Content Update 1/31/2018
[ 2018-01-31 16:53:53 CET ] [ Original post ]
Our first major content update for Early Access is here! The first part of the campaign and additional single player content accompanies a host of improvements. New Content and Features
- Added Book 1 of the campaign mode featuring 5 missions.
- Campaign missions support in-mission save and load.
- Two of the heroes are available to be unlocked in the current missions. If you also unlock the achievement, you will receive an alternate art version.
- Added Trials mode with 10 trials. Trials are set game scenarios with special rules.
- Trials have set rewards. Any Glyphs you already own the max of will be converted to Bits when awarded so you can obtain something else.
- A top score is recorded (completion time or point value depending on the situation) and displayed in the Trial selection screen.
- As with the campaign, more Trials will be added as we move closer to release.
- Added a Survival variant of the Stygian map.
- It is now possible to save and restore camera positions during a match. (Default binds: Ctrl+Numpad 2/4/6/8 to save, Numpad 2/4/6/8 to restore)
- There is now a short sequence at the beginning of matches where the Harbinger appears and creates the initial Projection unit, giving players a little more time to get oriented.
- Added additional team colors for Custom Matches.
- Higher difficulty AI are now more responsive in giving newly created squads proper orders.
- AI now has special handling and tactics for stealth units.
- Improved AI behavior when it has a hand full of Glyphs that aren't useful in the current situation.
- Fixed a bug that prevented Pulse Cannons from automatically ugprading when an untargetable structure is nearby (such as the force fields in Colossus)
- Fixed a bug that caused an unintended 62 FPS cap.
- Fixed a bug where structures that were recently destroyed could still be selected.
- Fixed a bug where if the Mimic cloned a unit under the effects of a control change Tech, the Mimic's controller would change as well.
- Improved unit pathing and reach detection when moving large groups.
- Fixed melee units ordered to attack a building that get knocked back sometimes not re-engaging.
- When playing a solo AI match, if the human player dies, the game now ends immediately without waiting for the AI competition to resolve.
- When an enemy Harbinger remains visible and unmoving, the UI will no longer generate a repeated ping alert and will hold off until the situation actually changes (enemy moves significantly or visibility is lost and restored)
- Fixed a bug that caused the AI to mis-evaluate the strength of certain special units such as the Super Destroyer.
- Fixed a UI issue where when running fullscreen with the Windows Task Bar assigned to a position other than the bottom of the screen, the cursor would be offset.
- Fixed a bug where the game save data couldn't be accessed (load or save) when Steam is in offline mode.
- Glyphs in the Collection are now sorted alphabetically except for new unviewed Glyphs which display first.
- Fixed enemy units in Survival not using unit special abilities.
- Cipher: Removed a 1 second cooldown on its basic attack that caused unintuitive behavior.
Content Update 1/31/2018
[ 2018-01-31 16:53:53 CET ] [ Original post ]
Our first major content update for Early Access is here! The first part of the campaign and additional single player content accompanies a host of improvements. New Content and Features
- Added Book 1 of the campaign mode featuring 5 missions.
- Campaign missions support in-mission save and load.
- Two of the heroes are available to be unlocked in the current missions. If you also unlock the achievement, you will receive an alternate art version.
- Added Trials mode with 10 trials. Trials are set game scenarios with special rules.
- Trials have set rewards. Any Glyphs you already own the max of will be converted to Bits when awarded so you can obtain something else.
- A top score is recorded (completion time or point value depending on the situation) and displayed in the Trial selection screen.
- As with the campaign, more Trials will be added as we move closer to release.
- Added a Survival variant of the Stygian map.
- It is now possible to save and restore camera positions during a match. (Default binds: Ctrl+Numpad 2/4/6/8 to save, Numpad 2/4/6/8 to restore)
- There is now a short sequence at the beginning of matches where the Harbinger appears and creates the initial Projection unit, giving players a little more time to get oriented.
- Added additional team colors for Custom Matches.
- Higher difficulty AI are now more responsive in giving newly created squads proper orders.
- AI now has special handling and tactics for stealth units.
- Improved AI behavior when it has a hand full of Glyphs that aren't useful in the current situation.
- Fixed a bug that prevented Pulse Cannons from automatically ugprading when an untargetable structure is nearby (such as the force fields in Colossus)
- Fixed a bug that caused an unintended 62 FPS cap.
- Fixed a bug where structures that were recently destroyed could still be selected.
- Fixed a bug where if the Mimic cloned a unit under the effects of a control change Tech, the Mimic's controller would change as well.
- Improved unit pathing and reach detection when moving large groups.
- Fixed melee units ordered to attack a building that get knocked back sometimes not re-engaging.
- When playing a solo AI match, if the human player dies, the game now ends immediately without waiting for the AI competition to resolve.
- When an enemy Harbinger remains visible and unmoving, the UI will no longer generate a repeated ping alert and will hold off until the situation actually changes (enemy moves significantly or visibility is lost and restored)
- Fixed a bug that caused the AI to mis-evaluate the strength of certain special units such as the Super Destroyer.
- Fixed a UI issue where when running fullscreen with the Windows Task Bar assigned to a position other than the bottom of the screen, the cursor would be offset.
- Fixed a bug where the game save data couldn't be accessed (load or save) when Steam is in offline mode.
- Glyphs in the Collection are now sorted alphabetically except for new unviewed Glyphs which display first.
- Fixed enemy units in Survival not using unit special abilities.
- Cipher: Removed a 1 second cooldown on its basic attack that caused unintuitive behavior.
Golem Gates
Laser Guided Games, LLC
Laser Guided Games, LLC
2018-03-28
Singleplayer Multiplayer Coop
Game News Posts 25
🎹🖱️Keyboard + Mouse
Very Positive
(91 reviews)
http://www.golemgates.com
https://store.steampowered.com/app/575970 
The Game includes VR Support
Golem Gates Linux DS [776.56 M]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
In a desolate land ravaged by ancient wars, you are the Harbinger, an outcast with the ability to manipulate and command nanites from ‘The Ash’– a leftover power manifesting itself in your barren world’s atmosphere. Ancient warrior machines spawn from Golem Gates while an unseen force compels you to take up arms. Wielding the power hidden within ‘The Ash’, you’ll battle the golems and unravel the mysteries surrounding their long-lost creators.
Golem Gates blends elements of real-time strategy (RTS) and card battle. Collect cards (called Glyphs) containing your forces and powers. Strategically weave them into a deck to prepare for battle, then create them on the field to defeat your enemies in fast-paced and highly tactical battles with streamlined management to keep focus on the action. Play singleplayer or multiplayer in local matches with bots, online matches with other players, single and co-op Survival, and a full single player campaign. (Campaign not available in Early Access)
Golem Gates blends elements of real-time strategy (RTS) and card battle. Collect cards (called Glyphs) containing your forces and powers. Strategically weave them into a deck to prepare for battle, then create them on the field to defeat your enemies in fast-paced and highly tactical battles with streamlined management to keep focus on the action. Play singleplayer or multiplayer in local matches with bots, online matches with other players, single and co-op Survival, and a full single player campaign. (Campaign not available in Early Access)
- Dynamic Diversity: Nearly 100 Glyphs provide the options for your strategy: Units, buildings, traps, buffs, debuffs, and techs. Create your own unique battle plan and counter your opponents'. Randomized drawing puts a slightly different spin on every battle - eliminating monotonous build sequences, rewarding deckbuilding skill and strategic planning in equal measure.
- Streamlined Strategy: Build your forces and enhance them with Glyphs; no production or research buildings needed. Capture resources in King of the Hill style without dedicated gathering units. Keep your focus where it belongs: on the battle.
- Fight Where You Have Sight: Glyphs can be played almost anywhere you have an existing presence. Add more forces to a battle to turn the tide, transform a scouting party into an army, place emergency defenses to respond to the enemy, or hide an outpost in a direction the enemy doesn't expect. The choices are yours, but beware: the enemy will do the same and with the right Glyph your forces can be destroyed as fast as they were created.
GAMEBILLET
[ 5951 ]
GAMERSGATE
[ 3154 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB