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🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hi all, The reviews for this game have been mixed, for a very good reason - the long sim times. However, I managed to carve out some time this weekend to dig into the match engine more deeply, and I'm happy to announce that I've managed to get to the source of the problem. I've solved it, and the match engine should now be MUCH faster! Thank you all for the support and patience! Changelog: -Sped up the match engine! For those who are curious, I was so hung up on the actual flow of combat and trying to figure out what about the combat logic was taking so long, when it turned out that the RNG function itself was the problem. This is why it was so difficult to get to the bottom of the problem, because the randomization method was called EVERYWHERE, which meant profiling the match engine wasn't bringing up a noticeable bottleneck. I'm kicking myself for overlooking such a simple issue, tunnel vision is a real thing. -Fixed minor bug in Post-User Event screen where Total Counters(Body) was being displayed for both Total Counters(Head) and Total Counters(Body) Noticed this while I was playing around with the improved match engine.
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