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Content Update 2/28/2018

The second major content release has arrived! Enjoy the second part of the campaign, new Trials and more! The conclusion of the campaign and the remainder of the single player content will release when the game exits Early Access on March 28. New Content and Features

  • Added Book II of the campaign with 5 new missions.
  • Added 10 new Trials.
  • Added 3 new Glyphs - 1 unit and 2 Techs.
  • Added alternate art/skin variants for several Glyphs.
  • Added a new Survival map and a new 1v1 Versus map.
  • When forces are under attack that have not recently been viewed, there is now a minimap animation and voice alert.
Fixes/Enhancements
  • Improved unit pathing near team-coded force fields as well as near large buildings.
  • Improved the targeting AI for healer units and units that have conditional attack effects (e.g. Cipher)
  • Capture points that have a delayed start timer no longer count down during prematch.
  • Fixed edge cases where Teleport Trap might fail to teleport targets the correct distance.
  • Improved the post-match summary table in various game modes.
  • Fixed a bug where for some users a specific setting or two wouldn't be applied properly when the game is restarted.
  • Fixed a bug that caused bots to incorrectly evaluate damage and heal over time effects.
  • Improved bot defensive placement.
  • Bots have better awareness of chokepoints in maps.
  • Added additional strategies for defensive bots for use in longer games.
  • Improved bot logic for when to capture points that provide team buffs.
  • Fixed a bug where rarely bots wouldn't put enough units in their deck.
  • Fixed a bug where bots wouldn't consider the clear vision provided by uncontrollable units (Berserk or capturable bosses) when targeting Glyphs.
Balance Changes
  • Recall now heals the targeted squad in addition to the teleport and no longer draws an additional Glyph.
  • Sapper: Health increased from 600 to 800 and DPS increased from 50 to 60.


[ 2018-02-28 17:44:44 CET ] [ Original post ]


Content Update 2/28/2018

The second major content release has arrived! Enjoy the second part of the campaign, new Trials and more! The conclusion of the campaign and the remainder of the single player content will release when the game exits Early Access on March 28. New Content and Features

  • Added Book II of the campaign with 5 new missions.
  • Added 10 new Trials.
  • Added 3 new Glyphs - 1 unit and 2 Techs.
  • Added alternate art/skin variants for several Glyphs.
  • Added a new Survival map and a new 1v1 Versus map.
  • When forces are under attack that have not recently been viewed, there is now a minimap animation and voice alert.
Fixes/Enhancements
  • Improved unit pathing near team-coded force fields as well as near large buildings.
  • Improved the targeting AI for healer units and units that have conditional attack effects (e.g. Cipher)
  • Capture points that have a delayed start timer no longer count down during prematch.
  • Fixed edge cases where Teleport Trap might fail to teleport targets the correct distance.
  • Improved the post-match summary table in various game modes.
  • Fixed a bug where for some users a specific setting or two wouldn't be applied properly when the game is restarted.
  • Fixed a bug that caused bots to incorrectly evaluate damage and heal over time effects.
  • Improved bot defensive placement.
  • Bots have better awareness of chokepoints in maps.
  • Added additional strategies for defensive bots for use in longer games.
  • Improved bot logic for when to capture points that provide team buffs.
  • Fixed a bug where rarely bots wouldn't put enough units in their deck.
  • Fixed a bug where bots wouldn't consider the clear vision provided by uncontrollable units (Berserk or capturable bosses) when targeting Glyphs.
Balance Changes
  • Recall now heals the targeted squad in addition to the teleport and no longer draws an additional Glyph.
  • Sapper: Health increased from 600 to 800 and DPS increased from 50 to 60.


[ 2018-02-28 17:44:44 CET ] [ Original post ]



Golem Gates
Laser Guided Games, LLC
  • Developer

  • Laser Guided Games, LLC
  • Publisher

  • 2018-03-28
  • Release

  • Singleplayer Multiplayer Coop
  • Tags

  • Game News Posts 25  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (91 reviews)


  • Review Score

  • http://www.golemgates.com
  • Website

  • https://store.steampowered.com/app/575970 
  • Steam Store

  • The Game includes VR Support



    Golem Gates Linux DS [776.56 M]

  • Public Linux depots


  • Game is not tagged as available on Linux on Steam.


    Linux is not in the OS list.

    In a desolate land ravaged by ancient wars, you are the Harbinger, an outcast with the ability to manipulate and command nanites from ‘The Ash’– a leftover power manifesting itself in your barren world’s atmosphere. Ancient warrior machines spawn from Golem Gates while an unseen force compels you to take up arms. Wielding the power hidden within ‘The Ash’, you’ll battle the golems and unravel the mysteries surrounding their long-lost creators.

    Golem Gates blends elements of real-time strategy (RTS) and card battle. Collect cards (called Glyphs) containing your forces and powers. Strategically weave them into a deck to prepare for battle, then create them on the field to defeat your enemies in fast-paced and highly tactical battles with streamlined management to keep focus on the action. Play singleplayer or multiplayer in local matches with bots, online matches with other players, single and co-op Survival, and a full single player campaign. (Campaign not available in Early Access)

    • Dynamic Diversity: Nearly 100 Glyphs provide the options for your strategy: Units, buildings, traps, buffs, debuffs, and techs. Create your own unique battle plan and counter your opponents'. Randomized drawing puts a slightly different spin on every battle - eliminating monotonous build sequences, rewarding deckbuilding skill and strategic planning in equal measure.
    • Streamlined Strategy: Build your forces and enhance them with Glyphs; no production or research buildings needed. Capture resources in King of the Hill style without dedicated gathering units. Keep your focus where it belongs: on the battle.
    • Fight Where You Have Sight: Glyphs can be played almost anywhere you have an existing presence. Add more forces to a battle to turn the tide, transform a scouting party into an army, place emergency defenses to respond to the enemy, or hide an outpost in a direction the enemy doesn't expect. The choices are yours, but beware: the enemy will do the same and with the right Glyph your forces can be destroyed as fast as they were created.
    GAMEBILLET

    [ 5951 ]

    12.42$ (17%)
    20.49$ (18%)
    8.01$ (87%)
    32.57$ (19%)
    3.12$ (76%)
    33.99$ (15%)
    16.97$ (15%)
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    4.00$ (80%)
    1.00$ (80%)
    3.96$ (80%)
    10.19$ (15%)
    8.81$ (85%)
    8.80$ (71%)
    6.69$ (33%)
    16.52$ (17%)
    33.17$ (17%)
    5.32$ (73%)
    7.50$ (50%)
    16.97$ (15%)
    4.14$ (17%)
    21.24$ (29%)
    8.88$ (78%)
    10.39$ (31%)
    3.56$ (82%)
    3.33$ (78%)
    4.44$ (78%)
    2.00$ (90%)
    4.97$ (17%)
    25.79$ (14%)
    GAMERSGATE

    [ 3154 ]

    4.95$ (83%)
    0.68$ (83%)
    15.75$ (55%)
    1.05$ (85%)
    2.55$ (85%)
    8.43$ (44%)
    0.6$ (92%)
    1.31$ (81%)
    1.05$ (85%)
    7.49$ (63%)
    2.25$ (85%)
    6.29$ (48%)
    1.25$ (75%)
    1.5$ (75%)
    3.63$ (83%)
    0.8$ (60%)
    0.53$ (92%)
    0.89$ (87%)
    0.9$ (70%)
    15.0$ (70%)
    12.79$ (36%)
    0.63$ (91%)
    3.75$ (85%)
    19.99$ (20%)
    4.49$ (55%)
    8.02$ (53%)
    0.75$ (85%)
    1.13$ (89%)
    2.25$ (92%)
    1.35$ (89%)

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