Update Notes 11/16/2018
[ 2018-11-16 23:40:54 CET ] [ Original post ]
We've added support for additional languages and controller mode in addition to a host of performance and quality of life improvements. Enjoy the holidays! New Features
- Added support for French, Italian, German, and Spanish.
- Added full controller support.
- Note: Currently Xbox button icons will be displayed regardless of the connected controller.
- Added 6 new achievements.
- Drastically improved performance on low detail settings.
- Improved light and shadow quality in various levels on high detail settings.
- Reduced startup time.
- Reduced the size of campaign saves.
- Improved text scaling, particularly at 720p and at certain nonstandard resolutions.
- Improved unit pathing in cases where a stationary unit is obstructing moving units.
- Improved unit behavior when many units are attacking a single enemy.
- After playing or cancelling a Glyph, units that were selected previously will be reselected if they are still on screen. If the played Glyph summons units, those units will be added to the existing selection.
- This behavior can be disabled in the Options menu, which will revert to leaving nothing selected after playing or cancelling a Glyph.
- Reduced delay time when starting a match if other players are connected or the match type allows join in progress (Survival)
- Reduced loading screen time when starting a match while connected as a client.
- Improved the initial orders bots give to units when summoning them under pressure.
- Fixed some edge cases where joining via the Steam overlay was not possible when it should be.
- When playing with another player in a match, they should now properly appear in the recent players list.
- Fixed a bug that prevented certain connection errors from being displayed correctly.
- Quickmatch matchmaking is now properly cancelled if the connection to Steam is lost.
- In Chapter 4, the resource node below the player starting position now starts out as owned.
- In Chapter 10, the boss now has Siege.
- In Chapter 15, the boss's basic attacks now deal AoE damage, the cooldown-based ability is more consistent, and the info card has been updated to be more understandable.
Golem Gates
Laser Guided Games, LLC
Laser Guided Games, LLC
2018-03-28
Singleplayer Multiplayer Coop
Game News Posts 25
🎹🖱️Keyboard + Mouse
Very Positive
(91 reviews)
http://www.golemgates.com
https://store.steampowered.com/app/575970 
The Game includes VR Support
Golem Gates Linux DS [776.56 M]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
In a desolate land ravaged by ancient wars, you are the Harbinger, an outcast with the ability to manipulate and command nanites from ‘The Ash’– a leftover power manifesting itself in your barren world’s atmosphere. Ancient warrior machines spawn from Golem Gates while an unseen force compels you to take up arms. Wielding the power hidden within ‘The Ash’, you’ll battle the golems and unravel the mysteries surrounding their long-lost creators.
Golem Gates blends elements of real-time strategy (RTS) and card battle. Collect cards (called Glyphs) containing your forces and powers. Strategically weave them into a deck to prepare for battle, then create them on the field to defeat your enemies in fast-paced and highly tactical battles with streamlined management to keep focus on the action. Play singleplayer or multiplayer in local matches with bots, online matches with other players, single and co-op Survival, and a full single player campaign. (Campaign not available in Early Access)
Golem Gates blends elements of real-time strategy (RTS) and card battle. Collect cards (called Glyphs) containing your forces and powers. Strategically weave them into a deck to prepare for battle, then create them on the field to defeat your enemies in fast-paced and highly tactical battles with streamlined management to keep focus on the action. Play singleplayer or multiplayer in local matches with bots, online matches with other players, single and co-op Survival, and a full single player campaign. (Campaign not available in Early Access)
- Dynamic Diversity: Nearly 100 Glyphs provide the options for your strategy: Units, buildings, traps, buffs, debuffs, and techs. Create your own unique battle plan and counter your opponents'. Randomized drawing puts a slightly different spin on every battle - eliminating monotonous build sequences, rewarding deckbuilding skill and strategic planning in equal measure.
- Streamlined Strategy: Build your forces and enhance them with Glyphs; no production or research buildings needed. Capture resources in King of the Hill style without dedicated gathering units. Keep your focus where it belongs: on the battle.
- Fight Where You Have Sight: Glyphs can be played almost anywhere you have an existing presence. Add more forces to a battle to turn the tide, transform a scouting party into an army, place emergency defenses to respond to the enemy, or hide an outpost in a direction the enemy doesn't expect. The choices are yours, but beware: the enemy will do the same and with the right Glyph your forces can be destroyed as fast as they were created.
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