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Several Updates

Hi all, I managed to implement a few suggestions and fix a few bugs that you've brought up over the past few weeks! Bugfixes:

  • Network Counteroffers Fixed a bug in which accepting a network counter-offer after the event in question would create a blank upcoming match. Counteroffers are now invalidated after the event. For those of you who have already run into this problem, I added functionality to clean up any empty events you have scheduled. They'll be cleaned up the next time you hit the Next Day button.
  • Multi-weight Rankings Fixed an issue in which fighters who fought at different weight classes were not appearing in rankings lists. If your fighter has fought at a certain weight at least three times in the past two years, he'll appear on the rankigns for that weight class.
Tweaks:
  • Increased Odds of Discovering Traits in Sparring Self-explanatory
  • Traits Discovered in Sparring More Likely to Correspond to Style Prior to this update, traits found were completely random. Now they are weighted in favour of style-specific stats (though it's no guarantee that a newly-found trait will be, just more likely).
  • Added Sparring Gains Based on Style You will see increased gains from weaker fighters when sparring against better fighters. Here, reputation doesn't apply - sparring gains are based on the average of each fighter's stats. This is because it's technically possible to cherry-pick your way to All-Time Great status while having a statistically weak fighter.
Hope this helps!


[ 2017-03-18 21:54:25 CET ] [ Original post ]


Several Updates

Hi all, I managed to implement a few suggestions and fix a few bugs that you've brought up over the past few weeks! Bugfixes:

  • Network Counteroffers Fixed a bug in which accepting a network counter-offer after the event in question would create a blank upcoming match. Counteroffers are now invalidated after the event. For those of you who have already run into this problem, I added functionality to clean up any empty events you have scheduled. They'll be cleaned up the next time you hit the Next Day button.
  • Multi-weight Rankings Fixed an issue in which fighters who fought at different weight classes were not appearing in rankings lists. If your fighter has fought at a certain weight at least three times in the past two years, he'll appear on the rankigns for that weight class.
Tweaks:
  • Increased Odds of Discovering Traits in Sparring Self-explanatory
  • Traits Discovered in Sparring More Likely to Correspond to Style Prior to this update, traits found were completely random. Now they are weighted in favour of style-specific stats (though it's no guarantee that a newly-found trait will be, just more likely).
  • Added Sparring Gains Based on Style You will see increased gains from weaker fighters when sparring against better fighters. Here, reputation doesn't apply - sparring gains are based on the average of each fighter's stats. This is because it's technically possible to cherry-pick your way to All-Time Great status while having a statistically weak fighter.
Hope this helps!


[ 2017-03-18 21:54:25 CET ] [ Original post ]



World Boxing Manager
Aggroblakh
  • Developer

  • Aggroblakh
  • Publisher

  • 2016-12-09
  • Release

  • Strategy Sports Singleplayer
  • Tags

  • Game News Posts 24  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mixed

    (132 reviews)


  • Review Score

  • http://worldboxingmanager.tumblr.com/
  • Website

  • https://store.steampowered.com/app/563750 
  • Steam Store

  • The Game includes VR Support

    World Boxing Manager is a game in which you develop and manage the careers of young, hungry boxers desperate for glory. You scout and recruit fighters from a pool of amateurs who come to train at your gym - it's up to you to decide who to mold into championship material. Build their careers up in regional events until they are ready to make the leap onto the world stage and fight for world titles.

    Can you develop a world champion fighter capable of unifying all of the titles in his weight class? Try this game and find out!

    Fighter Training

    • Train specific stats, or train a whole set of stats according to a desired fighting style.
    • When a fighter has an upcoming match, he can begin a training camp.
    • Gains made during training camps occur at a much quicker pace than during regular training, but are temporary and only apply to the next match. Thus, the player is able to tailor training camps to whomever his fighter is fighting against next.
    • This also means that part of the player's responsibility as a manager is to find a balance between the longer-term, permanent development of his boxers and the short-term rewards of training for and winning matches.
    • Hire trainers for bonus training camp gains. However, if your trainers end up training too many fighters at once, their effectiveness will suffer as they are forced to spread their time out between multiple fighters. It's up to you to determine the best way to prioritize the trainer's time.
    • Make sure that you schedule enough time before each match for your fighter to make weight. Different fighters cut weight at different rates, so if your fighter takes a long time to burn it off, you'll have to account for it.

    Sparring

    • Pit any two of your fighters, professional and amateur alike, against one another in training matches in order to see how they perform in actual matches.
    • If one of your students manages to knock out one of your pros, it might be worth it to train him instead!
    • Fighters are able to learn Traits, which are permanent boosts which increase their effectiveness as fighters. The only way to learn new Traits is to spar.

    Match Making

    • Set up matches against fighters all over the world.
    • You obtain more money for winning, but gain more experience from losing. It's up to you as the manager to either cherry-pick easy opponents for money or try your luck against better opponents in order to move more quickly up the rankings.
    • Hire cable and PPV networks to air your fights for extra money and exposure. However, this can backfire if your fighter loses!

    Fight Night

    • Call out instructions during the match and between rounds in order to make adjustments as you see fit.
    • If your opponent has a weak jab, stay on the outside and pick him apart; if he has a weak chin, get in his face and smash it in!
    • After the match, you can view statistics in order to determine where your fighter needs to improve.
    MINIMAL SETUP
    • Processor: Pentium II (or equivelant) 800mhz or higherMemory: 256 MB RAM
    • Memory: 256 MB RAM
    • Graphics: 1024x768 display or greater
    • Storage: 600 MB available space
    GAMEBILLET

    [ 5951 ]

    1.50$ (90%)
    12.71$ (15%)
    2.68$ (78%)
    16.96$ (15%)
    2.67$ (82%)
    12.74$ (15%)
    18.00$ (55%)
    3.74$ (25%)
    8.27$ (17%)
    25.79$ (14%)
    6.67$ (78%)
    42.45$ (15%)
    12.44$ (79%)
    20.00$ (50%)
    8.89$ (78%)
    8.46$ (15%)
    25.17$ (16%)
    24.59$ (18%)
    4.24$ (15%)
    4.24$ (15%)
    15.99$ (20%)
    2.37$ (84%)
    3.56$ (82%)
    33.97$ (15%)
    10.59$ (65%)
    2.47$ (17%)
    6.67$ (78%)
    2.59$ (87%)
    16.57$ (17%)
    15.90$ (20%)
    GAMERSGATE

    [ 3154 ]

    5.1$ (66%)
    1.5$ (90%)
    3.0$ (75%)
    1.13$ (92%)
    3.0$ (85%)
    18.74$ (25%)
    19.99$ (20%)
    3.0$ (85%)
    6.8$ (66%)
    27.99$ (30%)
    15.99$ (20%)
    7.3$ (51%)
    0.23$ (92%)
    0.79$ (89%)
    13.99$ (30%)
    2.25$ (89%)
    1.84$ (74%)
    1.88$ (81%)
    11.99$ (20%)
    4.5$ (85%)
    0.68$ (89%)
    1.0$ (80%)
    3.59$ (55%)
    3.5$ (65%)
    0.51$ (83%)
    1.5$ (81%)
    4.0$ (80%)
    9.99$ (50%)
    3.3$ (78%)
    1.69$ (89%)

    FANATICAL BUNDLES

    Time left:

    3 days, 4 hours, 50 minutes


    Time left:

    26 days, 4 hours, 50 minutes


    Time left:

    8 days, 4 hours, 50 minutes


    Time left:

    39 days, 4 hours, 50 minutes


    Time left:

    45 days, 4 hours, 50 minutes


    HUMBLE BUNDLES

    Time left:

    5 days, 22 hours, 50 minutes


    Time left:

    5 days, 22 hours, 50 minutes


    Time left:

    14 days, 22 hours, 50 minutes

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