The next two updates, whenever they arrive, will be YERMA and ZAIDE but after that I'll need another update name theme. Suggestions welcome, keepitclassyladiesandgents. Anyway in the meantime I really am going back to focus on BOOK OF HOURS now, at least if real life will leave me alone for ten minutes. Lottie will chide me for not giving you a wishlist link, so here it is. [url=https://store.steampowered.com/app/1028310/BOOK_OF_HOURS/]
and here's the Secret Histories / BOOK OF HOURS box we mentioned last month:
Before I go, a couple of rounds of thanks to a couple of contractors whose names you may see in the credits: Clocq,a Japanese-speaker who pointed out that big chunks of our Japanese localisation had been garbled and mixed up. Some of them were bits like the Ghoul memories and Dancer marks, so it took quite a while for our Japanese-speaking players to realise it wasn't just me being weird. Clocq put painstaking work into fixing it. Chelnoque, a long-time modding stalwart who I asked to quote me for a wishlist of the most urgently requested modding framework upgrades - this is where the modding upgrade in TARTUFFE came from. So yes, I am investing actual money in third-party contributions to the modding framework, but Chelnoque then one-upped me by donating his fee to charity. Well done everyone, I guess. Those who've been keeping track of our updates will already know what this picture is, but it's probably already destined to sell out out so I am literally not going to make it a link. I just like the picture.
[ 2022-05-03 09:49:12 CET ] [ Original post ]
Hullo; contrary to unkind opinion, I'm still alive. Proof:
[url=https://weatherfactory.biz/skeleton-songs/]
Any developer knows how important it is to make sure your game is stable going into a major sale, and not to patch it the night before. I'm not any developer, so I dropped two updates yesterday. Fortunately they don't appear to have broken anything important, and they have made some much-requested changes to the card placement mechanism.
Here are the patch notes for both VIOLET and WUTHERING:
- Fix: You no longer need to restart the game to restore CONTINUE to the menu
- Fix: $remove command no longer breaks mods
- Fix: correctly handling extends as well as inheritance in older mods
- Fix: Card ghost no longer disappears when card is removed from an additional slot
- MAJOR CARD PLACEMENT CHANGE: the placement position now corrects for the camera. This means the card ghost goes much closer to the card. Many thanks to Genroa, Dylan and others who managed to get this point across to me.
- A couple of other minor placement tweaks
- Card grid no longer assumes a gap between rows. This may require some fiddling with big existing layouts, sorry, but the feedback over time was clear here.
- Slightly better Mansus exit experience
- Fixed hilarious bug with multi-select. (yes you can shift-drag to multi-select cards, semi-hidden feature)
VIOLET and WUTHERING do place us in a slightly tricky position, in that I've nearly run out of alphabetical opera names. The next two updates, whenever they arrive, will be YERMA and ZAIDE but after that I'll need another update name theme. Suggestions welcome, keepitclassyladiesandgents. Anyway in the meantime I really am going back to focus on BOOK OF HOURS now, at least if real life will leave me alone for ten minutes. Lottie will chide me for not giving you a wishlist link, so here it is. [url=https://store.steampowered.com/app/1028310/BOOK_OF_HOURS/]
and here's the Secret Histories / BOOK OF HOURS box we mentioned last month:
Before I go, a couple of rounds of thanks to a couple of contractors whose names you may see in the credits: Clocq,a Japanese-speaker who pointed out that big chunks of our Japanese localisation had been garbled and mixed up. Some of them were bits like the Ghoul memories and Dancer marks, so it took quite a while for our Japanese-speaking players to realise it wasn't just me being weird. Clocq put painstaking work into fixing it. Chelnoque, a long-time modding stalwart who I asked to quote me for a wishlist of the most urgently requested modding framework upgrades - this is where the modding upgrade in TARTUFFE came from. So yes, I am investing actual money in third-party contributions to the modding framework, but Chelnoque then one-upped me by donating his fee to charity. Well done everyone, I guess. Those who've been keeping track of our updates will already know what this picture is, but it's probably already destined to sell out out so I am literally not going to make it a link. I just like the picture.
[ 2022-05-03 09:49:12 CET ] [ Original post ]
Cultist Simulator
Weather Factory
Developer
Weather Factory
Publisher
2018-05-31
Release
Game News Posts:
150
🎹🖱️Keyboard + Mouse
Very Positive
(8355 reviews)
The Game includes VR Support
Public Linux Depots:
- Cultist Simulator Linux [299.36 M]
Available DLCs:
- Cultist Simulator: The Dancer
- Cultist Simulator: The Priest
- Cultist Simulator: The Ghoul
- Cultist Simulator: The Exile
- The Lady Afterwards - Digital Edition
Seize forbidden treasures. Summon alien gods. Feed on your disciples.
Cultist Simulator is a game of apocalypse and yearning from Alexis Kennedy, creator of Fallen London and Sunless Sea. Play as a seeker after unholy mysteries, in a 1920s-themed setting of hidden gods and secret histories. Perhaps you're looking for knowledge, or power, or beauty, or revenge. Perhaps you just want the colours beneath the skin of the world.
In this roguelike narrative card game, what you find may transform you forever. Every choice you make, from moment to moment, doesn't just advance the narrative - it also shapes it.
Become a scholar of the unseen arts. Search your dreams for sanity-twisting rituals. Craft tools and summon spirits. Indoctrinate innocents. Seize your place as the herald of a new age.
Key features:
Cultist Simulator is a game of apocalypse and yearning from Alexis Kennedy, creator of Fallen London and Sunless Sea. Play as a seeker after unholy mysteries, in a 1920s-themed setting of hidden gods and secret histories. Perhaps you're looking for knowledge, or power, or beauty, or revenge. Perhaps you just want the colours beneath the skin of the world.
In this roguelike narrative card game, what you find may transform you forever. Every choice you make, from moment to moment, doesn't just advance the narrative - it also shapes it.
Become a scholar of the unseen arts. Search your dreams for sanity-twisting rituals. Craft tools and summon spirits. Indoctrinate innocents. Seize your place as the herald of a new age.
Key features:
- Combine cards to tell your own story in a rich, Lovecraftian world of ambition, appetite and abomination. Corrupt your friends. Consume your enemies. There is never only one history.
- Found a cult, dedicated to the Red Grail, or the Witch-and-Sister, or the Forge of Days. Recruit Believers and promote them to Disciples to serve as burglars, researchers, cat's-paws. Use your disciples to keep you fed - or feed on your disciples.
- Unravel arcane, unacknowledged mysteries. Translate grimoires and glean their lore. Locate and pillage the Star Shattered Fane. Penetrate the realm of the Hours, and win a place in their service. Perhaps - if you are very cunning - you may even glimpse the Mansus.
- Outwit rivals, investigators and the increasingly suspicious Authorities. Your own altered Appetites may force you to act abominably, but your Cause must not be stopped.
- Transcend death with a story-driven legacy system. Perhaps your inheritors will complete the Rite of the Crucible Soul. Perhaps they'll find peace in a pleasing career. Perhaps they'll bring the Dawn.
MINIMAL SETUP
- OS: 64-bit system; Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: 2GHz or betterMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 1280x768 minimum resolution. OpenGL Core. post-2012 integrated graphics
- Storage: 500 MB available space
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