Update Notes 2/9/2018
[ 2018-02-10 03:31:32 CET ] [ Original post ]
New Features
- Added the ability to invite friends from within the game by clicking on the + button in the top right, on the Survival player list, or by selecting Invite from the Custom Match player options.
- Added achievements for Campaign and Trials completion.
- Achievements already earned will be granted retroactively on starting the game.
- Improved bot usage of timed buffs to apply them when its forces are closer to combat.
- Improved bot behavior when it is low on units.
- Made some improvements to bot deckbuilding.
- Adjusted the AI for using Artillery (both bot controlled and the "Auto" setting for humans) so that when the player controls multiple copies, they don't all fire simultaneously.
- Added an additional event to Chapter 5 to make things more interesting.
- Fixed a rare issue where bots could get stuck attempting to place a Glyph in an invalid location.
- Fixed a bug in Chapter 1 where sometimes the Gate would stop creating units.
- Fixed the Spider King sometimes not obtaining the correct amount of health when minions are sacrificed.
- Fixed extra Scriveners spawned via Glyphs that add additional squad members not properly activating their summon ability.
- The Mimic can no longer clone units that do not have a basic attack, since it doesn't copy specials and that therefore would leave it unable to do anything useful.
- Squad bar positions, control groups, and saved camera positions are now properly saved in savegames.
- Fixed a bug when playing Colossus in multiplayer where sometimes a player would get red placement indicators within the shielded area even though Glyphs can be used there because that player controls the shield.
- Destroyer: Health increased from 1200 to 1300.
- Dispel Area: Cost decreased from 80 to 70.
- Dispel Trap: Cost decreased from 50 to 40.
- Explosive Mine: Cost decreased from 100 to 90.
- Poison Trap: Cost decreased from 150 to 130.
Update Notes 2/9/2018
[ 2018-02-10 03:31:32 CET ] [ Original post ]
New Features
- Added the ability to invite friends from within the game by clicking on the + button in the top right, on the Survival player list, or by selecting Invite from the Custom Match player options.
- Added achievements for Campaign and Trials completion.
- Achievements already earned will be granted retroactively on starting the game.
- Improved bot usage of timed buffs to apply them when its forces are closer to combat.
- Improved bot behavior when it is low on units.
- Made some improvements to bot deckbuilding.
- Adjusted the AI for using Artillery (both bot controlled and the "Auto" setting for humans) so that when the player controls multiple copies, they don't all fire simultaneously.
- Added an additional event to Chapter 5 to make things more interesting.
- Fixed a rare issue where bots could get stuck attempting to place a Glyph in an invalid location.
- Fixed a bug in Chapter 1 where sometimes the Gate would stop creating units.
- Fixed the Spider King sometimes not obtaining the correct amount of health when minions are sacrificed.
- Fixed extra Scriveners spawned via Glyphs that add additional squad members not properly activating their summon ability.
- The Mimic can no longer clone units that do not have a basic attack, since it doesn't copy specials and that therefore would leave it unable to do anything useful.
- Squad bar positions, control groups, and saved camera positions are now properly saved in savegames.
- Fixed a bug when playing Colossus in multiplayer where sometimes a player would get red placement indicators within the shielded area even though Glyphs can be used there because that player controls the shield.
- Destroyer: Health increased from 1200 to 1300.
- Dispel Area: Cost decreased from 80 to 70.
- Dispel Trap: Cost decreased from 50 to 40.
- Explosive Mine: Cost decreased from 100 to 90.
- Poison Trap: Cost decreased from 150 to 130.
Golem Gates
Laser Guided Games, LLC
Laser Guided Games, LLC
2018-03-28
Singleplayer Multiplayer Coop
Game News Posts 25
🎹🖱️Keyboard + Mouse
Very Positive
(91 reviews)
http://www.golemgates.com
https://store.steampowered.com/app/575970 
The Game includes VR Support
Golem Gates Linux DS [776.56 M]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
In a desolate land ravaged by ancient wars, you are the Harbinger, an outcast with the ability to manipulate and command nanites from ‘The Ash’– a leftover power manifesting itself in your barren world’s atmosphere. Ancient warrior machines spawn from Golem Gates while an unseen force compels you to take up arms. Wielding the power hidden within ‘The Ash’, you’ll battle the golems and unravel the mysteries surrounding their long-lost creators.
Golem Gates blends elements of real-time strategy (RTS) and card battle. Collect cards (called Glyphs) containing your forces and powers. Strategically weave them into a deck to prepare for battle, then create them on the field to defeat your enemies in fast-paced and highly tactical battles with streamlined management to keep focus on the action. Play singleplayer or multiplayer in local matches with bots, online matches with other players, single and co-op Survival, and a full single player campaign. (Campaign not available in Early Access)
Golem Gates blends elements of real-time strategy (RTS) and card battle. Collect cards (called Glyphs) containing your forces and powers. Strategically weave them into a deck to prepare for battle, then create them on the field to defeat your enemies in fast-paced and highly tactical battles with streamlined management to keep focus on the action. Play singleplayer or multiplayer in local matches with bots, online matches with other players, single and co-op Survival, and a full single player campaign. (Campaign not available in Early Access)
- Dynamic Diversity: Nearly 100 Glyphs provide the options for your strategy: Units, buildings, traps, buffs, debuffs, and techs. Create your own unique battle plan and counter your opponents'. Randomized drawing puts a slightly different spin on every battle - eliminating monotonous build sequences, rewarding deckbuilding skill and strategic planning in equal measure.
- Streamlined Strategy: Build your forces and enhance them with Glyphs; no production or research buildings needed. Capture resources in King of the Hill style without dedicated gathering units. Keep your focus where it belongs: on the battle.
- Fight Where You Have Sight: Glyphs can be played almost anywhere you have an existing presence. Add more forces to a battle to turn the tide, transform a scouting party into an army, place emergency defenses to respond to the enemy, or hide an outpost in a direction the enemy doesn't expect. The choices are yours, but beware: the enemy will do the same and with the right Glyph your forces can be destroyed as fast as they were created.
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